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Hello, everyone and welcome to the Twilight Princess Randomizer! On this page, we will explore the land of Hyrule, go over what is new to the randomizer, what is the same, the generation process, and any other miscellaneous bits of information that you need to know about the randomizer and this specific release.
Hello, everyone and welcome to the Twilight Princess Randomizer! On this page, we will explore the land of Hyrule, go over what is new to the randomizer, what is the same, the generation process, and any other miscellaneous bits of information that you need to know about the randomizer and this specific release. You can also join the Discord server [https://discord.tprandomizer.com/ here]!


'''The current version is: v1.0b'''. The latest version can be downloaded from the [https://tprandomizer.com/downloads website]!
'''The current version is: v1.1.0'''. The latest version can be found [https://generator.tprandomizer.com/ here]!


==The console window==
==The console window==
There is an interactive console that can be accessed via [[File:ButtonIcon-GCN-R.svg|frameless|40x40px]]+ [[File:ButtonIcon-GCN-Z.svg|frameless|40x40px]]. The controls are as follows:
There is a console that displays information about the playthrough that can be accessed at any time. The controls are as follows:


*Open or close the console using R+Z.
*Open or close the console using [[File:ButtonIcon-GCN-R.png|frameless|40x40px]]+ [[File:ButtonIcon-GCN-Z.png|frameless|40x40px]].
*Select a seed using the D-Pad.
*Select a seed using the [[File:ButtonIcon-GCN-X.png|frameless|40x40px]] and [[File:ButtonIcon-GCN-Y.png|frameless|40x40px]] buttons.


==Setup==
==Setup==
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This section details the different areas around Hyrule and how they have changed in the Randomizer.
This section details the different areas around Hyrule and how they have changed in the Randomizer.


*'''Ordon'''
*'''Ordon Province'''
**As with the original game, the adventure starts in Ordon Village, where not much has really changed from the previous beta. Players can choose to experience the fun and thrilling tale of the first three days of Ordon Village where Link rescues cradles, feeds a cat, and saves Talo, or skip it and start their quest a different way.
**As with the original game, the adventure starts in Ordon Village, where not much has really changed from the previous beta. Players can choose to experience the fun and thrilling tale of the first three days of Ordon Village where Link rescues cradles, feeds a cat, and saves Talo, or skip it and start their quest a different way.
**Even if the Prologue is skipped, you can buy the Slingshot from Sera's Shop.
**Even if the Prologue is skipped, you can buy the Slingshot from Sera's Shop.
*'''Faron'''
*'''Faron Province'''
**'''Faron Woods'''
**'''Faron Woods'''
***After saving Talo during the prologue, to be able to leave the forest, the player must either complete the Forest Temple or have the Open Forest setting enabled. To enter the Forest Temple, the conditions for entry are the same as the vanilla game.
***After saving Talo during the prologue, to be able to leave the forest, the player must either complete the Forest Temple or have the Open Forest setting enabled. To enter the Forest Temple, the conditions for entry are the same as the vanilla game.
**'''Lost Woods'''
**'''Lost Woods'''
***To access the Lost Woods, you will need to obtain the Shadow Crystal to be able to jump around the trees of North Faron Woods to the entrance. Once you enter the woods, the chase begins! You will need to be able to track down and fight the Skull Kid if you wish to proceed. The first version of the Skull Kid chase is skipped in 1.0 so logically, this requires the Bow and Arrows.
***To access the Lost Woods, you will need to obtain the Shadow Crystal to be able to jump around the trees of North Faron Woods to the entrance. Once you enter the woods, the chase begins! You will need to be able to track down and fight the Skull Kid if you wish to proceed. The first version of the Skull Kid chase is skipped in 1.0 so logically, this requires the Bow and Arrows.
**'''Sacred Grove'''
***Sacred Grove remains similar to the previous beta. If you wish to enter the Temple of Time, you must strike the master sword into the pedestal, which will remove the statue and allow you to enter.
***If you find yourself in Sacred Grove without the Shadow Crystal, you can save warp to North Faron.
*'''Eldin Province'''
**'''Kakariko Village/Graveyard'''
***This is the same old dusty, mountainous village that we all remember. If you wish to donate to Malo Mart, then you will need to complete the Lanayru Twilight (because there’s no point in trying to do business in a Twilight-Covered land now is there?). The developers have also helped Barnes rebuild his bomb shop so you can buy bombs from him without needing to complete Goron Mines. There also lies a secret in the graveyard that you can uncover if you find a specific item. (See [[Randomizer Guide#Custom/Special Items|Custom/Special Items]])
**'''Death Mountain'''
***The mountain is home to the Gorons. A tribe of large, rocky beings that will try to beat you up if you get too close. As with the original game, you will need the Iron Boots to throw the Gorons to the side and climb the mountain. Once you reach the top, you will need to defeat Gor Coron in a sumo match if you wish to enter the Goron Mines.
**'''Hidden Village'''
***The Hidden Village is the same as the vanilla game. To enter it, you need to collect the Wooden Statue. Once you gain access, the village contains shoot-outs, hide and seek, and remembering the world's longest howling song.
*'''Lanayru Province'''
**'''Castle Town'''
***Castle Town is the center of trade and commerce in Hyrule. With tons of minigames, shops, and a man who you can give your life savings to. Speaking of Charlo, as a slight quality of life change, you can now donate 100 or 50 rupees to him at a time instead of the normal 30 or 50. This should speed up the donation process a little.
**'''Lake Hylia'''
***On the waters of Lake Hylia, the chest at the top of flight by fowl has been replaced with a free-standing item. If you’re lucky, you can even get it to fall down from the platform. You can also use Bombs to enter the Lake Lantern Cave and uncover its secrets. If you ever get lonely, be sure to visit Auru on the tower. He seems like a nice guy. If you happen to find yourself in Lake Hylia during the twilight and are not a wolf or do not have the Shadow Crystal, then you can save warp and it will take you back to Hyrule Field.
**'''Zoras Domain/Zoras River/Fishing Hole'''
***While not much has happened in Zora’s Domain, the neighboring areas have some small changes that should be pointed out. For rescuing Iza, you can take a trip (or two) down to Lake Hylia (even if you save her as a wolf!). When you enter the Fishing Hole, you can go on an adventure with Hena to fish for the item that you see sparkling on the cliff in the middle of the pond or you can bring your own fishing rod to help clean up the environment.
*'''Desert Province'''
**'''Gerudo Desert'''
***To enter the Gerudo Desert, all you need is Auru’s Memo. Once you have it, you can show it to Fyer and use his cannon to travel. In the event that you do not have the Shadow Crystal to warp out, you can just save warp and the game will spawn you back at Lake Hylia, free to continue your adventure.
**'''Bulblin Camp'''
***The camp key check has been replaced with a freestanding item and the chests have been fixed to operate appropriately. Aside from that, not much has changed.
*'''Snowpeak Province'''
**Upon entering the chilly mountainside, you will meet Ashei, who will give you an item as a kind gesture. If you wish to scale the mountain, however, you will need the Coral Earring to be able to catch a reekfish and get its scent.
**In Glitched Logic, it is logical to use Map Glitch to bypass the blizzard, because of this, you can howl at the Howling Stone an infinite number of times.
*'''Forest Temple'''
**Once you get all 4 monkeys, they won’t force you to go fight ook. Besides that, the dungeon is pretty much the same.
**If you defeat Ook as wolf, the game will automatically transform you back into human to get the item.
**If you defeat Diababa as wolf, the game will transform you back into a human as to not void out.
*'''Goron Mines'''
**No notable changes.
*'''Lakebed Temple'''
**No notable changes.
*'''Arbiters Grounds'''
**No notable changes.
*'''Snowpeak Ruins'''
**The bug where a BossFlag value greater than 0 would cause the suits of armor in the lobby to not spawn has been fixed.
*'''Temple of Time'''
**No notable changes.
*'''City in the Sky'''
**The bridge to the west wing is broken by default. Because of this, you logically (and literally) need the Double Clawshots to reach the west wing.
*'''Palace of Twilight'''
**No notable changes.
*'''Hyrule Castle'''
**No notable changes.


===Page 3 - Debug Info===
==Check Types==
Page 3 of the console contains item check debug (useful for reporting bugs)
The following is a brief overview of the different kinds of checks that take place in the randomizer and how they operate.
*'''Treasure Chests'''
**Self explanatory. These are the items that you get from treasure chests.
*'''Event-Based Items'''
**Items received from cutscenes or received from in-game events.
*'''Free-Standing Items'''
**These are items that appear in the overworld. As of 1.0, the items render with the proper item model.
*'''Gifts from NPCs'''
**These are items that are given by Non-Playable Characters (NPCs).
*'''Shop Items'''
**Items that can be bought from shops. As of 1.0, the items render with the proper item model if the setting is enabled.
*'''Golden Bugs'''
**In 1.0, the golden bugs are replaced with freestanding items. This means that you won’t have to chase them everywhere.
*'''Bug Rewards'''
**Agitha gives a reward based on the bug that you give her.
***If the setting to shuffle NPC Gifts is disabled, Agitha will work like in vanilla.
*'''Poes'''
**Poes operate in a simple manner. You kill a poe, you get an item.
*'''Hidden Skills'''
**To get the item, you will need to howl at the stone and then go complete the skill tutorial to receive it. By default, you will always start at the Shield Attack Tutorial to prevent a softlock and you will repeatedly do the Great Spin tutorial if you have all of the skills.
*'''Foolish Items'''
**These are trick items that can be added into the item pool. If one is collected, then Link will take damage of some sort.


