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	<id>https://wiki.tprandomizer.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spicyjuice04</id>
	<title>Twilight Princess Randomizer Wiki - User contributions [en]</title>
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	<updated>2026-04-29T10:05:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.tprandomizer.com/index.php?title=Ordona_Province&amp;diff=851</id>
		<title>Ordona Province</title>
		<link rel="alternate" type="text/html" href="https://wiki.tprandomizer.com/index.php?title=Ordona_Province&amp;diff=851"/>
		<updated>2026-04-12T14:13:01Z</updated>

		<summary type="html">&lt;p&gt;Spicyjuice04: Changed Headings for this page to give Hashtags to each glitched way for each individual check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ordon Village ==&lt;br /&gt;
&lt;br /&gt;
=== Ordon Hidden Rusl House Rupee ===&lt;br /&gt;
&lt;br /&gt;
The Rupee behind the house is blocked off with invisible Walls for Link to just get there on his own which is why it requires in glitchless either the Boomerang or the Clawshot.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;Glitched Way 1:&amp;lt;/b&amp;gt; Shadow Crystal ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch]) and Bomb Bag &amp;lt;i&amp;gt;with access to Bomblings&amp;lt;/i&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; Perform [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] to disable loading Zones. When opening the Door to Rusl&#039;s House with Map Glitch active, we are afterwards unable to do anything with our inputs. However getting damaged gets us out of this state. While the explosion of a normal bomb doesn&#039;t reach us, a Bombling can go slightly further inside the wall, having just enough range to [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost/Bomb_Boost Damage] us on the other side, and even though there are no textures everything has ground collision. Make sure to start the Bombling from a distance and transform because wolf is faster at reaching the door before the Bombling, making this possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=d3bvmQqSZ3k&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;Glitched Way 2:&amp;lt;/b&amp;gt; Sword and Great Spin ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★☆☆☆☆☆☆☆☆☆ 1/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; The hitbox of a Spin Attack can pick up items, even through walls. Great Spin has a bigger radius than a normal Spin Attack and that range is enough to reach the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstartion:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=ttNqqIBEmvk&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;Glitched Way 3:&amp;lt;/b&amp;gt; Sword and Bomb Bag ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★★★★☆☆☆☆ 6/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; While the hitbox of a normal Spin Attack is too small to pick up the item, it can be pushed by other objects. Conveniently with precise throws, bombs can push the item far enough. Potentially it might be possible to even use up more bombs to avoid the need of a sword but no one has tried that yet. Same with using other objects, even pumpkins might be able to be used instead of bombs to push the item similarly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=aeQy5bwRscI&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;No Logic Exclusive:&amp;lt;/b&amp;gt; Epona ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Out_Of_Bounds Out of Bounds]) and settings Major Cutscenes and Prologue not skipped ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★★☆☆☆☆☆☆ 4/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; After freeing Talo and beating Goats 2, playing out the cutscene all the way to the end just spawns Epona inside the floor because that was her last position after the cutscene ended. Navigating [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Out_Of_Bounds Epona out of Bounds] under Bo&#039;s House to gain a little height is just enough to reach the Hidden Rupee. Normal Map Glitch Method is not possible because the entrances to Ordon Ranch and Ordon Outside Link&#039;s House are blocked off by invisible walls. Since this cutscene can only play one time, this is [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#No_Logic_Exclusive No Logic Exclusive].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=ec6WKgx2wzw&lt;br /&gt;
&lt;br /&gt;
== Ordon Spring ==&lt;br /&gt;
&lt;br /&gt;
=== Ordon Gate Clip ===&lt;br /&gt;
&lt;br /&gt;
The Ordon Gate is closed in the Prologue setting until you complete the Slingshot and Sword Tutorial which in turn requires a Sword and the Slingshot.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;Glitchted Way:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Nothing&amp;lt;/i&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; Due to how the collision works, with enough speed in one frame, which for example the push hitbox of a rock or an [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA] can achieve, we can stand inside the Ordon Gate and after bonking we clip through the gate depending on the side it swings. Since Prologue is not planned to be part of Entrance rando it is not worth mentioning a way to clip back in reverse since there will never be a point this is useful during a playthrough because of the Return to Spawn option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=rcgNcBjp-CM&lt;/div&gt;</summary>
		<author><name>Spicyjuice04</name></author>
	</entry>
	<entry>
		<id>https://wiki.tprandomizer.com/index.php?title=Faron_Province&amp;diff=850</id>
		<title>Faron Province</title>
		<link rel="alternate" type="text/html" href="https://wiki.tprandomizer.com/index.php?title=Faron_Province&amp;diff=850"/>
		<updated>2026-04-05T13:47:51Z</updated>

		<summary type="html">&lt;p&gt;Spicyjuice04: forgot the / to end the &amp;lt;b&amp;gt; header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== South Faron ==&lt;br /&gt;
&lt;br /&gt;
=== Epona Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
There are many different possibilities to achieve ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Out_Of_Bounds Epona Out of Bounds]) which is why this is listed as its own section. This will try to go over different ways that all reach the correct height in front of the Faron Cave Tunnel from where other videos start with the out of bounds movement. Conveniently this position is behind the Faron Gate so you can assume all those methods work to get behind the Gate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 1:&amp;lt;/b&amp;gt; Shadow Crystal ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; With ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch]) you can disable all Loading Zones which helps for getting Epona Out of Bounds. Usually this would be done in the Entrance leading to Faron Field but if it is blocked off with the Closed Faron Setting, then you can still achieve the same result in the Entrance leading back to Ordon Spring. Remember that loading transitions load the next parts of a map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Faron Field Entrance) :&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=kgjGt3rPVR4&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Ordon Spring Entrance) :&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=1IP_3qTDj5Q&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 2:&amp;lt;/b&amp;gt; Fishing Rod ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Actor_Duping/Actor_Unloading Actor Duping])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★★★☆☆☆☆☆ 5/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; With Epona you can ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Actor_Duping/Actor_Unloading Actor Dupe]) the Fishing Rod 19 times. The game becomes laggy because too much memory is used in an area and it is difficult for the game to constantly update all actor positions and angles. After 19 dupes (may differ depending on version) the memory is filled. Trying to enter the next loading transition causes certain actors not to load. In this case specifically important the collision doesn&#039;t even load so this achieves ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Out_Of_Bounds Epona Out of Bounds]). Remember that loading Zones still work, though if you don&#039;t want the game to stay laggy then you can either enter another Loading Zone or Save Warp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=yt_DCX6hEck&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 3:&amp;lt;/b&amp;gt; Horse Call&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★★☆☆☆☆☆☆ 4/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; Epona has set spawning locations when you first call her on a map or when she is pretty far away. This trick abuses this system because it spawns Epona in the Tunnel that is currently unloaded and then slowly lures her further so she can be mounted. This location is the lowest so the only known way to gain height is in the Spring and climbing on a specific Root.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=qWb-GUwEI0s&lt;br /&gt;
&lt;br /&gt;
=== Faron Escape ===&lt;br /&gt;
&lt;br /&gt;
If a setting with Closed Faron is enabled, then a Midna Trigger is blocking off the way to reach the other side to Hyrule Field. The following are ways to get past that trigger without clearing Forest Temple.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 1:&amp;lt;/b&amp;gt; ([https://wiki.tprandomizer.com/index.php?title=Faron_Province#Epona_Out_of_Bounds Epona Out of Bounds])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; You can get behind the Trigger with ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#South_Faron Epona Out of Bounds]). Remember that if you are not over ground collision the game might crash so be careful when entering the loading zone or go off Epona beforehand. This method does not work in a Twilight State.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=sNOIXiDDktQ&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 2:&amp;lt;/b&amp;gt; Sword and Boomerang [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; The Midna Trigger is a Ground Trigger meaning with enough speed you can jump over it in the air. An [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA] can do that&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=oCb2SV8n7ws&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 3:&amp;lt;/b&amp;gt; Backslice and Magic Armor [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; You can also go around the Midna Trigger. With a [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] you can get on top of the ledge and then roll around it&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=1CG9xuS7rQE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;No Logic Exclusive:&amp;lt;/b&amp;gt; Epona and Setting Prologue enabled&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; If the Prologue is enabled, then there is a Gate instead of the Midna Trigger blocking you from reaching Hyrule Field. You can clip into this gate with Epona and clip through to the other side after rolling into it. This is [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#No_Logic_Exclusive No Logic Exclusive] because after freeing Talo, you can&#039;t necessarily do it again if either the Settings Closed Faron or Faron Twilight are enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=IEIA3et4on8&lt;br /&gt;
&lt;br /&gt;
=== Owl Statue Sky Character ===&lt;br /&gt;
&lt;br /&gt;
The Owl Statue Sky Character always requires a Dominion Rod, however getting there normally requires something to blow up the rock in front of the area the Owl Statue is present in. Remember that if the Closed Faron setting is enabled, the check is not present until you beat Forest Temple.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 1:&amp;lt;/b&amp;gt; ([https://wiki.tprandomizer.com/index.php?title=Faron_Province#Epona_Out_of_Bounds Epona Out of Bounds])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; You can go around the rock with ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#South_Faron Epona Out of Bounds]). There isn&#039;t really much difficulty to it besides the process of getting Epona out of Bounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=YkcdArwmVmE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 2:&amp;lt;/b&amp;gt; Shadow Crystal and Onehanded Item ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Reverse_Door_Adventure_(RDA_/_Storage) Storage])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; With ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Reverse_Door_Adventure_(RDA_/_Storage) Storage]) you can Roll up the Ledge besides the Rock and go around it. This is pretty much a faster alternative than using ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#South_Faron Epona Out of Bounds])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=gEuZbCLWzpA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 3:&amp;lt;/b&amp;gt; Backslice and Magic Armor [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; With a [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] you can get on top of the ledge and then go around the Rock.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=dTgqZ3WE_vQ&lt;br /&gt;
&lt;br /&gt;
== Mist Area ==&lt;br /&gt;
&lt;br /&gt;
=== Checks inside the Mist ===&lt;br /&gt;
&lt;br /&gt;
Normally you are required Lantern to get rid of the Mist that covers the Chests and the way to reach those Chests. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way:&amp;lt;/b&amp;gt; Shadow Crystal ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch]) does not only disable Loading Zones but you are also unable to void out in general. That means after it is activated, you can freely go through the Mist and open all the Chests in the area. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=WXm8BbtH3e8 (should probably redo this video)&lt;br /&gt;
&lt;br /&gt;
=== Stump Chest ===&lt;br /&gt;
&lt;br /&gt;
The Stump Chest is the only Chest not covered in the Mist so if you get there, you can obtain its content.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 1:&amp;lt;/b&amp;gt; ([https://wiki.tprandomizer.com/index.php?title=Faron_Province#Epona_Out_of_Bounds Epona Out of Bounds])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; Even if Epona isn&#039;t supposed to be on the map, she is still part of the actor list. If you bring her where the Mist Area would be from Out of Bounds (use the Minimap), she spawns inside the Mist Area. When Link is mounted on Epona he is above the Mist and doesn&#039;t void out. To then get on the Stump Chest easily you can Rear for additional height and then Backhop of Epona on the Platform.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=2EBTkKNpwXE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 2:&amp;lt;/b&amp;gt; Sword and Boomerang [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★★☆☆☆☆☆☆ 4/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; The Mist only voids you out when you have reached a certain lowest height. The Roots of Trees are exposed and with clever platforming and use of [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA], you can reach the Stump Chest that way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=IdL5gX-1gQY&lt;br /&gt;
&lt;br /&gt;
=== Mist Cave Chest ===&lt;br /&gt;
&lt;br /&gt;
The Mist Cave is far away and you need to go into the Loading Zone to reach this Check.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 1:&amp;lt;/b&amp;gt; ([https://wiki.tprandomizer.com/index.php?title=Faron_Province#Epona_Out_of_Bounds Epona Out of Bounds])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; Even though ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch]) is not possible to use for this Check since you need to go into a Loading Zone, you can just ride Epona there instead. And there is not even a worry from the Game to Crash since even if you go through the Loading Zone with Epona, she is still part of the Actor List.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=pJoV1qJ8lkA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 2:&amp;lt;/b&amp;gt; Sword and Boomerang [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA] and [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Fast_Spinner Fast Spinner]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★★★★★★☆☆ 8/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; This method is really difficult. The first part is still the same like when crossing the Mist with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJAs] but then you need to use a very precise [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA] to go to exposed tree roots. After that you need to very precisely climb up a slope with the [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Fast_Spinner Fast Spinner] which is the hardest part as you can very easily be too low when you launch of to the next exposed platform. When you finally reach it, you can climb that slope as well with the [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Fast_Spinner Fast Spinner] and finally enter the Loading Zone from Out of Bounds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=jutocsWS2l&lt;/div&gt;</summary>
		<author><name>Spicyjuice04</name></author>
	</entry>
	<entry>
		<id>https://wiki.tprandomizer.com/index.php?title=Faron_Province&amp;diff=849</id>
		<title>Faron Province</title>
		<link rel="alternate" type="text/html" href="https://wiki.tprandomizer.com/index.php?title=Faron_Province&amp;diff=849"/>
		<updated>2026-04-05T13:46:45Z</updated>

		<summary type="html">&lt;p&gt;Spicyjuice04: Added some Mist Area checks but I need to write up more and record more videos I realized so I will leave it at that for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== South Faron ==&lt;br /&gt;
&lt;br /&gt;
=== Epona Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
There are many different possibilities to achieve ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Out_Of_Bounds Epona Out of Bounds]) which is why this is listed as its own section. This will try to go over different ways that all reach the correct height in front of the Faron Cave Tunnel from where other videos start with the out of bounds movement. Conveniently this position is behind the Faron Gate so you can assume all those methods work to get behind the Gate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 1:&amp;lt;/b&amp;gt; Shadow Crystal ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; With ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch]) you can disable all Loading Zones which helps for getting Epona Out of Bounds. Usually this would be done in the Entrance leading to Faron Field but if it is blocked off with the Closed Faron Setting, then you can still achieve the same result in the Entrance leading back to Ordon Spring. Remember that loading transitions load the next parts of a map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Faron Field Entrance) :&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=kgjGt3rPVR4&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Ordon Spring Entrance) :&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=1IP_3qTDj5Q&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 2:&amp;lt;/b&amp;gt; Fishing Rod ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Actor_Duping/Actor_Unloading Actor Duping])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★★★☆☆☆☆☆ 5/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; With Epona you can ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Actor_Duping/Actor_Unloading Actor Dupe]) the Fishing Rod 19 times. The game becomes laggy because too much memory is used in an area and it is difficult for the game to constantly update all actor positions and angles. After 19 dupes (may differ depending on version) the memory is filled. Trying to enter the next loading transition causes certain actors not to load. In this case specifically important the collision doesn&#039;t even load so this achieves ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Out_Of_Bounds Epona Out of Bounds]). Remember that loading Zones still work, though if you don&#039;t want the game to stay laggy then you can either enter another Loading Zone or Save Warp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=yt_DCX6hEck&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 3:&amp;lt;/b&amp;gt; Horse Call&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★★☆☆☆☆☆☆ 4/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; Epona has set spawning locations when you first call her on a map or when she is pretty far away. This trick abuses this system because it spawns Epona in the Tunnel that is currently unloaded and then slowly lures her further so she can be mounted. This location is the lowest so the only known way to gain height is in the Spring and climbing on a specific Root.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=qWb-GUwEI0s&lt;br /&gt;
&lt;br /&gt;
=== Faron Escape ===&lt;br /&gt;
&lt;br /&gt;
If a setting with Closed Faron is enabled, then a Midna Trigger is blocking off the way to reach the other side to Hyrule Field. The following are ways to get past that trigger without clearing Forest Temple.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 1:&amp;lt;/b&amp;gt; ([https://wiki.tprandomizer.com/index.php?title=Faron_Province#Epona_Out_of_Bounds Epona Out of Bounds])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; You can get behind the Trigger with ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#South_Faron Epona Out of Bounds]). Remember that if you are not over ground collision the game might crash so be careful when entering the loading zone or go off Epona beforehand. This method does not work in a Twilight State.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=sNOIXiDDktQ&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 2:&amp;lt;/b&amp;gt; Sword and Boomerang [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; The Midna Trigger is a Ground Trigger meaning with enough speed you can jump over it in the air. An [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA] can do that&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=oCb2SV8n7ws&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 3:&amp;lt;/b&amp;gt; Backslice and Magic Armor [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; You can also go around the Midna Trigger. With a [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] you can get on top of the ledge and then roll around it&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=1CG9xuS7rQE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;No Logic Exclusive:&amp;lt;/b&amp;gt; Epona and Setting Prologue enabled&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; If the Prologue is enabled, then there is a Gate instead of the Midna Trigger blocking you from reaching Hyrule Field. You can clip into this gate with Epona and clip through to the other side after rolling into it. This is [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#No_Logic_Exclusive No Logic Exclusive] because after freeing Talo, you can&#039;t necessarily do it again if either the Settings Closed Faron or Faron Twilight are enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=IEIA3et4on8&lt;br /&gt;
&lt;br /&gt;
=== Owl Statue Sky Character ===&lt;br /&gt;
&lt;br /&gt;
The Owl Statue Sky Character always requires a Dominion Rod, however getting there normally requires something to blow up the rock in front of the area the Owl Statue is present in. Remember that if the Closed Faron setting is enabled, the check is not present until you beat Forest Temple.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 1:&amp;lt;/b&amp;gt; ([https://wiki.tprandomizer.com/index.php?title=Faron_Province#Epona_Out_of_Bounds Epona Out of Bounds])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; You can go around the rock with ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#South_Faron Epona Out of Bounds]). There isn&#039;t really much difficulty to it besides the process of getting Epona out of Bounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=YkcdArwmVmE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 2:&amp;lt;/b&amp;gt; Shadow Crystal and Onehanded Item ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Reverse_Door_Adventure_(RDA_/_Storage) Storage])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; With ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Reverse_Door_Adventure_(RDA_/_Storage) Storage]) you can Roll up the Ledge besides the Rock and go around it. This is pretty much a faster alternative than using ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#South_Faron Epona Out of Bounds])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=gEuZbCLWzpA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 3:&amp;lt;/b&amp;gt; Backslice and Magic Armor [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; With a [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] you can get on top of the ledge and then go around the Rock.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=dTgqZ3WE_vQ&lt;br /&gt;
&lt;br /&gt;
== Mist Area ==&lt;br /&gt;
&lt;br /&gt;
=== Checks inside the Mist ===&lt;br /&gt;
&lt;br /&gt;
Normally you are required Lantern to get rid of the Mist that covers the Chests and the way to reach those Chests. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way:&amp;lt;b&amp;gt; Shadow Crystal ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch]) does not only disable Loading Zones but you are also unable to void out in general. That means after it is activated, you can freely go through the Mist and open all the Chests in the area. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=WXm8BbtH3e8 (should probably redo this video)&lt;br /&gt;
&lt;br /&gt;
=== Stump Chest ===&lt;br /&gt;
&lt;br /&gt;
The Stump Chest is the only Chest not covered in the Mist so if you get there, you can obtain its content.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 1:&amp;lt;/b&amp;gt; ([https://wiki.tprandomizer.com/index.php?title=Faron_Province#Epona_Out_of_Bounds Epona Out of Bounds])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; Even if Epona isn&#039;t supposed to be on the map, she is still part of the actor list. If you bring her where the Mist Area would be from Out of Bounds (use the Minimap), she spawns inside the Mist Area. When Link is mounted on Epona he is above the Mist and doesn&#039;t void out. To then get on the Stump Chest easily you can Rear for additional height and then Backhop of Epona on the Platform.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=2EBTkKNpwXE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 2:&amp;lt;/b&amp;gt; Sword and Boomerang [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★★☆☆☆☆☆☆ 4/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; The Mist only voids you out when you have reached a certain lowest height. The Roots of Trees are exposed and with clever platforming and use of [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA], you can reach the Stump Chest that way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=IdL5gX-1gQY&lt;br /&gt;
&lt;br /&gt;
=== Mist Cave Chest ===&lt;br /&gt;
&lt;br /&gt;
The Mist Cave is far away and you need to go into the Loading Zone to reach this Check.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 1:&amp;lt;/b&amp;gt; ([https://wiki.tprandomizer.com/index.php?title=Faron_Province#Epona_Out_of_Bounds Epona Out of Bounds])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; Even though ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch]) is not possible to use for this Check since you need to go into a Loading Zone, you can just ride Epona there instead. And there is not even a worry from the Game to Crash since even if you go through the Loading Zone with Epona, she is still part of the Actor List.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=pJoV1qJ8lkA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 2:&amp;lt;/b&amp;gt; Sword and Boomerang [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA] and [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Fast_Spinner Fast Spinner]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★★★★★★☆☆ 8/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; This method is really difficult. The first part is still the same like when crossing the Mist with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJAs] but then you need to use a very precise [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA] to go to exposed tree roots. After that you need to very precisely climb up a slope with the [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Fast_Spinner Fast Spinner] which is the hardest part as you can very easily be too low when you launch of to the next exposed platform. When you finally reach it, you can climb that slope as well with the [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Fast_Spinner Fast Spinner] and finally enter the Loading Zone from Out of Bounds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=jutocsWS2l&lt;/div&gt;</summary>
		<author><name>Spicyjuice04</name></author>
	</entry>
	<entry>
		<id>https://wiki.tprandomizer.com/index.php?title=Faron_Province&amp;diff=848</id>
		<title>Faron Province</title>
		<link rel="alternate" type="text/html" href="https://wiki.tprandomizer.com/index.php?title=Faron_Province&amp;diff=848"/>
		<updated>2026-04-05T12:54:44Z</updated>

		<summary type="html">&lt;p&gt;Spicyjuice04: Migrating from the General Page. This currently includes everything regarding South Faron&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== South Faron ==&lt;br /&gt;
&lt;br /&gt;
=== Epona Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
There are many different possibilities to achieve ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Out_Of_Bounds Epona Out of Bounds]) which is why this is listed as its own section. This will try to go over different ways that all reach the correct height in front of the Faron Cave Tunnel from where other videos start with the out of bounds movement. Conveniently this position is behind the Faron Gate so you can assume all those methods work to get behind the Gate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way 1:&amp;lt;/b&amp;gt; Shadow Crystal ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; With ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch]) you can disable all Loading Zones which helps for getting Epona Out of Bounds. Usually this would be done in the Entrance leading to Faron Field but if it is blocked off with the Closed Faron Setting, then you can still achieve the same result in the Entrance leading back to Ordon Spring. Remember that loading transitions load the next parts of a map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Faron Field Entrance) :&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=kgjGt3rPVR4&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Ordon Spring Entrance) :&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=1IP_3qTDj5Q&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way 2:&amp;lt;/b&amp;gt; Fishing Rod ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Actor_Duping/Actor_Unloading Actor Duping])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★★★☆☆☆☆☆ 5/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; With Epona you can ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Actor_Duping/Actor_Unloading Actor Dupe]) the Fishing Rod 19 times. The game becomes laggy because too much memory is used in an area and it is difficult for the game to constantly update all actor positions and angles. After 19 dupes (may differ depending on version) the memory is filled. Trying to enter the next loading transition causes certain actors not to load. In this case specifically important the collision doesn&#039;t even load so this achieves ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Out_Of_Bounds Epona Out of Bounds]). Remember that loading Zones still work, though if you don&#039;t want the game to stay laggy then you can either enter another Loading Zone or Save Warp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=yt_DCX6hEck&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way 3:&amp;lt;/b&amp;gt; Horse Call&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★★☆☆☆☆☆☆ 4/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; Epona has set spawning locations when you first call her on a map or when she is pretty far away. This trick abuses this system because it spawns Epona in the Tunnel that is currently unloaded and then slowly lures her further so she can be mounted. This location is the lowest so the only known way to gain height is in the Spring and climbing on a specific Root.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=qWb-GUwEI0s&lt;br /&gt;
&lt;br /&gt;
=== Faron Escape ===&lt;br /&gt;
&lt;br /&gt;
If a setting with Closed Faron is enabled, then a Midna Trigger is blocking off the way to reach the other side to Hyrule Field. The following are ways to get past that trigger without clearing Forest Temple.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way 1:&amp;lt;/b&amp;gt; ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#South_Faron Epona Out of Bounds])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; You can get behind the Trigger with ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#South_Faron Epona Out of Bounds]). Remember that if you are not over ground collision the game might crash so be careful when entering the loading zone or go off Epona beforehand. This method does not work in a Twilight State.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=sNOIXiDDktQ&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way 2:&amp;lt;/b&amp;gt; Sword and Boomerang [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; The Midna Trigger is a Ground Trigger meaning with enough speed you can jump over it in the air. An [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA] can do that&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=oCb2SV8n7ws&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way 3:&amp;lt;/b&amp;gt; Backslice and Magic Armor [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; You can also go around the Midna Trigger. With a [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] you can get on top of the ledge and then roll around it&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=1CG9xuS7rQE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;No Logic Exclusive:&amp;lt;/b&amp;gt; Epona and Setting Prologue enabled&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; If the Prologue is enabled, then there is a Gate instead of the Midna Trigger blocking you from reaching Hyrule Field. You can clip into this gate with Epona and clip through to the other side after rolling into it. This is [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#No_Logic_Exclusive No Logic Exclusive] because after freeing Talo, you can&#039;t necessarily do it again if either the Settings Closed Faron or Faron Twilight are enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=IEIA3et4on8&lt;br /&gt;