Shows the active seed and checksum so you can share/resume the seed.
==Generator Settings==
[[File:0.20-page3.png|thumb|Page 3 of the console]]
This is a list of explanations for the options and settings found on the [https://generator.tprandomizer.com Generator]. There are also tooltips on the site to provide more information as you select your settings.
*'''Logic Rules'''
**Glitchless
***Generates a seed that requires no glitches or hard to perform tricks to complete the game.
**Glitched
***Generates a seed that may require glitches and hard to perform tricks to complete the game. [https://youtube.com/playlist?list=PLmHIquWHJTmTLrwOjpbIqbheoHqSCfxT9 Here is a playlist] of all glitches & tricks that are in logic.
**No Logic
***Randomly generates a seed-data file with items randomly placed in all locations. If you're unsure of how to get something, check [https://youtube.com/playlist?list=PLmHIquWHJTmTLrwOjpbIqbheoHqSCfxT9 this playlist] or [https://www.zeldaspeedruns.com/tp/ ZSR] for some good resources!
*'''Hyrule Castle Requirements'''
**Open
***The barrier around Hyrule Castle is dispelled from the beginning. The player must still complete MDH or have the setting to skip it enabled.
**Fused Shadows
***The barrier around Hyrule Castle will be dispelled once the player has collected all Fused Shadows.
**Mirror Shards
***The barrier around Hyrule Castle will be dispelled once the player has collected all Mirror Shards. (Note: there are only 3 mirror shards in the pool since you technically already have the one in the desert.)
**All Dungeons
***The barrier around Hyrule Castle will be dispelled once the player has completed all Dungeons.
**Vanilla
***The barrier around Hyrule Castle will be dispelled once the player completes the Palace of Twilight.
*'''Palace of Twilight Requirements'''
**Open
***The mirror is assembled by default and the portal is activated.
**Fused Shadows
***The portal to the dungeon will activate once the player has collected all fused shadows.
**Mirror Shards
***The portal to the dungeon will activate once the player has collected all mirror shards.
**Vanilla
***The portal to the dungeon will activate once the player completes City in The Sky.
*'''Faron Woods Logic'''
**Allows the player to leave the forest once Faron Twilight has been cleared. If disabled, the player must complete Forest Temple to leave the Woods.
*'''Golden Bugs'''
**Adds the Golden Bug checks to the randomization pool. If unchecked, they will be Vanilla.
*'''Sky Characters'''
**Adds the checks that require moving the Owl Statues in the overworld to obtain the characters into the randomization pool.
*'''Gifts From NPCs'''
**Adds all checks where Link gets an item from an NPC to the randomization pool. If unchecked, the check will be vanilla.*
*'''Poes'''
**Adds all Poe checks to the randomization pool. If unchecked, they will be Vanilla.
*'''Shop Items'''
**Adds all checks that you can permanently buy from shops to the randomization pool. If unchecked, they will be Vanilla.
*'''Hidden Skills'''
**Adds all checks where the player learns a hidden skill to the randomization pool. You start with the Shield Attack tutorial by default to prevent a softlock and will always finish with the Great Spin tutorial (even when you have all 7 skills).
*'''Small Keys'''
**Vanilla
***Small Keys will be placed in their original location.
**Own Dungeon
***Small Keys will only be randomized in their current dungeon (i.e you can only find a Forest Temple Small Key in the Forest Temple, but that location may not be vanilla.)
**Any Dungeon
***Small keys will be randomized between dungeons. (i.e you can find a Forest Temple Small Key in Goron Mines.)
**Keysanity
***Small keys will be randomized among all checks meaning that you can find them anywhere in the game.
**Keysy
***All small key locks are removed and the keys are removed from the item pool. The exception to this is the bulblin camp key, which the player will start with.
*'''Big Keys'''
**Vanilla
***Big Keys will be placed in their original location as the base game.
**Own Dungeon
***Big Keys will only be randomized in their current dungeon (i.e you can only find the Forest Temple Big Key in the Forest Temple, but that location may not be vanilla.)
**Any Dungeon
***Big Keys will be randomized between dungeons. (i.e you can find the Forest Temple Big Key in Goron Mines.)
**Keysanity
***Big Keys will be randomized among all checks meaning that you can find them anywhere in the game.
**Keysy
***All Big Key locks are removed and the keys are removed from the item pool.
*'''Maps and Compasses'''
**Vanilla
***Maps and Compasses will be placed in their original location as the base game.
**Own Dungeon
***Maps and Compasses will only be randomized in their current dungeon (i.e you can only find a Forest Temple Map/Compass in the Forest Temple, but that location may not be vanilla.)
**Any Dungeon
***Maps/Compasses will be randomized between dungeons. (i.e you can find a Forest Temple Map/Compass in Goron Mines.)
**Anywhere
***Maps/Compasses will be randomized among all checks meaning that you can find them anywhere in the game.
**Start With
***The player starts with all Maps/Compasses and the items are removed from the item pool.
*'''Excluded Checks'''
**A list of all checks. Selecting an item in this list ensures that an important item won't be placed in the location. NOTE: Settings take priority, so if you exclude a check, but a setting requires the check to be vanilla, the check will be vanilla, whether it has an important item or not.
*'''Starting Inventory'''
**A list of potential starting items. Selecting an item from this list adds a starting item for Link to begin his adventure with.
*'''Skip Prologue'''
**Sets all of the flags for the first 3 days of Ordon that the player usually plays during the introduction of the game. If enabled, it will spawn the player into Day 3 of Ordon to go to the spring to get Epona from Ilia. If this setting is excluded, the Fishing Rod and Cat fishing checks are excluded and not accessible.
*'''Faron Twilight Cleared'''
**If enabled, the necessary flags to complete Faron Twilight are set and the player does not have to complete it. If this setting is enabled, the Ordon Sword and Shield checks are excluded and are not accessible.
*'''Eldin Twilight Cleared'''
**If enabled, the necessary flags to complete Eldin Twilight are set and the player does not have to complete it.
*'''Lanayru Twilight Cleared'''
**If enabled, the necessary flags to complete Lanayru Twilight are set and the player does not have to complete it.
*'''Skip Midna's Desperate Hour'''
**Sets all of the appropriate flags for Midna’s desperate hour to be completed. NOTE: The player cannot use midna on their back outside of twilight until MDH is completed as well as all of the twilights are cleared.
*'''Skip Minor Cutscenes'''
**Sets all of the flags for all minor cutscenes and textboxes (random midna text, dungeon entrance CSs, rupee text, etc.)
*'''Fast Iron Boots'''
**If enabled, the player is not slowed down when wearing Iron Boots or carrying the Ball and Chain.
*'''Quick Transform'''
**If enabled, the player can instantly transform between Link and Wolf by pressing a specified combination of buttons. (Gamecube: R+Y)
*'''Unrequired Dungeons are Barren'''
**If enabled, any dungeon that does not need to be completed to unlock Hyrule Castle will not contain any items required to complete the seed. Whether or not a dungeon is required is based on its reward/completion necessity.
*'''Transform Anywhere'''
**If enabled, the player can transform in front of NPCs.
*'''Increase Wallet Capacity'''
**Increases the player’s wallet capacity from 300,600,1000 to 1000,5000,9999 respectively.
*'''Shop Models Show The Replaced Item'''
**If enabled, the model of the item replacing the shop item will display in the shop, if disabled, the check will still be randomized, but you will not know what the item is until you purchase it.
*'''Foolish Item Frequency'''
**None
***There are no foolish items in the item pool.
**Few
***There is a small chance that foolish items can appear in the item pool.
**Many
***There is an increased chance that foolish items can appear in the item pool.
**Mayhem
***More than half of the junk items in the item pool are foolish items.
**Nightmare
***All of the junk items in the item pool are foolish items.
*'''Mines Does Not Require Wrestling'''
**If checked, the player does not have to wrestle Gor Coron to enter the dungeon.
*'''Lakebed Does Not Require Water Bombs'''
**If checked, the rock blocking the entrance to Lakebed Temple will be gone.
*'''Arbiters Does Not Require Bulblin Camp'''
**If checked, the player does not have to defeat King Bulblin to enter Arbiters Grounds (this removes the Bulblin Camp Key from the item pool)
*'''Snowpeak Does Not Require Reekfish Scent'''
**If checked then the player does not need to catch a reekfish to go through the blizzard.
*'''Temple of Time Does Not Require Sword or Grove'''
**If checked, the portal to Sacred Grove will be given, the player will not have to fight Skull Kid, and the stairs to the dungeon are active.
*'''City Does Not Require Filled Skybook'''
**If checked, then the Sky Cannon is automatically warped to Lake Hylia once Lanayru Twilight is Complete. (removes the sky characters and books from the item pool)
*'''Hero's Tunic Cap Color'''
**Changes the color of the cap of the Green Hero's Tunic.
*'''Hero's Tunic Torso Color'''
**Changes the color of the area of the Hero's Tunic above the belt.
*'''Hero's Tunic Waist Color'''
**Changes the color of the area of the Hero's Tunic below the belt.
*'''Zora Armor Cap Color'''
**Changes the color of the cap of the Zora Armor.
*'''Zora Armor Helmet Color'''
**Changes the color of the helmet of the Zora Armor.
*'''Zora Armor Torso Color'''
**Changes the color of the torso armor part of the Zora Armor. (the part that is normally blue.)
*'''Zora Armor Scales Color'''
**Changes the color of the scales on the Zora Armor.
*'''Zora Armor Flippers Color'''
**Changes the color of the Flippers of the Zora Armor.
*'''Lantern Glow Color'''
**Changes both the color of the light sphere of the Lantern as well as the color of the light emitted from the lantern.
*'''Heart Color'''
**Changes the color of the heart meter in the top left corner of the screen.
*'''A Button Color'''
**Changes the color of the A button on the HUD.
*'''B Button Color'''
**Changes the color of the B button on the HUD.
*'''X Button Color'''
**Changes the color of the X button on the HUD.
*'''Y Button Color'''
**Changes the color of the Y button on the HUD.
*'''Z Button Color'''
**Changes the color of the Z button on the HUD.
*'''Randomize Background Music'''
**Off
***All background music is vanilla.
**Overworld
***Only overworld music is randomized.
**Dungeon
***Only dungeon music is randomized.
**All
***All music is randomized.
*'''Randomize Fanfares'''
**Randomizes the various fanfares that play when you complete events in the game. (complete a tast, catch a fish, get an item)
*'''Disable Enemy Background Music'''
**Disables the music that plays when you fight an enemy.