&lt;br /&gt;
=== Owl Statue Sky Character ===&lt;br /&gt;
&lt;br /&gt;
The Owl Statue Sky Character always requires a Dominion Rod, however getting there normally requires something to blow up the rock in front of the area the Owl Statue is present in. Remember that if the Closed Faron setting is enabled, the check is not present until you beat Forest Temple.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way 1:&amp;lt;/b&amp;gt; ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#South_Faron Epona Out of Bounds])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; You can go around the rock with ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#South_Faron Epona Out of Bounds]). There isn&#039;t really much difficulty to it besides the process of getting Epona out of Bounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=YkcdArwmVmE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way 2:&amp;lt;/b&amp;gt; Shadow Crystal and Onehanded Item ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Reverse_Door_Adventure_(RDA_/_Storage) Storage])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; With ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Reverse_Door_Adventure_(RDA_/_Storage) Storage]) you can Roll up the Ledge besides the Rock and go around it. This is pretty much a faster alternative than using ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#South_Faron Epona Out of Bounds])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=gEuZbCLWzpA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way 3:&amp;lt;/b&amp;gt; Backslice and Magic Armor [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; With a [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] you can get on top of the ledge and then go around the Rock.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=dTgqZ3WE_vQ&lt;/div&gt;</summary>
		<author><name>Spicyjuice04</name></author>
	</entry>
	<entry>
		<id>https://wiki.tprandomizer.com/index.php?title=Ordona_Province&amp;diff=847</id>
		<title>Ordona Province</title>
		<link rel="alternate" type="text/html" href="https://wiki.tprandomizer.com/index.php?title=Ordona_Province&amp;diff=847"/>
		<updated>2026-04-05T12:54:21Z</updated>

		<summary type="html">&lt;p&gt;Spicyjuice04: Added all tricks regarding Ordona Province. Unless found anything new, this page is complete for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ordon Village ==&lt;br /&gt;
&lt;br /&gt;
=== Ordon Hidden Rusl House Rupee ===&lt;br /&gt;
&lt;br /&gt;
The Rupee behind the house is blocked off with invisible Walls for Link to just get there on his own which is why it requires in glitchless either the Boomerang or the Clawshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 1:&amp;lt;/b&amp;gt; Shadow Crystal ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch]) and Bomb Bag &amp;lt;i&amp;gt;with access to Bomblings&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; Perform [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] to disable loading Zones. When opening the Door to Rusl&#039;s House with Map Glitch active, we are afterwards unable to do anything with our inputs. However getting damaged gets us out of this state. While the explosion of a normal bomb doesn&#039;t reach us, a Bombling can go slightly further inside the wall, having just enough range to [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost/Bomb_Boost Damage] us on the other side, and even though there are no textures everything has ground collision. Make sure to start the Bombling from a distance and transform because wolf is faster at reaching the door before the Bombling, making this possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=d3bvmQqSZ3k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 2:&amp;lt;/b&amp;gt; Sword and Great Spin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★☆☆☆☆☆☆☆☆☆ 1/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; The hitbox of a Spin Attack can pick up items, even through walls. Great Spin has a bigger radius than a normal Spin Attack and that range is enough to reach the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstartion:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=ttNqqIBEmvk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 3:&amp;lt;/b&amp;gt; Sword and Bomb Bag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★★★★☆☆☆☆ 6/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; While the hitbox of a normal Spin Attack is too small to pick up the item, it can be pushed by other objects. Conveniently with precise throws, bombs can push the item far enough. Potentially it might be possible to even use up more bombs to avoid the need of a sword but no one has tried that yet. Same with using other objects, even pumpkins might be able to be used instead of bombs to push the item similarly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=aeQy5bwRscI&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;No Logic Exclusive:&amp;lt;/b&amp;gt; Epona ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Out_Of_Bounds Out of Bounds]) and settings Major Cutscenes and Prologue not skipped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★★☆☆☆☆☆☆ 4/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; After freeing Talo and beating Goats 2, playing out the cutscene all the way to the end just spawns Epona inside the floor because that was her last position after the cutscene ended. Navigating [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Out_Of_Bounds Epona out of Bounds] under Bo&#039;s House to gain a little height is just enough to reach the Hidden Rupee. Normal Map Glitch Method is not possible because the entrances to Ordon Ranch and Ordon Outside Link&#039;s House are blocked off by invisible walls. Since this cutscene can only play one time, this is [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#No_Logic_Exclusive No Logic Exclusive].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=ec6WKgx2wzw&lt;br /&gt;
&lt;br /&gt;
== Ordon Spring ==&lt;br /&gt;
&lt;br /&gt;
=== Ordon Gate Clip ===&lt;br /&gt;
&lt;br /&gt;
The Ordon Gate is closed in the Prologue setting until you complete the Slingshot and Sword Tutorial which in turn requires a Sword and the Slingshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Nothing&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; Due to how the collision works, with enough speed in one frame, which for example the push hitbox of a rock or an [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA] can achieve, we can stand inside the Ordon Gate and after bonking we clip through the gate depending on the side it swings. Since Prologue is not planned to be part of Entrance rando it is not worth mentioning a way to clip back in reverse since there will never be a point this is useful during a playthrough because of the Return to Spawn option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=rcgNcBjp-CM&lt;/div&gt;</summary>
		<author><name>Spicyjuice04</name></author>
	</entry>
	<entry>
		<id>https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=846</id>
		<title>Glitches and Tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=846"/>
		<updated>2026-04-05T12:53:51Z</updated>

		<summary type="html">&lt;p&gt;Spicyjuice04: Migrate regional tricks to their respective page. Added a list of all the provinces at the top of this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Twilight Princess has many glitches &amp;amp; tricks you can use to get items early, access areas early (sequence breaks), or just speed things up. This page will outline only the tricks that are applicable to randomizer. [https://www.zeldaspeedruns.com/tp/ ZeldaSpeedRuns (ZSR)] is a great resource for anyone wanting to learn about the glitches used in speedrunning or speedruns in general beyond what this page covers.&lt;br /&gt;
&lt;br /&gt;
For searching specific tricks, you should go to the ralated region&#039;s pages. Those are as of now:&lt;br /&gt;
&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Ordona_Province Ordona Province]&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Faron_Province Faron Province]&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Eldin_Province Eldin Province]&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Lanayru_Province Lanayru Province]&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Desert_Province Desert Province]&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Snowpeak_Province Snowpeak Province]&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Forest_Temple Forest Temple]&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Goron_Mines Goron Mines]&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Lakebed_Temple Lakebed Temple]&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Arbiters_Grounds Arbiters Grounds]&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Snowpeak_Ruins Snowpeak Ruins]&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Temple_of_Time Temple of Time]&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=City_in_the_Sky City in the Sky]&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Palace_of_Twilight Palace of Twilight]&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Hyrule_Castle Hyrule Castle]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tricks listed here may be used in many situations. This list excludes glitches that have potential of breaking the randomizer like Back in Time, Early Boss Fights/Flag, stealing one or multiple Bomb Bags from Iza that cannot be randomized, or glitches that take a very long time to setup/perform like a Pickup Slide or specific [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Actor_Duping Actor Duping] of small objects.&lt;br /&gt;
&lt;br /&gt;
== No Logic Exclusive ==&lt;br /&gt;
&lt;br /&gt;
The logic in this game assumes the worst possible outcome to ensure you can&#039;t softlock and need to start over the entire randomizer. However in a no logic playthrough it is good to know some basic cases to obtain checks that could be softlocked. The following list will include all the worst possible cases logic looks for to keep in mind for a no logic playthrough. All the specific cases of No Logic Exclusive are mentioned in the section of each specific check itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General Logic Decisions Explained:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Keys logic assumes the worst possible use. Tip: By saving the game before using a key you can check rooms behind different locks to perhaps find important items&lt;br /&gt;
* Bottles always require the Lantern to use because you can&#039;t get rid of Lantern oil once it is in the Bottle without the Lantern&lt;br /&gt;
* Lantern always requires a source of oil.&lt;br /&gt;
* Bow always requires a source of arrows&lt;br /&gt;
* Slingshot always requires a source of Slingshot seeds&lt;br /&gt;
* Bombs/Water Bombs always require a source of Bombs/Water Bombs&lt;br /&gt;
* Checks that require rupees always require a source of rupees even when starting with full wallet&lt;br /&gt;
* Getting to different rooms that require a certain daytime always require you to be able to change time even if it is day/night from the start of the playthrough&lt;br /&gt;
* Tricks that require a specific enemy are only in logic if that enemy can respawn&lt;br /&gt;
* If twilights are enabled, leaving the twilight as wolf even if you don&#039;t have the Shadow Crystal to obtain wolf checks this way is not in logic&lt;br /&gt;
&lt;br /&gt;
== Avoid One Hit KO ==&lt;br /&gt;
&lt;br /&gt;
Some specific scenarios require the player to take damage. If One Hit KO and Bonks do Damage settings are enabled you will even take damage and die when bonking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With a Bottle you can collect a fairy or even multiple if you have more than one Bottle. Alternatively if you have money you can use the Magic Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You avoid taking damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Even though this is in the trick section, some checks absolutely require to bonk so it is even accounted for in glitchless logic&lt;br /&gt;
* Taking damage with Magic Armor will drain all your rupees instantly and result in [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor], even 1 rupee is enough to avoid damage&lt;br /&gt;
* You can [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost Damage Boost] and land on a freestanding heart to avoid dying even if you don&#039;t have one of the basic ways&lt;br /&gt;
&lt;br /&gt;
== Drained Magic Armor ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Wear Magic Armor after draining all of your rupees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The Magic Armor is now drained, meaning it doesn&#039;t provide invincibility anymore, instead it gives you the same heavy properties of the Iron Boots which makes it possible to sink underwater and open underwater chests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Unlike Iron Boots you don&#039;t have the magnetic properties which means you can&#039;t attach to magnetic walls/ceilings&lt;br /&gt;
* Unlike Iron Boots you can&#039;t deal damage when rolling&lt;br /&gt;
&lt;br /&gt;
== Backslice as Sword ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; If you do not have a Sword, you can still do the same Backslice inputs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will perform a Backslice and can still deal damage even though you do not have a Sword which is useful if you do not have any other damaging source.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Backslice will deal default damage as if you had the Ordon Sword&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] can be performed even without Sword&lt;br /&gt;
&lt;br /&gt;
== Ball and Chain Pickup ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Throw the Ball and Chain towards a freestanding item check&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The Ball and Chain picks it up the moment it hits the item&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=dNnX__ItjNY&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This does only work with freestanding checks from heart pieces/containers, bugs and hidden skills. The checks for freestanding rupees have different properties and can only be moved by the Ball and Chain but not collected&lt;br /&gt;
&lt;br /&gt;
== Fast Spinner ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Map Glitch ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Open the map with dpad left/right at the same time you press Z to talk to Midna. With map open (for a consistent method, unplug controller, hold map button and Z, then plug controller in), warp somewhere. Midna should talk to you after the map closes, interrupting the warp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; When a warp starts, loading zones are disabled. Having an action happen that interrupts the warp (talking to Midna, Midna jump, reading a sign, etc.) allows you to play in this &amp;quot;mid-warp&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/4BAygtsEu0U&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Loading zones will remain inactive until a load is completed&lt;br /&gt;
* Game overing or voiding out will softlock you. Savewarping gets you out of a void softlock. If you game over, you have to reset&lt;br /&gt;
* Void planes like Faron mist or Snowpeak blizzard also get disabled during this state&lt;br /&gt;
* Crush voiding becomes impossible&lt;br /&gt;
* Certain cutscenes that do not trigger loads immediately and instead trigger them after a certain time are still possible including warping and Howling Stones&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/map-glitch ZSR]&lt;br /&gt;
&lt;br /&gt;
* If Map Warping is not unlocked when Eldin Twilight is enabled you can use a different technique called Universal Map Delay&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/universal-map-delay ZSR]&lt;br /&gt;
&lt;br /&gt;
== Epona Out Of Bounds ==&lt;br /&gt;
&lt;br /&gt;
=== Map Glitch Method ===&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, riding Epona past an inactive loading zone will let you go out of bounds beyond the loading zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Epona is essentially &amp;quot;walking&amp;quot; over the Void as long as there is no floor collision under her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Map Glitch Method):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Epona will keep the height you currently have before being above no ground so scaling invisible collision can often be helpful to get necessary height&lt;br /&gt;
* When Epona is over any floor collision, gravity applies and Epona starts to fall including for certain void planes of Kakariko Gorge, Eldin Field and Lake Hylia Bridge Maps&lt;br /&gt;
* When performing [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Slide Epona Slide] gravity won&#039;t apply &lt;br /&gt;
* Loading other rooms and keeping Epona out of Bounds can only be done by touching collision of adjacent rooms. Touching floor from above Epona will load the next room without falling in bounds&lt;br /&gt;
* With Map Glitch Method loading zones are still disabled so to get to loading zones you can park Epona inside ground and then warp or save warp so you loading zones are back again when riding Epona out of Bounds. Parking Epona near Enemies can often result in her escaping because of rearing&lt;br /&gt;
* Riding Epona into a loading zone from out of bounds can often crash the game&lt;br /&gt;