'''Function/Source/Dest'''
==Custom/Special Items==
Below is a list of custom items or items whose functionality has changed in the Randomizer enough that it needs to be noted down.
*'''Shadow Crystal'''
**When obtained, this item allows the player to transform at will. To get Midna on Link’s back, the player needs to clear all twilights and Midna’s Desperate Hour or have the settings to skip them enabled.
*'''Powered Dominion Rod'''
**This is the second item in the Dominion Rod progression chain that allows the Dominion Rod to be used in the present.
*'''Filled Skybook'''
**Once the Sky Book is completed, the Sky Cannon is repaired and waiting at the lake to take the player to the City in the Sky.
*'''Big Wallet'''
**Once obtained, the icon next to the rupee counter turns red.
*'''Giant Wallet'''
**Once obtained, the icon next to the rupee counter turns purple.
*'''Gate Keys'''
**These are the keys that the player usually gets from defeating King Bulblin during the escort mission. Once obtained, the gates to Kakariko Village and the Lanayru Province are unlocked in Hyrule Field. Also, Rutella will be waiting for the player in the graveyard to give them an item.
*'''Foolish Item'''
**Foolish Items, or Ice Traps as they are commonly referred to, are items that freeze the player and do damage to them once obtained. The idea for this item came from the [https://ootrandomizer.com Ocarina of Time Randomizer].
*'''Bomb Bags/Giant Bomb Bag'''
**The bomb bags are no longer progressive and can be found in any order (there is no real difference between the three bags you get from Barnes, Iza, and the Goron) Note: The giant bomb bag does not give the player the ability to use bombs, it just increases the amount of bombs that the player can cary whenever they do have the ability to use bombs.


Technical stuff used by devs for debugging. Send them this info if you have an issue with getting a specific check!
==Additions/Quality of Life Changes==
Below are a list of major notable mechanics/changes that are available to the player in the Randomizer.
*'''Time of Day Change'''
**Once the player has the Shadow Crystal, they can press Z to talk to Midna where they will have an option to change the time of day. If the stage has a time flow (time passes normally) then the time of day will immediately change. If there is no time flow, then the area will reload to set the proper time.
*'''Item Wheel Collection Screen'''
**At any time, you can open up the item wheel and press Z or Start to open up the Collection Screen. On this screen you will see useful information about your current playthrough such as current key count, mirror shard/dungeon reward count, seed number, etc.
*'''Required Dungeons'''
**Read the sign outside of Link’s house to find out which dungeons are needed to complete the seed!
*'''Fast Tears of Light'''
**If you choose to not skip the twilights for any of the regions, a patch has been implemented that spawns the tears on the ground and reduces the collection timer, allowing them to be collected instantly.
*'''Permanent Reekfish Pathing'''
**Once the player has caught the Reekfish for the first time, the scent path through the blizzard in Snowpeak will always show, even if the player does not have the Reekfish Scent anymore.
*'''Skippable Cutscenes are Auto-Skipped'''
**As the title implies, the randomizer automatically skips all cutscenes that are skippable. This is to prevent crashes caused by being the wrong form in a cutscene. Examples of this include the Shadow Beast cutscene during Faron Twilight and the Interlopers Cutscene after Lanayru Twilight.
*'''Custom Text Uses System Language'''
**There is a fair amount of custom text in the game that was added by the randomizer developers. With the help of our translators, we have translated all of the custom text to support the different languages that the vanilla game uses. This means if you encounter custom text and are playing in German, the text will be in German.


'''Total Checks/Layer Checks'''
==Logic and Randomization==
The randomizer uses an assumed fill algorithm to place items. More info about the algorithm can be found [https://github.com/cjohnson57/RandomizerAlgorithms/blob/master/Paper/Paper.pdf here]. In short, it assumes that the player has all items and removes the items one at a time until there are no more items left to place. The randomizer also uses sphere based logic to place items, meaning that items are placed in dynamic layers called spheres where an item in a lower sphere cannot require an item from a higher sphere.
*'''How is this different from the layered logic that the old beta used?'''
**Layers are static, meaning that the same checks were in the same layer all the time and the same items were required to progress to the next layer. Spheres are dynamic and can have a different checks in them based on the items in the current and previous spheres.


As it is right now, items are randomized into layers, or states. Each layer needs a specific item to access it.
==Page Summary==
Below is a bulleted list of all changes that the Randomizer covers. Consider this list a summary of everything mentioned above plus more. This is an exhaustive list that explains the details and features of the randomizer in a compact list that gets to the point.


Total Checks: The total number of checks in the game
*Agitha gives an item based on the specific bug given, not the total number of bugs given.
 
*Defeating the UZR Shadow Beasts as Wolf will no longer break Iza’s Minigame.
Layer Checks: The total number of checks in your current accessible layer
*Once you collect the Reekfish Scent, the path through the Snowpeak Blizzard will show even if you get rid of the scent.
 
*Defeating Diababa as Wolf no longer softlocks.
See the section ''"How the randomization works"'' for more info on how the layers work!
*Defeating Ook as Wolf no longer causes you to void out.
 
*You must collect both the unpowered and the powered Dominion Rod to be able to use it in the overworld. You can still use the unpowered rod in Temple of Time
'''Active Seed/Checksum'''
*The Shadow Crystal allows the player to transform at will and also gives the player the Midna charge.
 
*Collecting the Ordon Pumpkin automatically adds it to the soup and opens the north door in the Snowpeak Ruins hearth room
Seed-specific stuff that must be noted down if you intend to share/reload the seed!
*Collecting the Ordon Goat Cheese automatically adds it to the soup and opens the west door in the Snowpeak Ruins hearth room
 
*Collecting the completed skybook automatically warps the sky cannon to Lake Hylia and repairs it. Because of this, Shad never appears and you can not warp the cannon via vanilla means.
Seed: The starting point for the randomization process. The checksum is determined from this. The seed and checksum work together to ensure that the set of randomization is unique.Checksum: The definite identification of the current active randomization, which derives from the seed and is identical between randomizer versions (unless the amount of checks changes between versions). This is the verification that the randomization set is unique.
*Collecting the big wallet changes the rupee color in the bottom right corner of the screen to red
 
*Collecting the giant wallet changes the rupee color in the bottom right corner of the screen to purple
See the section ''"Resuming a Seed"'' for more info!
*The Gate Keys are added to the pool and, once collected, open the gates in Hyrule field and also allow you to get an item from Rutella in Kakariko Graveyard
 
*The Fused Shadows and Mirror Shards are shuffled among each other as dungeon rewards.
<br />
*The Hidden Skills are added to the item pool and are progressive, so you will always get them in order.
===Page 4 - Item Search===
*To start the fundraising for Malo Mart, you must complete the Lanayru Twilight.
[[File:0.20-page4.png|thumb|Page 4 of the console]]Page 4 of the console is the item search! Here you can search for an item via its hex value and it will show you the location of said item. Useful for debugging, <small>or cheating</small>.
*Foolish Items are added to the item pool. These items have the same field model of important items, but will do damage to you if you collect them.
 
*All swords are in a progressive chain and will always be collected in the following order:
See the section "Using the item & check search" for more info!
**Wooden, Ordon, Master, Light
 
*All Bow upgrades are in a progressive chain and will always be collected in the following order:
 
**Bow, Big Quiver, Giant Quiver
 
*Hidden Skills are in a progressive chain and will always be collected in the following order:
 
**Ending Blow, Shield Attack, Back Slice, Helm Splitter, Mortal Draw, Jump Strike, Great Spin
 
*All Sky characters show their specific count in the item get text and are progressive.
 
*The Goron Mines Key Shards are in a progressive chain and will always be collected in the following order:
 
**Key Shard 1, Key Shard 2, Goron Mines Big Key
<br />
*Fused Shadows are in a progressive chain and will always be collected in the following order:
===Page 5 - Check Search===
**Forest Temple Fused Shadow, Goron Mines Fused Shadow, Lakebed Temple Fused Shadow
[[File:0.20-page5.png|thumb|Page 5 of the console]]Page 5 of the console is check search. Similar to Item Search, check out the "Using the item & check search" section for info!
*Mirror Shards are in a progressive chain and will always be collected in the following order:
<br />
**Snowpeak Mirror Shard, Temple of Time Mirror Shard, City in The Sky Mirror Shard
===Page 6 - Shuffled Checks===
**The Arbiter’s Grounds shard is not in the pool because it is already in the Mirror Chamber pedestal.
Page 6 of the console contains a list of settings that change what items are shuffled.
*All custom items (Fused Shadows, Mirror Shards, Shadow Crystal, etc.) have custom text that was added in by the developers. Each of these texts have region specific text, which means if you collect a custom item and you are playing on French, the text will be in French.
'''Bugsanity'''
*If you find yourself in Gerudo Desert without the Shadow Crystal, you can save warp back to Lake Hylia.
 
*If you are in Lake Hylia during Lanayru Twilight and don’t have a way to become wolf, you can save warp back to Faron Field.
(if true) Golden bugs will give random items and the bugs will be added to the item pool.
*If you are in Sacred Grove without the Shadow Crystal, you can save warp back to North Faron Woods
 
*You must complete MDH and all twilights in order to have Midna on your back in the overworld.
(if false) Golden bugs will be vanilla. Does not affect Agitha rewards.
*In Snowpeak Ruins, you can open the door to Yeto’s room even if you haven’t talked to Yeta yet.
 
*The boss door in Lakebed Temple will not take a small key from you when you open the door.
'''Poesanity'''
*You can catch the fishing hole heart piece while in the canoe with Hena and get the randomized item..
 
*You can catch the Fishing Hole Bottle with the Fishing Rod and get the randomized item.
(if true) Poes will give random item when killed and poe souls will be added to the item pool.
*Boss Heart Containers and freestanding Heart Pieces show the model of the item that you get when picking it up.
 
*Items that normally did not have a freestanding model or a getItem model now have a model.
(if false) Poes will give poe soul when killed. Does not affect Jovani rewards.[[File:0.20-page6.png|thumb|Page 6 of the console]]'''Shopsanity'''
*In addition to the Heart Container, you receive an item from Midna for defeating the boss of a dungeon.
 
*Bo will not softlock the player if they try to leave his house after wrestling without the Iron Boots.
(if true) Most shop items will be randomized. As this is an early version of Shopsanity, there are some caveats:
*Yeto and Yeta will not disappear from the dungeon if you have the Snowpeak Ruins Boss Key
 
*The suits of armor in Snowpeak Ruins Lobby will always spawn, even if EBF is active.
*Ammo refills are ''not'' randomized
*Auru spawns in Lake Hylia regardless of state is on top of the Lake Tower and can give you an item once Lanayru Twilight is cleared.
*When you purchase an unlimited item, first purchase will be randomized, but subsequent purchases will give a green Rupee
*The Bulblin Camp will not take away your small key if you die to King Bulblin Camp.
*To purchase Bottled items (eg. milk, larvae, potion, etc.), you must have an empty bottle in your possession.
*Opening a locked door in Snowpeak Ruins from behind will not cause a softlock.
*Scoopable items (eg. Trill's shop) are not randomized at this time
*Tears of Light spawn on the ground and are immediately collectible.
 
*The cutscene with the 4 monkeys going to Ook in the Forest Temple Lobby no longer triggers. You can still go to the north door and they will let you swing to Ook.
(if false) Shop items will be vanilla.
*The Hidden Skill tutorial always starts with the Shield Attack tutorial to prevent a wrong warp issue.
 
*The Faron Golden Wolf has been moved across from Trill’s shop so the player can access the Forest Temple without having to do the Skill Tutorial.
Note: This is a very early version of Shopsanity, so it will be improved as time goes on.
*Golden Bugs have been replaced with freestanding items.
 
*You can buy Barnes’ Bomb bag even if you already have a bomb bag.
'''Dungeon items'''
*Even if you defeat a dungeon’s boss, it will always remain in the state before the boss was defeated. (Example: Monkeys stay in Forest Temple even after the Boss is defeated)
 
*A red rupee has been added behind Fyer’s hut to aid in collecting rupees if you find yourself in Lake Hylia with no items.
(if true) Dungeon items will be randomized within their respective dungeons. Semi-Keysanity coming soon!
*A wall of barriers have been placed in Eldin Field to prevent you from accessing the Lanayru Twilight wall while in Eldin Twilight as this causes a softlock.
 
*You can use Epona to jump over the Kakariko Village gate even after MDH
(if false) Dungeon items will be in their vanilla locations.
*If you have the setting enabled, you can quick transform by pressing R+Y (on Gamecube) if the following conditions are met:
 
**You have the ability to transform
Note: Currently only affects Big Key, Compass, Dungeon Map, and Ooccoo)
**Midna is available (on Z)
 
**Link is not underwater or talking to someone
'''Key Shuffle'''
**Link is not holding the Ball and Chain
(if true) Randomizes Small Keys (in dungeons and overworld). Small Keys will only shuffle within there respective areas as currently keys are added only to that areas key count. Obtaining a key in a location that normally has none will not add that key to the area where it should be used but rather the current area the key was found in.
**Link is not riding anything
 
**Link is not in front of anyone and hasn’t scared anyone OR if the setting to transform anywhere is enabled
(if false) All Small Keys will be vanilla.
*Once you have the Shadow Crystal, if you press Z to talk to Midna, there is an option on the menu to change the time of day. If you select the option, the time will change from night to day or vice versa. The area will only reload if the stage has no time flow.
 
*A menu has been added to the item wheel that can be toggled by pressing R or Start while the wheel is open. This menu displays current key counts, whether or not you have the map and compass for a dungeon, as well as other valuable information regarding your playthrough.
'''Skybooksanity'''
*If you pass through a door as Link, transform into a wolf, and then use the Time of Day change to reload the area, Wolf Link won’t void out.
(if true) Randomizes each Skybook Character, so you can get a Skybook Character from anywhere, and it randomizes the vanilla check for them as well.
*The randomizer uses all 24 item slots to store all of the items you collect.
 
*You can collect the item from the Great Fairy even if you have a filled bottle
(if false) Skybook Characters will be vanilla.
*Talking to Gor Liggs no longer sets the flag for the 3rd key shard on the Goron Mines Map
 
*When donating to Charlo, instead of having an option for 30 Rupees and 50 Rupess, you now have the option to donate 100 Rupees or 50 Rupees. Also, the donation amount has been reduced to 500.
<br />
*You can buy bombs from Barnes before completing Goron Mines.
===Page 7 - Skips 1===
*If you have all of the Hidden Skills, and encounter the Golden Wolf, you will be forced to re-do the Great Spin tutorial.
Page 7 of the console has some quality of life settings and skips.[[File:0.20-page7.png|thumb|Page 7 of the console]]'''MDH skip:''' Skips the Midna's Desperate Hour segment of the game between beating Lakebed Temple and getting the Master Sword.
*Talking to Impaz after entering City in The Sky will not break her dialogue.
 
*Ralis Spawns in the Graveyard even if Snowpeak Ruins has been completed.
'''Faron escape:''' Removes the Midna trigger that normally prevents you from leaving Faron to Hyrule Field before completing Forest Temple.
*You can howl at the Snowpeak stone even if you have talked to the Wolf.
 
*Barnes sells water bombs from the start
'''Open HF gates:''' Opens the gates in Hyrule Field allowing for early Lanayru province.
*When collecting a rupee from a chest, Link will not put it back if his wallet is full.
 
*Both the climbing speed and the ledge hang movement speed have been increased.
'''Skip twilight:''' Skips the 3 twilights. They are auto-completed when you get vessel. You receive any missed portals as well as the Ending Blow hidden skill (as that is required to beat the game).
*The randomizer auto-skips all skippable cutscenes.
 
*Showing Auru’s Memo to Fyer does not remove it from your inventory.
'''Skip goats:''' Skips the 1st and 2nd goat herdings!!!
*A list of dungeons that you have to complete can be found on the sign outside Link’s house.
 
*Jovani’s Poe exists even post MDH.
'''Skip MS Puzzle:''' Skips the Master Sword statue puzzle, as the door to Master Sword is opened from start.
*The west bridge in City in The Sky is already destroyed so you need the Double Clawshot to access the west wing.
 
'''Skip Escort:''' Skips the wagon escort with Telma because who really likes doing that? :p
 
'''Skip Sewers:''' Skips the sewers (where you would meet Midna) and automatically gives you Midna and sense ability.
 
Also shows debug info such as current stage/room, Link's position, and more.
 
<br />
 
===Page 8 - Skips 3===
[[File:0.20-page8.png|thumb|Page 8 of the console]]Page 8 of the console has a couple more quality of life skip options available.
 
'''Early CiTS:''' This option puts the sky cannon repaired in Lake Hylia so you can access the City in the Sky as soon as you have Clawshots and clear Lanayru twilight.
 
'''Early Desert:''' Allows entering Gerudo Desert without having obtained Auru's Memo. If you talk to Fyer after clearing Lanayru twilight, you will have the oasis option without showing him the memo.
 
'''Boss Keysey:''' Allows entering dungeons' boss rooms without the need for the boss key.
 
'''No shop bottle:''' Allows you to buy shop bottled items (potions, bee larvae, etc.) without requiring an empty bottle. Useful in shopsanity.
 
'''Fast transform:''' Allows you to quick transform (like in HD!) once you have the Shadow Crystal. To do so with the crystal in possession press [[File:ButtonIcon-GCN-R.svg|frameless|60x60px]]+[[File:ButtonIcon-GCN-Y.svg|frameless|60x60px]]
 
'''Skip intro:''' Automatically skips the intro (fishing, buying Slingshot, goats 1/2), otherwise known as Ordon days 1 & 2. Starts you off in Link's house.
 
'''Midna ToD Skip:''' Allows you to instantly swap the time of day to early night time or morning time akin to the Sun's Song. Once you have the Shadow Crystal press [[File:ButtonIcon-GCN-Z.svg|frameless|60x60px]] choose to Talk to Midna and wait till she is done speaking then press [[File:ButtonIcon-GCN-R.svg|frameless|60x60px]]+ [[File:ButtonIcon-GCN-Y.svg|frameless|60x60px]] to activate the effect as well as reload the current map.
 
'''Early ToT:''' Having this option on opens the Temple of Time without needing the Master Sword and additionally adds the Sacred Grove portal for easy access to the area. The shortcut block after the skull kid section is also pushed down to skip needing to cross through the forest to enter the dungeon.
 
'''Early PoT:''' Having this option on opens the Palace of Twilight without needing to repair the Mirror of Twilight and also adds the chambers warp portal.
 
'''Open HC:''' Having this option on removes the barrier on Hyrule Castle that appears after Midna's Desperate Hour allowing access to the dungeon though this sequence will still need to be completed or skipped to remove the guards.<br />
 
===Page 9 - Skips 3/ Event Info===
[[File:0.20-page9.png|thumb|Page 9 of the console]]
Page 9 contains more skip options and some debug information.
 
'''GM Story Flag:''' Having this option on gives you the dungeon clear flag for Goron Mines which have the following effects:
 
*Friendly Gorons reside in Kakariko Village and Death Mountain.
*A poe will appear in Death Mountain.
*Bulblins disappear in Death Mountain.
*Talo sets up an archery game at the Kakariko Village watch tower.
*Barnes will start selling bombs.
*A goron child sets up a shop at night in Kakariko Village.
*Malo Mart will start selling Arrows additionally if Talo's archery is started the Hawkeye will appear in stock.
 
'''Start w/ Crystal:''' This option gives you the Shadow Crystal at the start of the game enabling the ability to transform and warp immediately after meeting Midna for the first time.
 
'''Hidden Skills:''' This option adds the Hidden Skills to the item pool (these are currently represented by large black chests that appear after you howl with the golden wolf).
 
'''No Desert Requirements (No Logic build):''' This option removes the developer softlock prevention attached to entering Gerudo Desert without the ability to warp.
 
'''All Portals (No Logic build):''' This options automatically unlocks every portal except Upper Zora's River (this portal triggers an event sequence with Iza warping the player to ask for help with a boulder).
 
'''Story Items (No Logic build):''' This options adds the trade sequence items (ie Auru's Memo) that start appearing during the mirror shard portion of the game.
<br />
===Page 10 - Cosmetic===
[[File:0.20-page10.png|thumb|Page 10 of the console]]
Page 10 includes a couple extra add ons to customize certain aspects of the game.
 
'''Lantern Lighting:''' Seen in window as LTN IN LTN OUT these two values allow the user to edit the lighting color seen when holding the Lantern item.
 
 
 
 
 
 
[[File:0.20-page11.png|thumb|Page 11 of the console]]
 
 
===Page 11 - BGM===
Page 11 contains options for randomizing the game's BGM (Background Music).
 
'''BGM Rando:''' This option shuffles around all the games music tracks and properly plays them in stereo sound on all maps.
 
'''No Enemy BGM?:''' This option toggles enemy encounter music to play or not though it does not affect special encounters that use specific tracks.
 
'''Item Fanfares:''' This option shuffles the sounds that play when you receive an item.
 
===Page 12 SK Tracker===
Page 12 features a live tracker for small keys that updates as you obtain them (No Logic build).
 
==Custom chests==
There are 37 custom chests added in current release, that replace now skipped items.
 