* Riding Epona into a loading zone to a map she isn&#039;t part of the actor list will result in a crash (infinite blackscreen)&lt;br /&gt;
&lt;br /&gt;
=== Epona Seam Clip Method ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; By riding Epona into a Seam with specific speed, angle and Epona animation frame you can clip through. Tip: While this method doesn&#039;t require the Shadow Crystal it is very hard to perform since no 100% consistent setups exist so if you can it is advised to use the Map Glitch Method instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Seam Clip Method Lanayru):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Seam Clip Method Faron):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Notes above apply&lt;br /&gt;
* For Epona Seam Clip Method there are currently only 2 known spots to use it currently which are in Lanayru Field/Hyrule Field North and Faron Field/Hyrule Field South&lt;br /&gt;
* Loading zones for this method stay enabled so parking is not necessary&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info (Seam Clip Faron):&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/world/faron-province#epona-seam-clip-in-hyrule-field-south ZSR]&lt;br /&gt;
&amp;lt;b&amp;gt;More info (Seam Clip Lanayru):&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/world/lanayru-province#epona-seam-clip-in-north-field ZSR]&lt;br /&gt;
&lt;br /&gt;
== Reverse Door Adventure (RDA / Storage) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, pull out a one-handed item and then go through door with that item in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Your hitbox will be reduced until your next item/load, allowing you to clip through certain walls and walk up steep slopes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/8YQNRAXiROk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* One handed items that can be used to perform this are Sword, Bottle, Boomerang, Clawshot, Lantern, Bow, Slingshot and Dominion Rod&lt;br /&gt;
* Grabbing an item resets your hitbox&lt;br /&gt;
* Backslice can slightly go up the walls and then can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] for even more height&lt;br /&gt;
* This can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Slide Epona Slide] to go up walls even further than may normally possible with rolling&lt;br /&gt;
* This can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost Damage Boost] from a bulblin archer to scale up wall pretty much as high as they can shoot&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/storage ZSR]&lt;br /&gt;
&lt;br /&gt;
== Long Jump Attack (LJA) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Throw the Boomerang over a void or high ground. Press B to pull out Sword. Press A to jump attack when the Boomerang is over the void/high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your jump attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/c48_ZTD2JM0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The speed you get from LJAs is greater the higher the platform compared to Link&#039;s position is and grants max speed if the Boomerang is above a void&lt;br /&gt;
* Some LJAs work by having the Boomerang over certain objects (eg. chest)&lt;br /&gt;
* Enemy LJAs are also a thing; see https://youtu.be/gIsV7Hg_E2k&lt;br /&gt;
* [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Moon Boots] does increase the height you get from LJAs but as a result you loose a lot of horizontal distance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack ZSR]&lt;br /&gt;
&lt;br /&gt;
== Jump Strike Long Jump Attack (JSLJA) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Similar to [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) Long Jump Attack] target many far apart places with the Boomerang and throw it. Press B to pull out Sword. Press and Hold A to charge the Jump Strike. Release A the moment the Boomerang is over a void or high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your Jump Strike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=NmVNntofUEU&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unlike [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJAs] the direction you are going to is depending on Link&#039;s facing direction before throwing the Boomerang and not the Boomerang itself&lt;br /&gt;
*JSLJAs do not have sword recoil&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Moon Boots] does increase the height you get from JSLJAs but as a result you loose a lot of horizontal distance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack#Jump-Strike-LJA-(JSLJA) ZSR]&lt;br /&gt;
&lt;br /&gt;
== Superjump ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Do a Midna Charge by holding B and target an enemy with it. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; By abusing the enemies position you can gain a lot of height and a lot of distance which is called a Superjump.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=UohD4UMC2_Y&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Since this technique requires the Midna Charge, you have to beat Midna&#039;s Desperate Hour or have it skipped to use it outside of twilights&lt;br /&gt;
*There is a maximum height and distance Link can gain with a Superjump so it is not infinite, around ~825 units&lt;br /&gt;
*You can lure enemies to a favorable position using the Boomerang, the enemies path is often then consistent since it is trying to go back to its home&lt;br /&gt;
*While the Boomerang is flying you can not call Midna to transform and use a Superjump while the enemy is still inside the Boomerang. However forcing a transform using the Mist in Palace of Twilight, this can be achieved&lt;br /&gt;
*This technique is only part of logic if the enemy you are abusing for a Superjump can respawn, otherwise this counts as [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#No_Logic_Exclusive No Logic Exclusive].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/super-jump ZSR]&lt;br /&gt;
&lt;br /&gt;
== Damage Boost/Bomb Boost ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Breaksliding ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Moon Boots (MB / EBMB / BSMB / JSMB) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; When performing a jump attack or Jump Strike with Iron Boots or [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor] on, unequip Iron Boots in item wheel or Magic Armor within the first 2 frames after Link&#039;s feet have left the ground. Can be done with jump attack, Ending Blow, and Jump Strike. Can also be done with Backslice but only with the [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You gain more height than usual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Logically you need 3 items in your item wheel to perform Moon Boots that use the Iron Boots since you need to unequip them. In a no logic you could do it with 2 items in your item wheel&lt;br /&gt;
* Different types of jumps give different height. Ending Blow gives the most height by far, with Backslice (with Magic Armor) in second, followed by Jump Strike and then jump attack&lt;br /&gt;
* Can get additional height by getting hit by a bomb blast at the peak of your jump&lt;br /&gt;
* Useful data with graphs for visualization of moon boots height can be found [https://docs.google.com/spreadsheets/d/1x3U3tllMZEwFgkWvIttPW7Ah-S7kxXLA7vYYNLtPQdw/edit#gid=0 here] (thanks to: Simikins for plotting it, JW for all frame data)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/moon-boots ZSR]&lt;br /&gt;
&lt;br /&gt;
== Epona Slide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Hold R while riding Epona to make Link crouch. Let go of R and press A on the next frame to dismount Epona.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Epona should keep moving forward while Link dismounts her you&#039;ll get a super slide starting at the speed Epona was at when you dismounted her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/6Ggr7WtV1YM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/epona-slide ZSR]&lt;br /&gt;
&lt;br /&gt;
== Air Refill ==&lt;br /&gt;
&lt;br /&gt;
=== Water Bombs Method ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; While at the bottom of a body of water with Iron Boots/Magic Armor on, pull out a Water Bomb and quickly open the item wheel/pause before Link holds the bomb above his head. Unequip Iron Boots/Magic Armor. Continue moving with the bomb in Link&#039;s hands or he&#039;ll drop it. When you&#039;re ready to get an air refill, simply press A to drop the bomb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will be able to swim with water bombs, which allows you to get unlimited air refills; essentially infinite air as long as you have a Water Bomb supply.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/Fterq72hP9Y&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pressing A immediately upon pulling it out results in Rocket Link, where you will shoot up to the surface of the water in one frame. Tip: Don&#039;t do this when fighting Morpheel without Zora Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/swim-with-water-bombs ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Quick Transform Method ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; While swimming underwater press the button combination to Quick Transform underwater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; After transforming your air meter will be refilled. You do not have a supply to keep in mind unlike the Water Bombs Method giving you the ability to air refill infinitely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=2Cr3_gmLQHI&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quick Transforming is only possible if the setting of it is enabled. &lt;br /&gt;
* Quick Transforming while standing on ground results in Rocket Link, where you will shoot up to the surface of the water in one frame.&lt;br /&gt;
&lt;br /&gt;
== Step Clipping ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Vine Clipping ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Facing Vines, placing a Bomb behind you and climbing that vine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You clip out of bounds on the other side of the wall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=y2qwWwnvkNQ&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/vine-clipping ZSR]&lt;br /&gt;
&lt;br /&gt;
== Normal Bombs Underwater ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Pull out a normal bomb frame perfectly when entering water&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The bomb goes through the water, making it possible to blow up boulders underwater&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=0H2vj6JHTY4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Useful especially if you do not have access to Water Bombs&lt;br /&gt;
*Trying to pick up a normal bomb that is already underwater makes it disappear immediately&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/normal-bombs-underwater ZSR]&lt;br /&gt;
&lt;br /&gt;
== Displacement Clipping ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Displace Link in a single frame inside the seam of a wall (about 34 units)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Link will now stand inside the wall. From here it becomes much easier to go through the wall with these following conditions:&lt;br /&gt;
&lt;br /&gt;
*clip under the wall with the ceiling below the wall of the object&lt;br /&gt;
*clip through with a short pickup slide like from a rupee (requires setting minor cutscenes unskipped)&lt;br /&gt;
*clip through with a clawshot target on the other side of the wall&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=ciVg2DDzbmg &amp;lt;i&amp;gt;as example with a door object&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Displacement Clips are very precise. There are usually a few general setups that can be used on most walls to get inside a wall seam but if those methods are not viable, people can use certain tools and calculations to find human viable setups. &lt;br /&gt;
*General Setups usually don&#039;t work on walls that are not cardinally aligned&lt;br /&gt;
*Not all walls have seams&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/displacement-clip ZSR] &lt;br /&gt;
&lt;br /&gt;
== Actor Duping/Actor Unloading ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Amazing Fly Glitch ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Cutscene Dive ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Ooccoo Slide (If I find something useful) ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Long Helm Splitter (If I find something useful) ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Cutscene Dropping (If I find something useful) ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Spicyjuice04</name></author>
	</entry>
	<entry>
		<id>https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=830</id>
		<title>Glitches and Tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=830"/>
		<updated>2026-04-04T13:27:18Z</updated>

		<summary type="html">&lt;p&gt;Spicyjuice04: Started adding Faron Tricks. This time just for South Faron so far&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Twilight Princess has many glitches &amp;amp; tricks you can use to get items early, access areas early (sequence breaks), or just speed things up. This page will outline only the tricks that are applicable to randomizer and will also provide a difficulty rating for those possible tricks. [https://www.zeldaspeedruns.com/tp/ ZeldaSpeedRuns (ZSR)] is a great resource for anyone wanting to learn about the glitches used in speedrunning or speedruns in general beyond what this page covers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Tricks listed here may be used in many situations. This list excludes glitches that have potential of breaking the randomizer like Back in Time, Early Boss Fights/Flag, stealing one or multiple Bomb Bags from Iza that cannot be randomized, or glitches that take a very long time to setup/perform like a Pickup Slide or specific [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Actor_Duping Actor Duping] of small objects.&lt;br /&gt;
&lt;br /&gt;
=== No Logic Exclusive ===&lt;br /&gt;
&lt;br /&gt;
The logic in this game assumes the worst possible outcome to ensure you can&#039;t softlock and need to start over the entire randomizer. However in a no logic playthrough it is good to know some basic cases to obtain checks that could be softlocked. The following list will include all the worst possible cases logic looks for to keep in mind for a no logic playthrough. All the specific cases of No Logic Exclusive are mentioned in the section of each specific check itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General Logic Decisions Explained:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Keys logic assumes the worst possible use. Tip: By saving the game before using a key you can check rooms behind different locks to perhaps find important items&lt;br /&gt;
* Bottles always require the Lantern to use because you can&#039;t get rid of Lantern oil once it is in the Bottle without the Lantern&lt;br /&gt;
* Lantern always requires a source of oil.&lt;br /&gt;
* Bow always requires a source of arrows&lt;br /&gt;
* Slingshot always requires a source of Slingshot seeds&lt;br /&gt;
* Bombs/Water Bombs always require a source of Bombs/Water Bombs&lt;br /&gt;
* Checks that require rupees always require a source of rupees even when starting with full wallet&lt;br /&gt;
* Getting to different rooms that require a certain daytime always require you to be able to change time even if it is day/night from the start of the playthrough&lt;br /&gt;
* Tricks that require a specific enemy are only in logic if that enemy can respawn&lt;br /&gt;
* If twilights are enabled, leaving the twilight as wolf even if you don&#039;t have the Shadow Crystal to obtain wolf checks this way is not in logic&lt;br /&gt;
&lt;br /&gt;
=== Avoid One Hit KO ===&lt;br /&gt;
&lt;br /&gt;
Some specific scenarios require the player to take damage. If One Hit KO and Bonks do Damage settings are enabled you will even take damage and die when bonking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With a Bottle you can collect a fairy or even multiple if you have more than one Bottle. Alternatively if you have money you can use the Magic Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You avoid taking damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Even though this is in the trick section, some checks absolutely require to bonk so it is even accounted for in glitchless logic&lt;br /&gt;
* Taking damage with Magic Armor will drain all your rupees instantly and result in [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor], even 1 rupee is enough to avoid damage&lt;br /&gt;
* You can [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost Damage Boost] and land on a freestanding heart to avoid dying even if you don&#039;t have one of the basic ways&lt;br /&gt;
&lt;br /&gt;
=== Drained Magic Armor ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Wear Magic Armor after draining all of your rupees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The Magic Armor is now drained, meaning it doesn&#039;t provide invincibility anymore, instead it gives you the same heavy properties of the Iron Boots which makes it possible to sink underwater and open underwater chests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Unlike Iron Boots you don&#039;t have the magnetic properties which means you can&#039;t attach to magnetic walls/ceilings&lt;br /&gt;