You can find them in the [[List of Randomizer Checks#Custom Checks|List of Randomizer Checks]]
 
==Resuming a seed==
Currently, the randomizer requires a little setup to pick up where you left off in a seed. If you play on the Dolphin emulator, you can make a save state and skip this process, as save states remember your seed data. Otherwise, read on!
 
Page 2 of the console has custom seed settings. Go there and put in your seed data.
 
 
Example: Let's say page 3 says your active seed is 76ab5bee1a56fdce. When you want to resume that seed, your custom seed data should look like this:
 
Seed 1: 76
 
Seed 2: ab
 
Seed 3: 5b
 
Seed 4: ee
 
Seed 5: 1a
 
Seed 6: 56
 
Seed 7: fd
 
Seed 8: ce
 
You must also have the same settings. Press [[File:ButtonIcon-GCN-R.svg|frameless|40x40px]]+[[File:ButtonIcon-GCN-Start-Pause.svg|frameless|40x40px]] to load the seed. Then verify that the checksum on page 3 is the same (in the example, it was 82e6).
==Using the item & check search==
[[File:Randomizer-console-item-search-example.png|thumb|Item search page with example usage]]Page 4 of the console has the Item Search tool. This is somewhat technical, but you need the [[List of items|item list]] and the [[List of stages|stage list]]. You go to the item list page, do CTRL+F (or OS equivalent) and search for item you're looking for (eg. `Ordon Sword`). It will take you to the part of the sheet that has that item. You want to look at the far left column, the Hex column. The number you want is after the 0x. So in the case of Ordon Sword, that's `28. Take that number and plug it into the `Search ID` value in the console. It will return a result of the stage name (eg. `F_SP108`). With the stage name, go to the stage list and search for that stage name. In the case of `F_SP108`, it will return Faron Woods. Furthermore, if you add -> + room number, it will give you the room within that stage. In an example seed, Ordon Sword was in Room: 4. So search the stage list for `F_SP108`->`04` and that says Ordon Sword is in the Faron Woods Coro area (presumably either Lantern check or his bottle). At this time, Item Search does not support showing which exact check the item is at, just narrows it down to stage and room. The `ID` it shows before the stage is the vanilla item.
 
==How the randomization works==
As it is right now, items are randomized into layers. Each layer requires 1 item to access that layer (eg. Stallord layer requires Spinner). This means you are guaranteed Spinner before required to do Stallord. The same logic applies to all items. It ensures you'll have the item required to access the next layer before needing to do the next layer.
 
The layers are in this order:
{| class="wikitable"
|+Logic Layers
!Layer
!Everything before (and including)
!Minimal item(s) to place in this layer
|-
|0
|Coro
|Fishing Rod, Lantern, Slingshot, Wooden Sword
|-
|1
|Ook
|Boomerang
|-
|2
|Goron Mines
|Iron Boots, Ordon Shield, Hylian Shield (Malo)
|-
|3
|Dangoro
|Hero's Bow
|-
|4
|Lanayru Spirit
|Bombs
|-
|5
|Enter Lakebed
|Zora Armor, Water Bombs
|-
|6
|Deku Toad
|Clawshot
|-
|7
|Master Sword
|Master Sword, Shadow Crystal, Ordon Sword
|-
|8
|Desert
|Auru's Memo
|-
|9
|Death Sword
|Spinner
|-
|10
|Snowpeak
|Coral Earring, Ashei's Sketch
|-
|11
|Darkhammer
|Ball & Chain
|-
|12
|Darknut
|Dominion Rod, Hawkeye
|-
|13
|Sky Cannon
|Full Sky Book
|-
|14
|Arealfos
|Double Clawshots
|-
|15
|Palace of Twilight (2 Sols)
|Light Sword
|-
|FF
|Everything
|Everything else (including Agitha's bug rewards)
|}
Each item check has two attributes to them: a `Source Layer` and a `Destination Layer`. A Source Layer asks at what layer can I place items here? And the Destination Layer asks at what layer can I place the item that was here?
 
Note: A different randomization system for 1.0 is in the works that is better than the layers.
 
Some items are not randomized currently. The following items will always be vanilla:
 
*Fishing Rod
*Horse Call
*Scoopable items (eg. Trill's shop, SPR Pumpkin Soup, etc).
 
==No Logic==
This seperate build of the randomizer changes all of the shuffled items to appear absolutely anywhere with no concern whether or not the game is completable. Some extra features were added to this build in an attempt to make completion more doable in addition to a completely brand new one; '''Full Keysanity''' which allows the small keys to appear anywhere in the world.
==Known issues/softlocks==
As the randomizer is still just a wee baby right now, you have to expect some issues in its current state. This is a list of known issues.
 
*With a certain combination of skips on its possible to enter the Prince Ralis escort sequence in wolf form and it will not be possible to complete the sequence without resetting/powering off the game.
 
For the most part, it's safest to get every check in every location before doing a major event (such as beating a dungeon). That will keep you safe from most current and future issues.


==FAQ==
==FAQ==
'''Q:''' Are there any trackers for this randomizer?
'''Q:''' Are there any trackers for this randomizer?


'''A:''' Yes. There are 2 trackers in fact! [https://tracker.zeldatp.net/ Lunar Soap's tracker] has a map and is more frequently updated, while [https://takarikka.github.io/TP-Tracker/ Taka's tracker] is good if you just care about marking off the items. Note that the trackers are not updated as frequently as the randomizer is, so they may lack some features.
'''A:''' Yes. You can find a list of all trackers [https://wiki.tprandomizer.com/index.php?title=Trackers here].
[[File:Mist-chest-locations.png|thumb|Shows the location of each of the 3 mist chests]]
[[File:Mist-chest-locations.png|thumb|Shows the location of each of the 3 mist chests]]
'''Q:''' Are glitches required?
'''Q:''' Are glitches required?


'''A:''' No.
'''A:''' It all depends on your settings. Glitchless seeds, as the name implies, do not require any glitches to complete. Glitched Logic seeds take certain glitches into consideration when placing items and may require them to complete the seed. No Logic seeds place items with no regard to logic, so it is very likely that you will need to use glitches to complete the seed.


'''Q:''' I can't find the 3rd mist chest. I swear I looked everywhere!
'''Q:''' I can't find the 3rd mist chest. I swear I looked everywhere!


'''A:''' It gets us all... until we see the image to the right ->
'''A:''' It gets us all... until we see the image to the right ->
'''Q:''' Is Master Sword in the item pool/randomized?
'''A:''' Yes, and so is the Shadow Crystal (the item getting Master Sword gives you in vanilla that allows transforming/warping). Both Master Sword and Crystal are separate items, and are therefore randomized separately as well.


'''Q:''' Why is this randomizer so annoying to set up?!? I'm mad!!!!!!!!!!!1!!!!
'''Q:''' Why is this randomizer so annoying to set up?!? I'm mad!!!!!!!!!!!1!!!!


'''A:''' Calm your tits. It's very early stages of the randomizer, so a lot is still influx at the moment. If you want to play randomizer, you gotta do the setup. Otherwise, you're free to wait awhile for a better way to be made.
'''A:''' The Rel Loader method is designed to work on vanilla hardware as well as on Dolphin and doesn't require you to transfer multiple GB of data each playthrough. A script to patch the iso with the randomizer is in the works at the moment.


'''Q:''' Why is this not more like x randomizer??
'''Q:''' I can't seem to get Dolphin to find my game in the game list.


'''A:''' Twilight Princess is a different beast. Every game has their quirks and TP is no exception. It's also much less developed than many other randomizers in its current state (got its start in mid 2019)
'''A:''' Go to Config -> Paths and add the folder that has your ISO to the Game Folders
 
'''Q:''' Can I use a premade savefile that's after goats/fishing because I really hate the beginning stuff?
 
'''A:''' Yes, but be sure you didn't use any randomized checks yet. And you have to enable randomization with R+Start inside the console to start it! The ideal spot to be is save after the cat steals your fish. When you load up that file, you can go straight into the shop and get 2 checks in the first 10 seconds.
 
'''Q:''' Does disabling the `rando enabled?` option and getting a few vanilla checks, then turning it back on, have a chance to break anything?
 
'''A:''' It could, depending on what those randomized checks were. Let's say you turned off rando, talked to Coro and he gave you Lantern (vanilla). Turn it back on and you won't get that check. But what if that check was Ball & Chain for example? You'd lose out on Ball & Chain forever.


'''Q:''' Can I read?
'''Q:''' Can I read?


'''A:''' If you've made it this far, the odds are in your favor!
'''A:''' If you've made it this far, the odds are in your favor!
==I can't find an item! Help!!!!!==
If you can't find an item, the first step is to use Item Search (see section `Using the Item Search` for info!). If you verified that you checked all locations in that area (or if for some reason, search doesn't work as it should), it could very well be a bug. Here's what you can do to help diagnose it:
In page 3 of the console, look at the `Function`, `Source`, and `Dest` values.
*If Function, Source, and Dest did not change for this item, that means it wasn't randomized due to devs not knowing the trigger that gets called for that item
*If Source does not contain some -> and the Dest line says no replacement found for this source, it means the item check wasn't found, which could mean:
**The item check is absent from the code, or
**It could be in the code, but with incorrect data
*If Source looks something like F_SP08->5->7 and the Dest says No replacement here, it means the item check was found and already collected, which could mean:
**The trigger for getting the item might have been fired more than once
**There could be a problem with the logic
*If source and dest look like F_SP08->5->7, then the item check was randomized properly, so the item should be in the world
If you can't find the item and any of the above happen, make sure you're on the latest version of the randomizer. Check at the top-right of the console window to see something like v0.14a © AECX. That number after the v is the version number. Check out the [https://github.com/zsrtp/GC-Randomizer/releases Official GitHub] to download the latest release!
You can also join the Discord server for TP Randomizer [https://discord.tpspeed.run/ here]!<br />


==Miscellaneous==
==Miscellaneous==
If you're playing the randomizer on the Dolphin emulator, you may find [[Dolphin Guide|this guide]] useful. It has tips on lag reduction, how to use the recommended GCI folder and more.
If you're playing the randomizer on the Dolphin emulator, you may find [[Dolphin Guide|this guide]] useful. It has tips on lag reduction, how to use the recommended GCI folder and more.