* Unlike Iron Boots you can&#039;t deal damage when rolling&lt;br /&gt;
&lt;br /&gt;
=== Backslice as Sword ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; If you do not have a Sword, you can still do the same Backslice inputs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will perform a Backslice and can still deal damage even though you do not have a Sword which is useful if you do not have any other damaging source.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Backslice will deal default damage as if you had the Ordon Sword&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] can be performed even without Sword&lt;br /&gt;
&lt;br /&gt;
=== Ball and Chain Pickup ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Throw the Ball and Chain towards a freestanding item check&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The Ball and Chain picks it up the moment it hits the item&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=dNnX__ItjNY&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This does only work with freestanding checks from heart pieces/containers, bugs and hidden skills. The checks for freestanding rupees have different properties and can only be moved by the Ball and Chain but not collected&lt;br /&gt;
&lt;br /&gt;
=== Fast Spinner ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Map Glitch ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Open the map with dpad left/right at the same time you press Z to talk to Midna. With map open (for a consistent method, unplug controller, hold map button and Z, then plug controller in), warp somewhere. Midna should talk to you after the map closes, interrupting the warp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; When a warp starts, loading zones are disabled. Having an action happen that interrupts the warp (talking to Midna, Midna jump, reading a sign, etc.) allows you to play in this &amp;quot;mid-warp&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/4BAygtsEu0U&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Loading zones will remain inactive until a load is completed&lt;br /&gt;
* Game overing or voiding out will softlock you. Savewarping gets you out of a void softlock. If you game over, you have to reset&lt;br /&gt;
* Void planes like Faron mist or Snowpeak blizzard also get disabled during this state&lt;br /&gt;
* Crush voiding becomes impossible&lt;br /&gt;
* Certain cutscenes that do not trigger loads immediately and instead trigger them after a certain time are still possible including warping and Howling Stones&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/map-glitch ZSR]&lt;br /&gt;
&lt;br /&gt;
* If Map Warping is not unlocked when Eldin Twilight is enabled you can use a different technique called Universal Map Delay&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/universal-map-delay ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Epona Out Of Bounds ===&lt;br /&gt;
&lt;br /&gt;
==== Map Glitch Method ====&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, riding Epona past an inactive loading zone will let you go out of bounds beyond the loading zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Epona is essentially &amp;quot;walking&amp;quot; over the Void as long as there is no floor collision under her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Map Glitch Method):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Epona will keep the height you currently have before being above no ground so scaling invisible collision can often be helpful to get necessary height&lt;br /&gt;
* When Epona is over any floor collision, gravity applies and Epona starts to fall including for certain void planes of Kakariko Gorge, Eldin Field and Lake Hylia Bridge Maps&lt;br /&gt;
* When performing [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Slide Epona Slide] gravity won&#039;t apply &lt;br /&gt;
* Loading other rooms and keeping Epona out of Bounds can only be done by touching collision of adjacent rooms. Touching floor from above Epona will load the next room without falling in bounds&lt;br /&gt;
* With Map Glitch Method loading zones are still disabled so to get to loading zones you can park Epona inside ground and then warp or save warp so you loading zones are back again when riding Epona out of Bounds. Parking Epona near Enemies can often result in her escaping because of rearing&lt;br /&gt;
* Riding Epona into a loading zone from out of bounds can often crash the game&lt;br /&gt;
* Riding Epona into a loading zone to a map she isn&#039;t part of the actor list will result in a crash (infinite blackscreen)&lt;br /&gt;
&lt;br /&gt;
==== Epona Seam Clip Method ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; By riding Epona into a Seam with specific speed, angle and Epona animation frame you can clip through. Tip: While this method doesn&#039;t require the Shadow Crystal it is very hard to perform since no 100% consistent setups exist so if you can it is advised to use the Map Glitch Method instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Seam Clip Method Lanayru):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Seam Clip Method Faron):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Notes above apply&lt;br /&gt;
* For Epona Seam Clip Method there are currently only 2 known spots to use it currently which are in Lanayru Field/Hyrule Field North and Faron Field/Hyrule Field South&lt;br /&gt;
* Loading zones for this method stay enabled so parking is not necessary&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info (Seam Clip Faron):&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/world/faron-province#epona-seam-clip-in-hyrule-field-south ZSR]&lt;br /&gt;
&amp;lt;b&amp;gt;More info (Seam Clip Lanayru):&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/world/lanayru-province#epona-seam-clip-in-north-field ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Reverse Door Adventure (RDA / Storage) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, pull out a one-handed item and then go through door with that item in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Your hitbox will be reduced until your next item/load, allowing you to clip through certain walls and walk up steep slopes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/8YQNRAXiROk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* One handed items that can be used to perform this are Sword, Bottle, Boomerang, Clawshot, Lantern, Bow, Slingshot and Dominion Rod&lt;br /&gt;
* Grabbing an item resets your hitbox&lt;br /&gt;
* Backslice can slightly go up the walls and then can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] for even more height&lt;br /&gt;
* This can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Slide Epona Slide] to go up walls even further than may normally possible with rolling&lt;br /&gt;
* This can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost Damage Boost] from a bulblin archer to scale up wall pretty much as high as they can shoot&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/storage ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Long Jump Attack (LJA) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Throw the Boomerang over a void or high ground. Press B to pull out Sword. Press A to jump attack when the Boomerang is over the void/high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your jump attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/c48_ZTD2JM0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The speed you get from LJAs is greater the higher the platform compared to Link&#039;s position is and grants max speed if the Boomerang is above a void&lt;br /&gt;
* Some LJAs work by having the Boomerang over certain objects (eg. chest)&lt;br /&gt;
* Enemy LJAs are also a thing; see https://youtu.be/gIsV7Hg_E2k&lt;br /&gt;
* [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Moon Boots] does increase the height you get from LJAs but as a result you loose a lot of horizontal distance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Jump Strike Long Jump Attack (JSLJA) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Similar to [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) Long Jump Attack] target many far apart places with the Boomerang and throw it. Press B to pull out Sword. Press and Hold A to charge the Jump Strike. Release A the moment the Boomerang is over a void or high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your Jump Strike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=NmVNntofUEU&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unlike [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJAs] the direction you are going to is depending on Link&#039;s facing direction before throwing the Boomerang and not the Boomerang itself&lt;br /&gt;
*JSLJAs do not have sword recoil&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Moon Boots] does increase the height you get from JSLJAs but as a result you loose a lot of horizontal distance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack#Jump-Strike-LJA-(JSLJA) ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Superjump ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Do a Midna Charge by holding B and target an enemy with it. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; By abusing the enemies position you can gain a lot of height and a lot of distance which is called a Superjump.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=UohD4UMC2_Y&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Since this technique requires the Midna Charge, you have to beat Midna&#039;s Desperate Hour or have it skipped to use it outside of twilights&lt;br /&gt;
*There is a maximum height and distance Link can gain with a Superjump so it is not infinite, around ~825 units&lt;br /&gt;
*You can lure enemies to a favorable position using the Boomerang, the enemies path is often then consistent since it is trying to go back to its home&lt;br /&gt;
*While the Boomerang is flying you can not call Midna to transform and use a Superjump while the enemy is still inside the Boomerang. However forcing a transform using the Mist in Palace of Twilight, this can be achieved&lt;br /&gt;
*This technique is only part of logic if the enemy you are abusing for a Superjump can respawn, otherwise this counts as [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#No_Logic_Exclusive No Logic Exclusive].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/super-jump ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Damage Boost/Bomb Boost ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Breaksliding ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Moon Boots (MB / EBMB / BSMB / JSMB) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; When performing a jump attack or Jump Strike with Iron Boots or [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor] on, unequip Iron Boots in item wheel or Magic Armor within the first 2 frames after Link&#039;s feet have left the ground. Can be done with jump attack, Ending Blow, and Jump Strike. Can also be done with Backslice but only with the [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You gain more height than usual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Logically you need 3 items in your item wheel to perform Moon Boots that use the Iron Boots since you need to unequip them. In a no logic you could do it with 2 items in your item wheel&lt;br /&gt;
* Different types of jumps give different height. Ending Blow gives the most height by far, with Backslice (with Magic Armor) in second, followed by Jump Strike and then jump attack&lt;br /&gt;
* Can get additional height by getting hit by a bomb blast at the peak of your jump&lt;br /&gt;
* Useful data with graphs for visualization of moon boots height can be found [https://docs.google.com/spreadsheets/d/1x3U3tllMZEwFgkWvIttPW7Ah-S7kxXLA7vYYNLtPQdw/edit#gid=0 here] (thanks to: Simikins for plotting it, JW for all frame data)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/moon-boots ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Epona Slide ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Hold R while riding Epona to make Link crouch. Let go of R and press A on the next frame to dismount Epona.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Epona should keep moving forward while Link dismounts her you&#039;ll get a super slide starting at the speed Epona was at when you dismounted her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/6Ggr7WtV1YM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/epona-slide ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Air Refill ===&lt;br /&gt;
&lt;br /&gt;
==== Water Bombs Method ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; While at the bottom of a body of water with Iron Boots/Magic Armor on, pull out a Water Bomb and quickly open the item wheel/pause before Link holds the bomb above his head. Unequip Iron Boots/Magic Armor. Continue moving with the bomb in Link&#039;s hands or he&#039;ll drop it. When you&#039;re ready to get an air refill, simply press A to drop the bomb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will be able to swim with water bombs, which allows you to get unlimited air refills; essentially infinite air as long as you have a Water Bomb supply.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/Fterq72hP9Y&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pressing A immediately upon pulling it out results in Rocket Link, where you will shoot up to the surface of the water in one frame. Tip: Don&#039;t do this when fighting Morpheel without Zora Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/swim-with-water-bombs ZSR]&lt;br /&gt;
&lt;br /&gt;
==== Quick Transform Method ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; While swimming underwater press the button combination to Quick Transform underwater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; After transforming your air meter will be refilled. You do not have a supply to keep in mind unlike the Water Bombs Method giving you the ability to air refill infinitely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=2Cr3_gmLQHI&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quick Transforming is only possible if the setting of it is enabled. &lt;br /&gt;
* Quick Transforming while standing on ground results in Rocket Link, where you will shoot up to the surface of the water in one frame.&lt;br /&gt;
&lt;br /&gt;
=== Step Clipping ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Vine Clipping ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Facing Vines, placing a Bomb behind you and climbing that vine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You clip out of bounds on the other side of the wall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=y2qwWwnvkNQ&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/vine-clipping ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Normal Bombs Underwater ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Pull out a normal bomb frame perfectly when entering water&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The bomb goes through the water, making it possible to blow up boulders underwater&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=0H2vj6JHTY4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Useful especially if you do not have access to Water Bombs&lt;br /&gt;
*Trying to pick up a normal bomb that is already underwater makes it disappear immediately&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/normal-bombs-underwater ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Displacement Clipping ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Displace Link in a single frame inside the seam of a wall (about 34 units)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Link will now stand inside the wall. From here it becomes much easier to go through the wall with these following conditions:&lt;br /&gt;
&lt;br /&gt;
*clip under the wall with the ceiling below the wall of the object&lt;br /&gt;
*clip through with a short pickup slide like from a rupee (requires setting minor cutscenes unskipped)&lt;br /&gt;
*clip through with a clawshot target on the other side of the wall&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=ciVg2DDzbmg &amp;lt;i&amp;gt;as example with a door object&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Displacement Clips are very precise. There are usually a few general setups that can be used on most walls to get inside a wall seam but if those methods are not viable, people can use certain tools and calculations to find human viable setups. &lt;br /&gt;
*General Setups usually don&#039;t work on walls that are not cardinally aligned&lt;br /&gt;
*Not all walls have seams&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/displacement-clip ZSR] &lt;br /&gt;
&lt;br /&gt;
=== Actor Duping/Actor Unloading ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Amazing Fly Glitch ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Cutscene Dive ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Ooccoo Slide (If I find something useful) ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Long Helm Splitter (If I find something useful) ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Cutscene Dropping (If I find something useful) ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Ordona Province ==&lt;br /&gt;
&lt;br /&gt;
=== Ordon Village ===&lt;br /&gt;
&lt;br /&gt;
==== Ordon Hidden Rusl House Rupee ====&lt;br /&gt;
&lt;br /&gt;