Latest revision as of 22:16, 16 March 2024

Hello, everyone and welcome to the Twilight Princess Randomizer! On this page, we will explore the land of Hyrule, go over what is new to the randomizer, what is the same, the generation process, and any other miscellaneous bits of information that you need to know about the randomizer and this specific release. You can also join the Discord server here!

The current version is: v1.1.0. The latest version can be found here!

The console window

There is a console that displays information about the playthrough that can be accessed at any time. The controls are as follows:

  • Open or close the console using ButtonIcon-GCN-R.png+ ButtonIcon-GCN-Z.png.
  • Select a seed using the ButtonIcon-GCN-X.png and ButtonIcon-GCN-Y.png buttons.

Setup

The setup for 1.0 is very similar to the 0.X Beta in terms of the methods used, but the files and their usage have changed slightly. For 1.0, a typical memory card would look like the following:

  • Randomizer.gci This is the bread and butter of it all. This file reads in the seed data file and applies all of the patches in-game. It can be downloaded here
  • Rel_Loader.gci This is the same file that was used in previous betas. This is a save file that has the Rel Loader that is used to load the randomizer. You can either use the .gci file or the Gecko Code to load the Randomizer. Both can be found here.
  • seedData.gci This file contains raw data created by the Generator that is read by the Randomizer file.

With 1.0, an external generator is used to generate seeds so they have to be loaded onto the memory card separately. There is no limit to the number of seeds you can have on your memory card at one time (as long as you have the space available).


The Regions of Hyrule

This section details the different areas around Hyrule and how they have changed in the Randomizer.

  • Ordon Province
    • As with the original game, the adventure starts in Ordon Village, where not much has really changed from the previous beta. Players can choose to experience the fun and thrilling tale of the first three days of Ordon Village where Link rescues cradles, feeds a cat, and saves Talo, or skip it and start their quest a different way.
    • Even if the Prologue is skipped, you can buy the Slingshot from Sera's Shop.
  • Faron Province
    • Faron Woods
      • After saving Talo during the prologue, to be able to leave the forest, the player must either complete the Forest Temple or have the Open Forest setting enabled. To enter the Forest Temple, the conditions for entry are the same as the vanilla game.
    • Lost Woods
      • To access the Lost Woods, you will need to obtain the Shadow Crystal to be able to jump around the trees of North Faron Woods to the entrance. Once you enter the woods, the chase begins! You will need to be able to track down and fight the Skull Kid if you wish to proceed. The first version of the Skull Kid chase is skipped in 1.0 so logically, this requires the Bow and Arrows.
    • Sacred Grove
      • Sacred Grove remains similar to the previous beta. If you wish to enter the Temple of Time, you must strike the master sword into the pedestal, which will remove the statue and allow you to enter.
      • If you find yourself in Sacred Grove without the Shadow Crystal, you can save warp to North Faron.
  • Eldin Province
    • Kakariko Village/Graveyard
      • This is the same old dusty, mountainous village that we all remember. If you wish to donate to Malo Mart, then you will need to complete the Lanayru Twilight (because there’s no point in trying to do business in a Twilight-Covered land now is there?). The developers have also helped Barnes rebuild his bomb shop so you can buy bombs from him without needing to complete Goron Mines. There also lies a secret in the graveyard that you can uncover if you find a specific item. (See Custom/Special Items)
    • Death Mountain
      • The mountain is home to the Gorons. A tribe of large, rocky beings that will try to beat you up if you get too close. As with the original game, you will need the Iron Boots to throw the Gorons to the side and climb the mountain. Once you reach the top, you will need to defeat Gor Coron in a sumo match if you wish to enter the Goron Mines.
    • Hidden Village
      • The Hidden Village is the same as the vanilla game. To enter it, you need to collect the Wooden Statue. Once you gain access, the village contains shoot-outs, hide and seek, and remembering the world's longest howling song.
  • Lanayru Province
    • Castle Town
      • Castle Town is the center of trade and commerce in Hyrule. With tons of minigames, shops, and a man who you can give your life savings to. Speaking of Charlo, as a slight quality of life change, you can now donate 100 or 50 rupees to him at a time instead of the normal 30 or 50. This should speed up the donation process a little.
    • Lake Hylia
      • On the waters of Lake Hylia, the chest at the top of flight by fowl has been replaced with a free-standing item. If you’re lucky, you can even get it to fall down from the platform. You can also use Bombs to enter the Lake Lantern Cave and uncover its secrets. If you ever get lonely, be sure to visit Auru on the tower. He seems like a nice guy. If you happen to find yourself in Lake Hylia during the twilight and are not a wolf or do not have the Shadow Crystal, then you can save warp and it will take you back to Hyrule Field.
    • Zoras Domain/Zoras River/Fishing Hole
      • While not much has happened in Zora’s Domain, the neighboring areas have some small changes that should be pointed out. For rescuing Iza, you can take a trip (or two) down to Lake Hylia (even if you save her as a wolf!). When you enter the Fishing Hole, you can go on an adventure with Hena to fish for the item that you see sparkling on the cliff in the middle of the pond or you can bring your own fishing rod to help clean up the environment.
  • Desert Province
    • Gerudo Desert
      • To enter the Gerudo Desert, all you need is Auru’s Memo. Once you have it, you can show it to Fyer and use his cannon to travel. In the event that you do not have the Shadow Crystal to warp out, you can just save warp and the game will spawn you back at Lake Hylia, free to continue your adventure.
    • Bulblin Camp
      • The camp key check has been replaced with a freestanding item and the chests have been fixed to operate appropriately. Aside from that, not much has changed.
  • Snowpeak Province
    • Upon entering the chilly mountainside, you will meet Ashei, who will give you an item as a kind gesture. If you wish to scale the mountain, however, you will need the Coral Earring to be able to catch a reekfish and get its scent.
    • In Glitched Logic, it is logical to use Map Glitch to bypass the blizzard, because of this, you can howl at the Howling Stone an infinite number of times.
  • Forest Temple
    • Once you get all 4 monkeys, they won’t force you to go fight ook. Besides that, the dungeon is pretty much the same.
    • If you defeat Ook as wolf, the game will automatically transform you back into human to get the item.
    • If you defeat Diababa as wolf, the game will transform you back into a human as to not void out.
  • Goron Mines
    • No notable changes.
  • Lakebed Temple
    • No notable changes.
  • Arbiters Grounds
    • No notable changes.
  • Snowpeak Ruins
    • The bug where a BossFlag value greater than 0 would cause the suits of armor in the lobby to not spawn has been fixed.
  • Temple of Time
    • No notable changes.
  • City in the Sky
    • The bridge to the west wing is broken by default. Because of this, you logically (and literally) need the Double Clawshots to reach the west wing.
  • Palace of Twilight
    • No notable changes.
  • Hyrule Castle
    • No notable changes.

Check Types

The following is a brief overview of the different kinds of checks that take place in the randomizer and how they operate.

  • Treasure Chests
    • Self explanatory. These are the items that you get from treasure chests.
  • Event-Based Items
    • Items received from cutscenes or received from in-game events.
  • Free-Standing Items
    • These are items that appear in the overworld. As of 1.0, the items render with the proper item model.
  • Gifts from NPCs
    • These are items that are given by Non-Playable Characters (NPCs).
  • Shop Items
    • Items that can be bought from shops. As of 1.0, the items render with the proper item model if the setting is enabled.
  • Golden Bugs
    • In 1.0, the golden bugs are replaced with freestanding items. This means that you won’t have to chase them everywhere.
  • Bug Rewards
    • Agitha gives a reward based on the bug that you give her.
      • If the setting to shuffle NPC Gifts is disabled, Agitha will work like in vanilla.
  • Poes
    • Poes operate in a simple manner. You kill a poe, you get an item.
  • Hidden Skills
    • To get the item, you will need to howl at the stone and then go complete the skill tutorial to receive it. By default, you will always start at the Shield Attack Tutorial to prevent a softlock and you will repeatedly do the Great Spin tutorial if you have all of the skills.
  • Foolish Items
    • These are trick items that can be added into the item pool. If one is collected, then Link will take damage of some sort.

Generator Settings

This is a list of explanations for the options and settings found on the Generator. There are also tooltips on the site to provide more information as you select your settings.

  • Logic Rules
    • Glitchless
      • Generates a seed that requires no glitches or hard to perform tricks to complete the game.
    • Glitched
      • Generates a seed that may require glitches and hard to perform tricks to complete the game. Here is a playlist of all glitches & tricks that are in logic.
    • No Logic
      • Randomly generates a seed-data file with items randomly placed in all locations. If you're unsure of how to get something, check this playlist or ZSR for some good resources!
  • Hyrule Castle Requirements
    • Open
      • The barrier around Hyrule Castle is dispelled from the beginning. The player must still complete MDH or have the setting to skip it enabled.
    • Fused Shadows
      • The barrier around Hyrule Castle will be dispelled once the player has collected all Fused Shadows.
    • Mirror Shards
      • The barrier around Hyrule Castle will be dispelled once the player has collected all Mirror Shards. (Note: there are only 3 mirror shards in the pool since you technically already have the one in the desert.)
    • All Dungeons
      • The barrier around Hyrule Castle will be dispelled once the player has completed all Dungeons.
    • Vanilla
      • The barrier around Hyrule Castle will be dispelled once the player completes the Palace of Twilight.
  • Palace of Twilight Requirements
    • Open
      • The mirror is assembled by default and the portal is activated.
    • Fused Shadows
      • The portal to the dungeon will activate once the player has collected all fused shadows.
    • Mirror Shards
      • The portal to the dungeon will activate once the player has collected all mirror shards.
    • Vanilla
      • The portal to the dungeon will activate once the player completes City in The Sky.
  • Faron Woods Logic
    • Allows the player to leave the forest once Faron Twilight has been cleared. If disabled, the player must complete Forest Temple to leave the Woods.
  • Golden Bugs
    • Adds the Golden Bug checks to the randomization pool. If unchecked, they will be Vanilla.
  • Sky Characters
    • Adds the checks that require moving the Owl Statues in the overworld to obtain the characters into the randomization pool.
  • Gifts From NPCs
    • Adds all checks where Link gets an item from an NPC to the randomization pool. If unchecked, the check will be vanilla.*
  • Poes
    • Adds all Poe checks to the randomization pool. If unchecked, they will be Vanilla.
  • Shop Items
    • Adds all checks that you can permanently buy from shops to the randomization pool. If unchecked, they will be Vanilla.
  • Hidden Skills
    • Adds all checks where the player learns a hidden skill to the randomization pool. You start with the Shield Attack tutorial by default to prevent a softlock and will always finish with the Great Spin tutorial (even when you have all 7 skills).
  • Small Keys
    • Vanilla
      • Small Keys will be placed in their original location.
    • Own Dungeon
      • Small Keys will only be randomized in their current dungeon (i.e you can only find a Forest Temple Small Key in the Forest Temple, but that location may not be vanilla.)
    • Any Dungeon
      • Small keys will be randomized between dungeons. (i.e you can find a Forest Temple Small Key in Goron Mines.)
    • Keysanity
      • Small keys will be randomized among all checks meaning that you can find them anywhere in the game.
    • Keysy
      • All small key locks are removed and the keys are removed from the item pool. The exception to this is the bulblin camp key, which the player will start with.
  • Big Keys
    • Vanilla
      • Big Keys will be placed in their original location as the base game.
    • Own Dungeon
      • Big Keys will only be randomized in their current dungeon (i.e you can only find the Forest Temple Big Key in the Forest Temple, but that location may not be vanilla.)
    • Any Dungeon
      • Big Keys will be randomized between dungeons. (i.e you can find the Forest Temple Big Key in Goron Mines.)
    • Keysanity
      • Big Keys will be randomized among all checks meaning that you can find them anywhere in the game.
    • Keysy
      • All Big Key locks are removed and the keys are removed from the item pool.
  • Maps and Compasses
    • Vanilla
      • Maps and Compasses will be placed in their original location as the base game.
    • Own Dungeon
      • Maps and Compasses will only be randomized in their current dungeon (i.e you can only find a Forest Temple Map/Compass in the Forest Temple, but that location may not be vanilla.)
    • Any Dungeon
      • Maps/Compasses will be randomized between dungeons. (i.e you can find a Forest Temple Map/Compass in Goron Mines.)
    • Anywhere
      • Maps/Compasses will be randomized among all checks meaning that you can find them anywhere in the game.
    • Start With
      • The player starts with all Maps/Compasses and the items are removed from the item pool.
  • Excluded Checks
    • A list of all checks. Selecting an item in this list ensures that an important item won't be placed in the location. NOTE: Settings take priority, so if you exclude a check, but a setting requires the check to be vanilla, the check will be vanilla, whether it has an important item or not.
  • Starting Inventory
    • A list of potential starting items. Selecting an item from this list adds a starting item for Link to begin his adventure with.
  • Skip Prologue
    • Sets all of the flags for the first 3 days of Ordon that the player usually plays during the introduction of the game. If enabled, it will spawn the player into Day 3 of Ordon to go to the spring to get Epona from Ilia. If this setting is excluded, the Fishing Rod and Cat fishing checks are excluded and not accessible.
  • Faron Twilight Cleared
    • If enabled, the necessary flags to complete Faron Twilight are set and the player does not have to complete it. If this setting is enabled, the Ordon Sword and Shield checks are excluded and are not accessible.
  • Eldin Twilight Cleared
    • If enabled, the necessary flags to complete Eldin Twilight are set and the player does not have to complete it.
  • Lanayru Twilight Cleared
    • If enabled, the necessary flags to complete Lanayru Twilight are set and the player does not have to complete it.
  • Skip Midna's Desperate Hour
    • Sets all of the appropriate flags for Midna’s desperate hour to be completed. NOTE: The player cannot use midna on their back outside of twilight until MDH is completed as well as all of the twilights are cleared.
  • Skip Minor Cutscenes
    • Sets all of the flags for all minor cutscenes and textboxes (random midna text, dungeon entrance CSs, rupee text, etc.)
  • Fast Iron Boots
    • If enabled, the player is not slowed down when wearing Iron Boots or carrying the Ball and Chain.
  • Quick Transform
    • If enabled, the player can instantly transform between Link and Wolf by pressing a specified combination of buttons. (Gamecube: R+Y)
  • Unrequired Dungeons are Barren
    • If enabled, any dungeon that does not need to be completed to unlock Hyrule Castle will not contain any items required to complete the seed. Whether or not a dungeon is required is based on its reward/completion necessity.
  • Transform Anywhere
    • If enabled, the player can transform in front of NPCs.
  • Increase Wallet Capacity
    • Increases the player’s wallet capacity from 300,600,1000 to 1000,5000,9999 respectively.
  • Shop Models Show The Replaced Item
    • If enabled, the model of the item replacing the shop item will display in the shop, if disabled, the check will still be randomized, but you will not know what the item is until you purchase it.
  • Foolish Item Frequency
    • None
      • There are no foolish items in the item pool.
    • Few
      • There is a small chance that foolish items can appear in the item pool.
    • Many
      • There is an increased chance that foolish items can appear in the item pool.
    • Mayhem
      • More than half of the junk items in the item pool are foolish items.
    • Nightmare
      • All of the junk items in the item pool are foolish items.
  • Mines Does Not Require Wrestling
    • If checked, the player does not have to wrestle Gor Coron to enter the dungeon.
  • Lakebed Does Not Require Water Bombs
    • If checked, the rock blocking the entrance to Lakebed Temple will be gone.
  • Arbiters Does Not Require Bulblin Camp
    • If checked, the player does not have to defeat King Bulblin to enter Arbiters Grounds (this removes the Bulblin Camp Key from the item pool)
  • Snowpeak Does Not Require Reekfish Scent
    • If checked then the player does not need to catch a reekfish to go through the blizzard.
  • Temple of Time Does Not Require Sword or Grove
    • If checked, the portal to Sacred Grove will be given, the player will not have to fight Skull Kid, and the stairs to the dungeon are active.
  • City Does Not Require Filled Skybook
    • If checked, then the Sky Cannon is automatically warped to Lake Hylia once Lanayru Twilight is Complete. (removes the sky characters and books from the item pool)
  • Hero's Tunic Cap Color
    • Changes the color of the cap of the Green Hero's Tunic.
  • Hero's Tunic Torso Color
    • Changes the color of the area of the Hero's Tunic above the belt.
  • Hero's Tunic Waist Color
    • Changes the color of the area of the Hero's Tunic below the belt.
  • Zora Armor Cap Color
    • Changes the color of the cap of the Zora Armor.
  • Zora Armor Helmet Color
    • Changes the color of the helmet of the Zora Armor.
  • Zora Armor Torso Color
    • Changes the color of the torso armor part of the Zora Armor. (the part that is normally blue.)
  • Zora Armor Scales Color
    • Changes the color of the scales on the Zora Armor.
  • Zora Armor Flippers Color
    • Changes the color of the Flippers of the Zora Armor.
  • Lantern Glow Color
    • Changes both the color of the light sphere of the Lantern as well as the color of the light emitted from the lantern.
  • Heart Color
    • Changes the color of the heart meter in the top left corner of the screen.
  • A Button Color
    • Changes the color of the A button on the HUD.
  • B Button Color
    • Changes the color of the B button on the HUD.
  • X Button Color
    • Changes the color of the X button on the HUD.
  • Y Button Color
    • Changes the color of the Y button on the HUD.
  • Z Button Color
    • Changes the color of the Z button on the HUD.
  • Randomize Background Music
    • Off
      • All background music is vanilla.
    • Overworld
      • Only overworld music is randomized.
    • Dungeon
      • Only dungeon music is randomized.
    • All
      • All music is randomized.
  • Randomize Fanfares
    • Randomizes the various fanfares that play when you complete events in the game. (complete a tast, catch a fish, get an item)
  • Disable Enemy Background Music
    • Disables the music that plays when you fight an enemy.

Custom/Special Items

Below is a list of custom items or items whose functionality has changed in the Randomizer enough that it needs to be noted down.

  • Shadow Crystal
    • When obtained, this item allows the player to transform at will. To get Midna on Link’s back, the player needs to clear all twilights and Midna’s Desperate Hour or have the settings to skip them enabled.
  • Powered Dominion Rod
    • This is the second item in the Dominion Rod progression chain that allows the Dominion Rod to be used in the present.
  • Filled Skybook
    • Once the Sky Book is completed, the Sky Cannon is repaired and waiting at the lake to take the player to the City in the Sky.
  • Big Wallet
    • Once obtained, the icon next to the rupee counter turns red.
  • Giant Wallet
    • Once obtained, the icon next to the rupee counter turns purple.
  • Gate Keys
    • These are the keys that the player usually gets from defeating King Bulblin during the escort mission. Once obtained, the gates to Kakariko Village and the Lanayru Province are unlocked in Hyrule Field. Also, Rutella will be waiting for the player in the graveyard to give them an item.
  • Foolish Item
    • Foolish Items, or Ice Traps as they are commonly referred to, are items that freeze the player and do damage to them once obtained. The idea for this item came from the Ocarina of Time Randomizer.
  • Bomb Bags/Giant Bomb Bag
    • The bomb bags are no longer progressive and can be found in any order (there is no real difference between the three bags you get from Barnes, Iza, and the Goron) Note: The giant bomb bag does not give the player the ability to use bombs, it just increases the amount of bombs that the player can cary whenever they do have the ability to use bombs.

Additions/Quality of Life Changes

Below are a list of major notable mechanics/changes that are available to the player in the Randomizer.

  • Time of Day Change
    • Once the player has the Shadow Crystal, they can press Z to talk to Midna where they will have an option to change the time of day. If the stage has a time flow (time passes normally) then the time of day will immediately change. If there is no time flow, then the area will reload to set the proper time.
  • Item Wheel Collection Screen
    • At any time, you can open up the item wheel and press Z or Start to open up the Collection Screen. On this screen you will see useful information about your current playthrough such as current key count, mirror shard/dungeon reward count, seed number, etc.
  • Required Dungeons
    • Read the sign outside of Link’s house to find out which dungeons are needed to complete the seed!
  • Fast Tears of Light
    • If you choose to not skip the twilights for any of the regions, a patch has been implemented that spawns the tears on the ground and reduces the collection timer, allowing them to be collected instantly.
  • Permanent Reekfish Pathing
    • Once the player has caught the Reekfish for the first time, the scent path through the blizzard in Snowpeak will always show, even if the player does not have the Reekfish Scent anymore.
  • Skippable Cutscenes are Auto-Skipped
    • As the title implies, the randomizer automatically skips all cutscenes that are skippable. This is to prevent crashes caused by being the wrong form in a cutscene. Examples of this include the Shadow Beast cutscene during Faron Twilight and the Interlopers Cutscene after Lanayru Twilight.
  • Custom Text Uses System Language
    • There is a fair amount of custom text in the game that was added by the randomizer developers. With the help of our translators, we have translated all of the custom text to support the different languages that the vanilla game uses. This means if you encounter custom text and are playing in German, the text will be in German.