The Rupee behind the house is blocked off with invisible Walls for Link to just get there on his own which is why it requires in glitchless either the Boomerang or the Clawshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 1:&amp;lt;/b&amp;gt; Shadow Crystal ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch]) and Bomb Bag &amp;lt;i&amp;gt;with access to Bomblings&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; Perform [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] to disable loading Zones. When opening the Door to Rusl&#039;s House with Map Glitch active, we are afterwards unable to do anything with our inputs. However getting damaged gets us out of this state. While the explosion of a normal bomb doesn&#039;t reach us, a Bombling can go slightly further inside the wall, having just enough range to [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost/Bomb_Boost Damage] us on the other side, and even though there are no textures everything has ground collision. Make sure to start the Bombling from a distance and transform because wolf is faster at reaching the door before the Bombling, making this possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=d3bvmQqSZ3k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 2:&amp;lt;/b&amp;gt; Sword and Great Spin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★☆☆☆☆☆☆☆☆☆ 1/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; The hitbox of a Spin Attack can pick up items, even through walls. Great Spin has a bigger radius than a normal Spin Attack and that range is enough to reach the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstartion:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=ttNqqIBEmvk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 3:&amp;lt;/b&amp;gt; Sword and Bomb Bag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★★★★☆☆☆☆ 6/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; While the hitbox of a normal Spin Attack is too small to pick up the item, it can be pushed by other objects. Conveniently with precise throws, bombs can push the item far enough. Potentially it might be possible to even use up more bombs to avoid the need of a sword but no one has tried that yet. Same with using other objects, even pumpkins might be able to be used instead of bombs to push the item similarly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=aeQy5bwRscI&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;No Logic Exclusive:&amp;lt;/b&amp;gt; Epona ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Out_Of_Bounds Out of Bounds]) and settings Major Cutscenes and Prologue not skipped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★★☆☆☆☆☆☆ 4/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; After freeing Talo and beating Goats 2, playing out the cutscene all the way to the end just spawns Epona inside the floor because that was her last position after the cutscene ended. Navigating [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Out_Of_Bounds Epona out of Bounds] under Bo&#039;s House to gain a little height is just enough to reach the Hidden Rupee. Normal Map Glitch Method is not possible because the entrances to Ordon Ranch and Ordon Outside Link&#039;s House are blocked off by invisible walls. Since this cutscene can only play one time, this is [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#No_Logic_Exclusive No Logic Exclusive].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=ec6WKgx2wzw&lt;br /&gt;
&lt;br /&gt;
=== Ordon Spring ===&lt;br /&gt;
&lt;br /&gt;
==== Ordon Gate Clip ====&lt;br /&gt;
&lt;br /&gt;
The Ordon Gate is closed in the Prologue setting until you complete the Slingshot and Sword Tutorial which in turn requires a Sword and the Slingshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Nothing&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; Due to how the collision works, with enough speed in one frame, which for example the push hitbox of a rock or an [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA] can achieve, we can stand inside the Ordon Gate and after bonking we clip through the gate depending on the side it swings. Since Prologue is not planned to be part of Entrance rando it is not worth mentioning a way to clip back in reverse since there will never be a point this is useful during a playthrough because of the Return to Spawn option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=rcgNcBjp-CM&lt;br /&gt;
&lt;br /&gt;
== Faron Province ==&lt;br /&gt;
&lt;br /&gt;
=== South Faron ===&lt;br /&gt;
&lt;br /&gt;
==== Epona Out of Bounds ====&lt;br /&gt;
&lt;br /&gt;
There are many different possibilities to achieve ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Out_Of_Bounds Epona Out of Bounds]) which is why this is listed as its own section. This will try to go over different ways that all reach the correct height in front of the Faron Cave Tunnel from where other videos start with the out of bounds movement. Conveniently this position is behind the Faron Gate so you can assume all those methods work to get behind the Gate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way 1:&amp;lt;/b&amp;gt; Shadow Crystal ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; With ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch]) you can disable all Loading Zones which helps for getting Epona Out of Bounds. Usually this would be done in the Entrance leading to Faron Field but if it is blocked off with the Closed Faron Setting, then you can still achieve the same result in the Entrance leading back to Ordon Spring. Remember that loading transitions load the next parts of a map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Faron Field Entrance) :&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=kgjGt3rPVR4  &lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Ordon Spring Entrance) :&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=1IP_3qTDj5Q&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way 2:&amp;lt;/b&amp;gt; Fishing Rod ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Actor_Duping/Actor_Unloading Actor Duping])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★★★☆☆☆☆☆ 5/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; With Epona you can ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Actor_Duping/Actor_Unloading Actor Dupe]) the Fishing Rod 19 times. The game becomes laggy because too much memory is used in an area and it is difficult for the game to constantly update all actor positions and angles. After 19 dupes (may differ depending on version) the memory is filled. Trying to enter the next loading transition causes certain actors not to load. In this case specifically important the collision doesn&#039;t even load so this achieves ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Out_Of_Bounds Epona Out of Bounds]). Remember that loading Zones still work, though if you don&#039;t want the game to stay laggy then you can either enter another Loading Zone or Save Warp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=yt_DCX6hEck&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way 3:&amp;lt;/b&amp;gt; Horse Call&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★★☆☆☆☆☆☆ 4/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; Epona has set spawning locations when you first call her on a map or when she is pretty far away. This trick abuses this system because it spawns Epona in the Tunnel that is currently unloaded and then slowly lures her further so she can be mounted. This location is the lowest so the only known way to gain height is in the Spring and climbing on a specific Root.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=qWb-GUwEI0s&lt;br /&gt;
&lt;br /&gt;
==== Faron Escape ====&lt;br /&gt;
&lt;br /&gt;
If a setting with Closed Faron is enabled, then a Midna Trigger is blocking off the way to reach the other side to Hyrule Field. The following are ways to get past that trigger without clearing Forest Temple.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way 1:&amp;lt;/b&amp;gt; ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#South_Faron Epona Out of Bounds])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; You can get behind the Trigger with ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#South_Faron Epona Out of Bounds]). Remember that if you are not over ground collision the game might crash so be careful when entering the loading zone or go off Epona beforehand. This method does not work in a Twilight State.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=sNOIXiDDktQ&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way 2:&amp;lt;/b&amp;gt; Sword and Boomerang [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; The Midna Trigger is a Ground Trigger meaning with enough speed you can jump over it in the air. An [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA] can do that&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=oCb2SV8n7ws&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way 3:&amp;lt;/b&amp;gt; Backslice and Magic Armor [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; You can also go around the Midna Trigger. With a [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] you can get on top of the ledge and then roll around it&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=1CG9xuS7rQE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;No Logic Exclusive:&amp;lt;/b&amp;gt; Epona and Setting Prologue enabled&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; If the Prologue is enabled, then there is a Gate instead of the Midna Trigger blocking you from reaching Hyrule Field. You can clip into this gate with Epona and clip through to the other side after rolling into it. This is [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#No_Logic_Exclusive No Logic Exclusive] because after freeing Talo, you can&#039;t necessarily do it again if either the Settings Closed Faron or Faron Twilight are enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=IEIA3et4on8&lt;br /&gt;
&lt;br /&gt;
=== Owl Statue Sky Character ===&lt;br /&gt;
&lt;br /&gt;
The Owl Statue Sky Character always requires a Dominion Rod, however getting there normally requires something to blow up the rock in front of the area the Owl Statue is present in. Remember that if the Closed Faron setting is enabled, the check is not present until you beat Forest Temple.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way 1:&amp;lt;/b&amp;gt; ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#South_Faron Epona Out of Bounds])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; You can go around the rock with ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#South_Faron Epona Out of Bounds]). There isn&#039;t really much difficulty to it besides the process of getting Epona out of Bounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=YkcdArwmVmE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way 2:&amp;lt;/b&amp;gt; Shadow Crystal and Onehanded Item ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Reverse_Door_Adventure_(RDA_/_Storage) Storage])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; With ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Reverse_Door_Adventure_(RDA_/_Storage) Storage]) you can Roll up the Ledge besides the Rock and go around it. This is pretty much a faster alternative than using ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#South_Faron Epona Out of Bounds])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=gEuZbCLWzpA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way 3:&amp;lt;/b&amp;gt; Backslice and Magic Armor [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; With a [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] you can get on top of the ledge and then go around the Rock.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=dTgqZ3WE_vQ&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Eldin Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Lanayru Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Desert Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Snowpeak Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Goron Mines ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Lakebed Temple ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Arbiter&#039;s Grounds ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Snowpeak Ruins ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Temple of Time ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== City in the Sky ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Palace of Twilight ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Hyrule Castle ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Spicyjuice04</name></author>
	</entry>
	<entry>
		<id>https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=829</id>
		<title>Glitches and Tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=829"/>
		<updated>2026-04-03T16:45:09Z</updated>

		<summary type="html">&lt;p&gt;Spicyjuice04: added displacement clips and started giving Difficulty Rating to the tricks used on checks now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Twilight Princess has many glitches &amp;amp; tricks you can use to get items early, access areas early (sequence breaks), or just speed things up. This page will outline only the tricks that are applicable to randomizer and will also provide a difficulty rating for those possible tricks. [https://www.zeldaspeedruns.com/tp/ ZeldaSpeedRuns (ZSR)] is a great resource for anyone wanting to learn about the glitches used in speedrunning or speedruns in general beyond what this page covers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Tricks listed here may be used in many situations. This list excludes glitches that have potential of breaking the randomizer like Back in Time, Early Boss Fights/Flag, stealing one or multiple Bomb Bags from Iza that cannot be randomized, or glitches that take a very long time to setup/perform like a Pickup Slide or specific [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Actor_Duping Actor Duping] of small objects.&lt;br /&gt;
&lt;br /&gt;
=== No Logic Exclusive ===&lt;br /&gt;
&lt;br /&gt;
The logic in this game assumes the worst possible outcome to ensure you can&#039;t softlock and need to start over the entire randomizer. However in a no logic playthrough it is good to know some basic cases to obtain checks that could be softlocked. The following list will include all the worst possible cases logic looks for to keep in mind for a no logic playthrough. All the specific cases of No Logic Exclusive are mentioned in the section of each specific check itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General Logic Decisions Explained:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Keys logic assumes the worst possible use. Tip: By saving the game before using a key you can check rooms behind different locks to perhaps find important items&lt;br /&gt;
* Bottles always require the Lantern to use because you can&#039;t get rid of Lantern oil once it is in the Bottle without the Lantern&lt;br /&gt;
* Lantern always requires a source of oil.&lt;br /&gt;
* Bow always requires a source of arrows&lt;br /&gt;
* Slingshot always requires a source of Slingshot seeds&lt;br /&gt;
* Bombs/Water Bombs always require a source of Bombs/Water Bombs&lt;br /&gt;
* Checks that require rupees always require a source of rupees even when starting with full wallet&lt;br /&gt;
* Getting to different rooms that require a certain daytime always require you to be able to change time even if it is day/night from the start of the playthrough&lt;br /&gt;
* Tricks that require a specific enemy are only in logic if that enemy can respawn&lt;br /&gt;
* If twilights are enabled, leaving the twilight as wolf even if you don&#039;t have the Shadow Crystal to obtain wolf checks this way is not in logic&lt;br /&gt;
&lt;br /&gt;
=== Avoid One Hit KO ===&lt;br /&gt;
&lt;br /&gt;
Some specific scenarios require the player to take damage. If One Hit KO and Bonks do Damage settings are enabled you will even take damage and die when bonking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With a Bottle you can collect a fairy or even multiple if you have more than one Bottle. Alternatively if you have money you can use the Magic Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You avoid taking damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Even though this is in the trick section, some checks absolutely require to bonk so it is even accounted for in glitchless logic&lt;br /&gt;
* Taking damage with Magic Armor will drain all your rupees instantly and result in [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor], even 1 rupee is enough to avoid damage&lt;br /&gt;
* You can [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost Damage Boost] and land on a freestanding heart to avoid dying even if you don&#039;t have one of the basic ways&lt;br /&gt;
&lt;br /&gt;
=== Drained Magic Armor ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Wear Magic Armor after draining all of your rupees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The Magic Armor is now drained, meaning it doesn&#039;t provide invincibility anymore, instead it gives you the same heavy properties of the Iron Boots which makes it possible to sink underwater and open underwater chests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Unlike Iron Boots you don&#039;t have the magnetic properties which means you can&#039;t attach to magnetic walls/ceilings&lt;br /&gt;
* Unlike Iron Boots you can&#039;t deal damage when rolling&lt;br /&gt;
&lt;br /&gt;