Logic and Randomization

The randomizer uses an assumed fill algorithm to place items. More info about the algorithm can be found here. In short, it assumes that the player has all items and removes the items one at a time until there are no more items left to place. The randomizer also uses sphere based logic to place items, meaning that items are placed in dynamic layers called spheres where an item in a lower sphere cannot require an item from a higher sphere.

  • How is this different from the layered logic that the old beta used?
    • Layers are static, meaning that the same checks were in the same layer all the time and the same items were required to progress to the next layer. Spheres are dynamic and can have a different checks in them based on the items in the current and previous spheres.

Page Summary

Below is a bulleted list of all changes that the Randomizer covers. Consider this list a summary of everything mentioned above plus more. This is an exhaustive list that explains the details and features of the randomizer in a compact list that gets to the point.

  • Agitha gives an item based on the specific bug given, not the total number of bugs given.
  • Defeating the UZR Shadow Beasts as Wolf will no longer break Iza’s Minigame.
  • Once you collect the Reekfish Scent, the path through the Snowpeak Blizzard will show even if you get rid of the scent.
  • Defeating Diababa as Wolf no longer softlocks.
  • Defeating Ook as Wolf no longer causes you to void out.
  • You must collect both the unpowered and the powered Dominion Rod to be able to use it in the overworld. You can still use the unpowered rod in Temple of Time
  • The Shadow Crystal allows the player to transform at will and also gives the player the Midna charge.
  • Collecting the Ordon Pumpkin automatically adds it to the soup and opens the north door in the Snowpeak Ruins hearth room
  • Collecting the Ordon Goat Cheese automatically adds it to the soup and opens the west door in the Snowpeak Ruins hearth room
  • Collecting the completed skybook automatically warps the sky cannon to Lake Hylia and repairs it. Because of this, Shad never appears and you can not warp the cannon via vanilla means.
  • Collecting the big wallet changes the rupee color in the bottom right corner of the screen to red
  • Collecting the giant wallet changes the rupee color in the bottom right corner of the screen to purple
  • The Gate Keys are added to the pool and, once collected, open the gates in Hyrule field and also allow you to get an item from Rutella in Kakariko Graveyard
  • The Fused Shadows and Mirror Shards are shuffled among each other as dungeon rewards.
  • The Hidden Skills are added to the item pool and are progressive, so you will always get them in order.
  • To start the fundraising for Malo Mart, you must complete the Lanayru Twilight.
  • Foolish Items are added to the item pool. These items have the same field model of important items, but will do damage to you if you collect them.
  • All swords are in a progressive chain and will always be collected in the following order:
    • Wooden, Ordon, Master, Light
  • All Bow upgrades are in a progressive chain and will always be collected in the following order:
    • Bow, Big Quiver, Giant Quiver
  • Hidden Skills are in a progressive chain and will always be collected in the following order:
    • Ending Blow, Shield Attack, Back Slice, Helm Splitter, Mortal Draw, Jump Strike, Great Spin
  • All Sky characters show their specific count in the item get text and are progressive.
  • The Goron Mines Key Shards are in a progressive chain and will always be collected in the following order:
    • Key Shard 1, Key Shard 2, Goron Mines Big Key
  • Fused Shadows are in a progressive chain and will always be collected in the following order:
    • Forest Temple Fused Shadow, Goron Mines Fused Shadow, Lakebed Temple Fused Shadow
  • Mirror Shards are in a progressive chain and will always be collected in the following order:
    • Snowpeak Mirror Shard, Temple of Time Mirror Shard, City in The Sky Mirror Shard
    • The Arbiter’s Grounds shard is not in the pool because it is already in the Mirror Chamber pedestal.
  • All custom items (Fused Shadows, Mirror Shards, Shadow Crystal, etc.) have custom text that was added in by the developers. Each of these texts have region specific text, which means if you collect a custom item and you are playing on French, the text will be in French.
  • If you find yourself in Gerudo Desert without the Shadow Crystal, you can save warp back to Lake Hylia.
  • If you are in Lake Hylia during Lanayru Twilight and don’t have a way to become wolf, you can save warp back to Faron Field.
  • If you are in Sacred Grove without the Shadow Crystal, you can save warp back to North Faron Woods
  • You must complete MDH and all twilights in order to have Midna on your back in the overworld.
  • In Snowpeak Ruins, you can open the door to Yeto’s room even if you haven’t talked to Yeta yet.
  • The boss door in Lakebed Temple will not take a small key from you when you open the door.
  • You can catch the fishing hole heart piece while in the canoe with Hena and get the randomized item..
  • You can catch the Fishing Hole Bottle with the Fishing Rod and get the randomized item.
  • Boss Heart Containers and freestanding Heart Pieces show the model of the item that you get when picking it up.
  • Items that normally did not have a freestanding model or a getItem model now have a model.
  • In addition to the Heart Container, you receive an item from Midna for defeating the boss of a dungeon.
  • Bo will not softlock the player if they try to leave his house after wrestling without the Iron Boots.
  • Yeto and Yeta will not disappear from the dungeon if you have the Snowpeak Ruins Boss Key
  • The suits of armor in Snowpeak Ruins Lobby will always spawn, even if EBF is active.
  • Auru spawns in Lake Hylia regardless of state is on top of the Lake Tower and can give you an item once Lanayru Twilight is cleared.
  • The Bulblin Camp will not take away your small key if you die to King Bulblin Camp.
  • Opening a locked door in Snowpeak Ruins from behind will not cause a softlock.
  • Tears of Light spawn on the ground and are immediately collectible.
  • The cutscene with the 4 monkeys going to Ook in the Forest Temple Lobby no longer triggers. You can still go to the north door and they will let you swing to Ook.
  • The Hidden Skill tutorial always starts with the Shield Attack tutorial to prevent a wrong warp issue.
  • The Faron Golden Wolf has been moved across from Trill’s shop so the player can access the Forest Temple without having to do the Skill Tutorial.
  • Golden Bugs have been replaced with freestanding items.
  • You can buy Barnes’ Bomb bag even if you already have a bomb bag.
  • Even if you defeat a dungeon’s boss, it will always remain in the state before the boss was defeated. (Example: Monkeys stay in Forest Temple even after the Boss is defeated)
  • A red rupee has been added behind Fyer’s hut to aid in collecting rupees if you find yourself in Lake Hylia with no items.
  • A wall of barriers have been placed in Eldin Field to prevent you from accessing the Lanayru Twilight wall while in Eldin Twilight as this causes a softlock.
  • You can use Epona to jump over the Kakariko Village gate even after MDH
  • If you have the setting enabled, you can quick transform by pressing R+Y (on Gamecube) if the following conditions are met:
    • You have the ability to transform
    • Midna is available (on Z)
    • Link is not underwater or talking to someone
    • Link is not holding the Ball and Chain
    • Link is not riding anything
    • Link is not in front of anyone and hasn’t scared anyone OR if the setting to transform anywhere is enabled
  • Once you have the Shadow Crystal, if you press Z to talk to Midna, there is an option on the menu to change the time of day. If you select the option, the time will change from night to day or vice versa. The area will only reload if the stage has no time flow.
  • A menu has been added to the item wheel that can be toggled by pressing R or Start while the wheel is open. This menu displays current key counts, whether or not you have the map and compass for a dungeon, as well as other valuable information regarding your playthrough.
  • If you pass through a door as Link, transform into a wolf, and then use the Time of Day change to reload the area, Wolf Link won’t void out.
  • The randomizer uses all 24 item slots to store all of the items you collect.
  • You can collect the item from the Great Fairy even if you have a filled bottle
  • Talking to Gor Liggs no longer sets the flag for the 3rd key shard on the Goron Mines Map
  • When donating to Charlo, instead of having an option for 30 Rupees and 50 Rupess, you now have the option to donate 100 Rupees or 50 Rupees. Also, the donation amount has been reduced to 500.
  • You can buy bombs from Barnes before completing Goron Mines.
  • If you have all of the Hidden Skills, and encounter the Golden Wolf, you will be forced to re-do the Great Spin tutorial.
  • Talking to Impaz after entering City in The Sky will not break her dialogue.
  • Ralis Spawns in the Graveyard even if Snowpeak Ruins has been completed.
  • You can howl at the Snowpeak stone even if you have talked to the Wolf.
  • Barnes sells water bombs from the start
  • When collecting a rupee from a chest, Link will not put it back if his wallet is full.
  • Both the climbing speed and the ledge hang movement speed have been increased.
  • The randomizer auto-skips all skippable cutscenes.
  • Showing Auru’s Memo to Fyer does not remove it from your inventory.
  • A list of dungeons that you have to complete can be found on the sign outside Link’s house.
  • Jovani’s Poe exists even post MDH.
  • The west bridge in City in The Sky is already destroyed so you need the Double Clawshot to access the west wing.

FAQ

Q: Are there any trackers for this randomizer?

A: Yes. You can find a list of all trackers here.

Shows the location of each of the 3 mist chests

Q: Are glitches required?

A: It all depends on your settings. Glitchless seeds, as the name implies, do not require any glitches to complete. Glitched Logic seeds take certain glitches into consideration when placing items and may require them to complete the seed. No Logic seeds place items with no regard to logic, so it is very likely that you will need to use glitches to complete the seed.

Q: I can't find the 3rd mist chest. I swear I looked everywhere!

A: It gets us all... until we see the image to the right ->

Q: Why is this randomizer so annoying to set up?!? I'm mad!!!!!!!!!!!1!!!!

A: The Rel Loader method is designed to work on vanilla hardware as well as on Dolphin and doesn't require you to transfer multiple GB of data each playthrough. A script to patch the iso with the randomizer is in the works at the moment.

Q: I can't seem to get Dolphin to find my game in the game list.

A: Go to Config -> Paths and add the folder that has your ISO to the Game Folders

Q: Can I read?

A: If you've made it this far, the odds are in your favor!

Miscellaneous

If you're playing the randomizer on the Dolphin emulator, you may find this guide useful. It has tips on lag reduction, how to use the recommended GCI folder and more.