=== Backslice as Sword ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; If you do not have a Sword, you can still do the same Backslice inputs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will perform a Backslice and can still deal damage even though you do not have a Sword which is useful if you do not have any other damaging source.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Backslice will deal default damage as if you had the Ordon Sword&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] can be performed even without Sword&lt;br /&gt;
&lt;br /&gt;
=== Ball and Chain Pickup ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Throw the Ball and Chain towards a freestanding item check&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The Ball and Chain picks it up the moment it hits the item&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=dNnX__ItjNY&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This does only work with freestanding checks from heart pieces/containers, bugs and hidden skills. The checks for freestanding rupees have different properties and can only be moved by the Ball and Chain but not collected&lt;br /&gt;
&lt;br /&gt;
=== Fast Spinner ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Map Glitch ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Open the map with dpad left/right at the same time you press Z to talk to Midna. With map open (for a consistent method, unplug controller, hold map button and Z, then plug controller in), warp somewhere. Midna should talk to you after the map closes, interrupting the warp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; When a warp starts, loading zones are disabled. Having an action happen that interrupts the warp (talking to Midna, Midna jump, reading a sign, etc.) allows you to play in this &amp;quot;mid-warp&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/4BAygtsEu0U&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Loading zones will remain inactive until a load is completed&lt;br /&gt;
* Game overing or voiding out will softlock you. Savewarping gets you out of a void softlock. If you game over, you have to reset&lt;br /&gt;
* Void planes like Faron mist or Snowpeak blizzard also get disabled during this state&lt;br /&gt;
* Crush voiding becomes impossible&lt;br /&gt;
* Certain cutscenes that do not trigger loads immediately and instead trigger them after a certain time are still possible including warping and Howling Stones&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/map-glitch ZSR]&lt;br /&gt;
&lt;br /&gt;
* If Map Warping is not unlocked when Eldin Twilight is enabled you can use a different technique called Universal Map Delay&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/universal-map-delay ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Epona Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
==== Map Glitch Method ====&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, riding Epona past an inactive loading zone will let you go out of bounds beyond the loading zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Epona is essentially &amp;quot;walking&amp;quot; over the Void as long as there is no floor collision under her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Map Glitch Method):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Epona will keep the height you currently have before being above no ground so scaling invisible collision can often be helpful to get necessary height&lt;br /&gt;
* When Epona is over any floor collision, gravity applies and Epona starts to fall including for certain void planes of Kakariko Gorge, Eldin Field and Lake Hylia Bridge Maps&lt;br /&gt;
* When performing [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Slide Epona Slide] gravity won&#039;t apply &lt;br /&gt;
* Loading other rooms and keeping Epona out of Bounds can only be done by touching collision of adjacent rooms. Touching floor from above Epona will load the next room without falling in bounds&lt;br /&gt;
* With Map Glitch Method loading zones are still disabled so to get to loading zones you can park Epona inside ground and then warp or save warp so you loading zones are back again when riding Epona out of Bounds. Parking Epona near Enemies can often result in her escaping because of rearing&lt;br /&gt;
* Riding Epona into a loading zone from out of bounds can often crash the game&lt;br /&gt;
* Riding Epona into a loading zone to a map she isn&#039;t part of the actor list will result in a crash (infinite blackscreen)&lt;br /&gt;
&lt;br /&gt;
==== Epona Seam Clip Method ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; By riding Epona into a Seam with specific speed, angle and Epona animation frame you can clip through. Tip: While this method doesn&#039;t require the Shadow Crystal it is very hard to perform since no 100% consistent setups exist so if you can it is advised to use the Map Glitch Method instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Seam Clip Method Lanayru):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Seam Clip Method Faron):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Notes above apply&lt;br /&gt;
* For Epona Seam Clip Method there are currently only 2 known spots to use it currently which are in Lanayru Field/Hyrule Field North and Faron Field/Hyrule Field South&lt;br /&gt;
* Loading zones for this method stay enabled so parking is not necessary&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info (Seam Clip Faron):&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/world/faron-province#epona-seam-clip-in-hyrule-field-south ZSR]&lt;br /&gt;
&amp;lt;b&amp;gt;More info (Seam Clip Lanayru):&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/world/lanayru-province#epona-seam-clip-in-north-field ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Reverse Door Adventure (RDA / Storage) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, pull out a one-handed item and then go through door with that item in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Your hitbox will be reduced until your next item/load, allowing you to clip through certain walls and walk up steep slopes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/8YQNRAXiROk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* One handed items that can be used to perform this are Sword, Bottle, Boomerang, Clawshot, Lantern, Bow, Slingshot and Dominion Rod&lt;br /&gt;
* Grabbing an item resets your hitbox&lt;br /&gt;
* Backslice can slightly go up the walls and then can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] for even more height&lt;br /&gt;
* This can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Slide Epona Slide] to go up walls even further than may normally possible with rolling&lt;br /&gt;
* This can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost Damage Boost] from a bulblin archer to scale up wall pretty much as high as they can shoot&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/storage ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Long Jump Attack (LJA) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Throw the Boomerang over a void or high ground. Press B to pull out Sword. Press A to jump attack when the Boomerang is over the void/high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your jump attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/c48_ZTD2JM0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The speed you get from LJAs is greater the higher the platform compared to Link&#039;s position is and grants max speed if the Boomerang is above a void&lt;br /&gt;
* Some LJAs work by having the Boomerang over certain objects (eg. chest)&lt;br /&gt;
* Enemy LJAs are also a thing; see https://youtu.be/gIsV7Hg_E2k&lt;br /&gt;
* [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Moon Boots] does increase the height you get from LJAs but as a result you loose a lot of horizontal distance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Jump Strike Long Jump Attack (JSLJA) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Similar to [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) Long Jump Attack] target many far apart places with the Boomerang and throw it. Press B to pull out Sword. Press and Hold A to charge the Jump Strike. Release A the moment the Boomerang is over a void or high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your Jump Strike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=NmVNntofUEU&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unlike [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJAs] the direction you are going to is depending on Link&#039;s facing direction before throwing the Boomerang and not the Boomerang itself&lt;br /&gt;
*JSLJAs do not have sword recoil&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Moon Boots] does increase the height you get from JSLJAs but as a result you loose a lot of horizontal distance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack#Jump-Strike-LJA-(JSLJA) ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Superjump ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Do a Midna Charge by holding B and target an enemy with it. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; By abusing the enemies position you can gain a lot of height and a lot of distance which is called a Superjump.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=UohD4UMC2_Y&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Since this technique requires the Midna Charge, you have to beat Midna&#039;s Desperate Hour or have it skipped to use it outside of twilights&lt;br /&gt;
*There is a maximum height and distance Link can gain with a Superjump so it is not infinite, around ~825 units&lt;br /&gt;
*You can lure enemies to a favorable position using the Boomerang, the enemies path is often then consistent since it is trying to go back to its home&lt;br /&gt;
*While the Boomerang is flying you can not call Midna to transform and use a Superjump while the enemy is still inside the Boomerang. However forcing a transform using the Mist in Palace of Twilight, this can be achieved&lt;br /&gt;
*This technique is only part of logic if the enemy you are abusing for a Superjump can respawn, otherwise this counts as [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#No_Logic_Exclusive No Logic Exclusive].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/super-jump ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Damage Boost/Bomb Boost ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Breaksliding ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Moon Boots (MB / EBMB / BSMB / JSMB) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; When performing a jump attack or Jump Strike with Iron Boots or [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor] on, unequip Iron Boots in item wheel or Magic Armor within the first 2 frames after Link&#039;s feet have left the ground. Can be done with jump attack, Ending Blow, and Jump Strike. Can also be done with Backslice but only with the [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You gain more height than usual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Logically you need 3 items in your item wheel to perform Moon Boots that use the Iron Boots since you need to unequip them. In a no logic you could do it with 2 items in your item wheel&lt;br /&gt;
* Different types of jumps give different height. Ending Blow gives the most height by far, with Backslice (with Magic Armor) in second, followed by Jump Strike and then jump attack&lt;br /&gt;
* Can get additional height by getting hit by a bomb blast at the peak of your jump&lt;br /&gt;
* Useful data with graphs for visualization of moon boots height can be found [https://docs.google.com/spreadsheets/d/1x3U3tllMZEwFgkWvIttPW7Ah-S7kxXLA7vYYNLtPQdw/edit#gid=0 here] (thanks to: Simikins for plotting it, JW for all frame data)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/moon-boots ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Epona Slide ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Hold R while riding Epona to make Link crouch. Let go of R and press A on the next frame to dismount Epona.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Epona should keep moving forward while Link dismounts her you&#039;ll get a super slide starting at the speed Epona was at when you dismounted her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/6Ggr7WtV1YM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/epona-slide ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Air Refill ===&lt;br /&gt;
&lt;br /&gt;
==== Water Bombs Method ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; While at the bottom of a body of water with Iron Boots/Magic Armor on, pull out a Water Bomb and quickly open the item wheel/pause before Link holds the bomb above his head. Unequip Iron Boots/Magic Armor. Continue moving with the bomb in Link&#039;s hands or he&#039;ll drop it. When you&#039;re ready to get an air refill, simply press A to drop the bomb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will be able to swim with water bombs, which allows you to get unlimited air refills; essentially infinite air as long as you have a Water Bomb supply.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/Fterq72hP9Y&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pressing A immediately upon pulling it out results in Rocket Link, where you will shoot up to the surface of the water in one frame. Tip: Don&#039;t do this when fighting Morpheel without Zora Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/swim-with-water-bombs ZSR]&lt;br /&gt;
&lt;br /&gt;
==== Quick Transform Method ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; While swimming underwater press the button combination to Quick Transform underwater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; After transforming your air meter will be refilled. You do not have a supply to keep in mind unlike the Water Bombs Method giving you the ability to air refill infinitely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=2Cr3_gmLQHI&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quick Transforming is only possible if the setting of it is enabled. &lt;br /&gt;
* Quick Transforming while standing on ground results in Rocket Link, where you will shoot up to the surface of the water in one frame.&lt;br /&gt;
&lt;br /&gt;
=== Step Clipping ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Vine Clipping ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Facing Vines, placing a Bomb behind you and climbing that vine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You clip out of bounds on the other side of the wall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=y2qwWwnvkNQ&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/vine-clipping ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Normal Bombs Underwater ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Pull out a normal bomb frame perfectly when entering water&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The bomb goes through the water, making it possible to blow up boulders underwater&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=0H2vj6JHTY4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Useful especially if you do not have access to Water Bombs&lt;br /&gt;
*Trying to pick up a normal bomb that is already underwater makes it disappear immediately&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/normal-bombs-underwater ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Displacement Clipping ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Displace Link in a single frame inside the seam of a wall (about 34 units)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Link will now stand inside the wall. From here it becomes much easier to go through the wall with these following conditions:&lt;br /&gt;
&lt;br /&gt;
*clip under the wall with the ceiling below the wall of the object&lt;br /&gt;
*clip through with a short pickup slide like from a rupee (requires setting minor cutscenes unskipped)&lt;br /&gt;
*clip through with a clawshot target on the other side of the wall&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=ciVg2DDzbmg &amp;lt;i&amp;gt;as example with a door object&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Displacement Clips are very precise. There are usually a few general setups that can be used on most walls to get inside a wall seam but if those methods are not viable, people can use certain tools and calculations to find human viable setups. &lt;br /&gt;
*General Setups usually don&#039;t work on walls that are not cardinally aligned&lt;br /&gt;
*Not all walls have seams&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/displacement-clip ZSR] &lt;br /&gt;
&lt;br /&gt;
=== Actor Duping/Actor Unloading ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Amazing Fly Glitch ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Cutscene Dive ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Ooccoo Slide (If I find something useful) ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Long Helm Splitter (If I find something useful) ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Cutscene Dropping (If I find something useful) ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Ordona Province ==&lt;br /&gt;
&lt;br /&gt;
=== Ordon Village ===&lt;br /&gt;
&lt;br /&gt;
==== Ordon Hidden Rusl House Rupee ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 1:&amp;lt;/b&amp;gt; Shadow Crystal ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch]) and Bomb Bag &amp;lt;i&amp;gt;with access to Bomblings&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★☆☆☆☆☆☆☆ 3/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; Perform [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] to disable loading Zones. When opening the Door to Rusl&#039;s House with Map Glitch active, we are afterwards unable to do anything with our inputs. However getting damaged gets us out of this state. While the explosion of a normal bomb doesn&#039;t reach us, a Bombling can go slightly further inside the wall, having just enough range to [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost/Bomb_Boost Damage] us on the other side, and even though there are no textures everything has ground collision. Make sure to start the Bombling from a distance and transform because wolf is faster at reaching the door before the Bombling, making this possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=d3bvmQqSZ3k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 2:&amp;lt;/b&amp;gt; Sword and Great Spin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★☆☆☆☆☆☆☆☆☆ 1/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; The hitbox of a Spin Attack can pick up items, even through walls. Great Spin has a bigger radius than a normal Spin Attack and that range is enough to reach the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstartion:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=ttNqqIBEmvk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 3:&amp;lt;/b&amp;gt; Sword and Bomb Bag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★★★★☆☆☆☆ 6/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; While the hitbox of a normal Spin Attack is too small to pick up the item, it can be pushed by other objects. Conveniently with precise throws, bombs can push the item far enough. Potentially it might be possible to even use up more bombs to avoid the need of a sword but no one has tried that yet. Same with using other objects, even pumpkins might be able to be used instead of bombs to push the item similarly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=aeQy5bwRscI&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;No Logic Exclusive:&amp;lt;/b&amp;gt; Epona ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Out_Of_Bounds Out of Bounds]) and settings Major Cutscenes and Prologue not skipped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★★★☆☆☆☆☆☆ 4/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; After freeing Talo and beating Goats 2, playing out the cutscene all the way to the end just spawns Epona inside the floor because that was her last position after the cutscene ended. Navigating [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Out_Of_Bounds Epona out of Bounds] under Bo&#039;s House to gain a little height is just enough to reach the Hidden Rupee. Normal Map Glitch Method is not possible because the entrances to Ordon Ranch and Ordon Outside Link&#039;s House are blocked off by invisible walls. Since this cutscene can only play one time, this is [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#No_Logic_Exclusive No Logic Exclusive]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=ec6WKgx2wzw&lt;br /&gt;
&lt;br /&gt;
=== Ordon Spring ===&lt;br /&gt;
&lt;br /&gt;
==== Ordon Gate Clip ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Nothing&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt; ★★☆☆☆☆☆☆☆☆ 2/10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; Due to how the collision works, with enough speed in one frame, which for example the push hitbox of a rock or an [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA] can achieve, we can stand inside the Ordon Gate and after bonking we clip through the gate depending on the side it swings. This skips completing the Slingshot and Sword tutorials during the prologue. This gate is open if the Prologue is skipped or playing through the Slingshot and Sword tutorial. Since Prologue is not planned to be part of Entrance rando it is not worth mentioning a way to clip back in reverse since there will never be a point this is useful during a playthrough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=rcgNcBjp-CM&lt;br /&gt;
&lt;br /&gt;
== Faron Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Eldin Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Lanayru Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Desert Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Snowpeak Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Goron Mines ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Lakebed Temple ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Arbiter&#039;s Grounds ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Snowpeak Ruins ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Temple of Time ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== City in the Sky ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Palace of Twilight ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Hyrule Castle ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Spicyjuice04</name></author>
	</entry>
	<entry>
		<id>https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=725</id>
		<title>Glitches and Tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=725"/>
		<updated>2025-09-10T15:11:48Z</updated>

		<summary type="html">&lt;p&gt;Spicyjuice04: Added Ordon Gate Clip and Hidden Rusl House Rupee with Great Spin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Twilight Princess has many glitches &amp;amp; tricks you can use to get items early, access areas early (sequence breaks), or just speed things up. This page will outline only the tricks that are applicable to randomizer. [https://www.zeldaspeedruns.com/tp/ ZeldaSpeedRuns (ZSR)] is a great resource for anyone wanting to learn about the glitches used in speedrunning or speedruns in general beyond what this page covers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Tricks listed here may be used in many situations. This list excludes glitches that have potential of breaking the randomizer like Back in Time, Early Boss Fights/Flag, stealing one or multiple Bomb Bags from Iza that cannot be randomized, or glitches that take a very long time to setup/perform like a Pickup Slide or specific [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Actor_Duping Actor Duping] of small objects.&lt;br /&gt;
&lt;br /&gt;
=== No Logic Exclusive ===&lt;br /&gt;
&lt;br /&gt;
The logic in this game assumes the worst possible outcome to ensure you can&#039;t softlock and need to start over the entire randomizer. However in a no logic playthrough it is good to know some basic cases to obtain checks that could be softlocked. The following list will include all the worst possible cases logic looks for to keep in mind for a no logic playthrough. All the specific cases of No Logic Exclusive are mentioned in the section of each specific check itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General Logic Decisions Explained:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Keys logic assumes the worst possible use. Tip: By saving the game before using a key you can check rooms behind different locks to perhaps find important items&lt;br /&gt;
* Bottles always require the Lantern to use because you can&#039;t get rid of Lantern oil once it is in the Bottle without the Lantern&lt;br /&gt;
* Lantern always requires a source of oil.&lt;br /&gt;
* Bow always requires a source of arrows&lt;br /&gt;
* Slingshot always requires a source of Slingshot seeds&lt;br /&gt;
* Bombs/Water Bombs always require a source of Bombs/Water Bombs&lt;br /&gt;
* Checks that require rupees always require a source of rupees even when starting with full wallet&lt;br /&gt;
* Getting to different rooms that require a certain daytime always require you to be able to change time even if it is day/night from the start of the playthrough&lt;br /&gt;
* Tricks that require a specific enemy are only in logic if that enemy can respawn&lt;br /&gt;
* If twilights are enabled, leaving the twilight as wolf even if you don&#039;t have the Shadow Crystal to obtain wolf checks this way is not in logic&lt;br /&gt;
&lt;br /&gt;
=== Avoid One Hit KO ===&lt;br /&gt;
&lt;br /&gt;
Some specific scenarios require the player to take damage. If One Hit KO and Bonks do Damage settings are enabled you will even take damage and die when bonking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With a Bottle you can collect a fairy or even multiple if you have more than one Bottle. Alternatively if you have money you can use the Magic Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You avoid taking damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Even though this is in the trick section, some checks absolutely require to bonk so it is even accounted for in glitchless logic&lt;br /&gt;
* Taking damage with Magic Armor will drain all your rupees instantly and result in [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor], even 1 rupee is enough to avoid damage&lt;br /&gt;
* You can [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost Damage Boost] and land on a freestanding heart to avoid dying even if you don&#039;t have one of the basic ways&lt;br /&gt;
&lt;br /&gt;
=== Drained Magic Armor ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Wear Magic Armor after draining all of your rupees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The Magic Armor is now drained, meaning it doesn&#039;t provide invincibility anymore, instead it gives you the same heavy properties of the Iron Boots which makes it possible to sink underwater and open underwater chests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Unlike Iron Boots you don&#039;t have the magnetic properties which means you can&#039;t attach to magnetic walls/ceilings&lt;br /&gt;
* Unlike Iron Boots you can&#039;t deal damage when rolling&lt;br /&gt;
&lt;br /&gt;
=== Backslice as Sword ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; If you do not have a Sword, you can still do the same Backslice inputs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will perform a Backslice and can still deal damage even though you do not have a Sword which is useful if you do not have any other damaging source.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Backslice will deal default damage as if you had the Ordon Sword&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] can be performed even without Sword&lt;br /&gt;
&lt;br /&gt;
=== Ball and Chain Pickup ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Throw the Ball and Chain towards a freestanding item check&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The Ball and Chain picks it up the moment it hits the item&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=dNnX__ItjNY&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This does only work with freestanding checks from heart pieces/containers, bugs and hidden skills. The checks for freestanding rupees have different properties and can only be moved by the Ball and Chain but not collected&lt;br /&gt;
&lt;br /&gt;
=== Fast Spinner ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Map Glitch ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Open the map with dpad left/right at the same time you press Z to talk to Midna. With map open (for a consistent method, unplug controller, hold map button and Z, then plug controller in), warp somewhere. Midna should talk to you after the map closes, interrupting the warp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; When a warp starts, loading zones are disabled. Having an action happen that interrupts the warp (talking to Midna, Midna jump, reading a sign, etc.) allows you to play in this &amp;quot;mid-warp&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/4BAygtsEu0U&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Loading zones will remain inactive until a load is completed&lt;br /&gt;
* Game overing or voiding out will softlock you. Savewarping gets you out of a void softlock. If you game over, you have to reset&lt;br /&gt;
* Void planes like Faron mist or Snowpeak blizzard also get disabled during this state&lt;br /&gt;
* Crush voiding becomes impossible&lt;br /&gt;
* Certain cutscenes that do not trigger loads immediately and instead trigger them after a certain time are still possible including warping and Howling Stones&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/map-glitch ZSR]&lt;br /&gt;
&lt;br /&gt;
* If Map Warping is not unlocked when Eldin Twilight is enabled you can use a different technique called Universal Map Delay&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/universal-map-delay ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Epona Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
==== Map Glitch Method ====&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, riding Epona past an inactive loading zone will let you go out of bounds beyond the loading zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Epona is essentially &amp;quot;walking&amp;quot; over the Void as long as there is no floor collision under her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Map Glitch Method):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Epona will keep the height you currently have before being above no ground so scaling invisible collision can often be helpful to get necessary height&lt;br /&gt;
* When Epona is over any floor collision, gravity applies and Epona starts to fall including for certain void planes of Kakariko Gorge, Eldin Field and Lake Hylia Bridge Maps&lt;br /&gt;
* When performing [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Slide Epona Slide] gravity won&#039;t apply &lt;br /&gt;
* Loading other rooms and keeping Epona out of Bounds can only be done by touching collision of adjacent rooms. Touching floor from above Epona will load the next room without falling in bounds&lt;br /&gt;
* With Map Glitch Method loading zones are still disabled so to get to loading zones you can park Epona inside ground and then warp or save warp so you loading zones are back again when riding Epona out of Bounds. Parking Epona near Enemies can often result in her escaping because of rearing&lt;br /&gt;
* Riding Epona into a loading zone from out of bounds can often crash the game&lt;br /&gt;
* Riding Epona into a loading zone to a map she isn&#039;t part of the actor list will result in a crash (infinite blackscreen)&lt;br /&gt;
&lt;br /&gt;
==== Epona Seam Clip Method ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; By riding Epona into a Seam with specific speed, angle and Epona animation frame you can clip through. Tip: While this method doesn&#039;t require the Shadow Crystal it is very hard to perform since no 100% consistent setups exist so if you can it is advised to use the Map Glitch Method instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Seam Clip Method Lanayru):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Seam Clip Method Faron):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Notes above apply&lt;br /&gt;
* For Epona Seam Clip Method there are currently only 2 known spots to use it currently which are in Lanayru Field/Hyrule Field North and Faron Field/Hyrule Field South&lt;br /&gt;
* Loading zones for this method stay enabled so parking is not necessary&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info (Seam Clip Faron):&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/world/faron-province#epona-seam-clip-in-hyrule-field-south ZSR]&lt;br /&gt;
&amp;lt;b&amp;gt;More info (Seam Clip Lanayru):&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/world/lanayru-province#epona-seam-clip-in-north-field ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Reverse Door Adventure (RDA / Storage) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, pull out a one-handed item and then go through door with that item in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Your hitbox will be reduced until your next item/load, allowing you to clip through certain walls and walk up steep slopes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/8YQNRAXiROk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* One handed items that can be used to perform this are Sword, Bottle, Boomerang, Clawshot, Lantern, Bow, Slingshot and Dominion Rod&lt;br /&gt;
* Grabbing an item resets your hitbox&lt;br /&gt;
* Backslice can slightly go up the walls and then can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] for even more height&lt;br /&gt;
* This can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Slide Epona Slide] to go up walls even further than may normally possible with rolling&lt;br /&gt;
* This can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost Damage Boost] from a bulblin archer to scale up wall pretty much as high as they can shoot&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/storage ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Long Jump Attack (LJA) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Throw the Boomerang over a void or high ground. Press B to pull out Sword. Press A to jump attack when the Boomerang is over the void/high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your jump attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/c48_ZTD2JM0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The speed you get from LJAs is greater the higher the platform compared to Link&#039;s position is and grants max speed if the Boomerang is above a void&lt;br /&gt;
* Some LJAs work by having the Boomerang over certain objects (eg. chest)&lt;br /&gt;
* Enemy LJAs are also a thing; see https://youtu.be/gIsV7Hg_E2k&lt;br /&gt;
* [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Moon Boots] does increase the height you get from LJAs but as a result you loose a lot of horizontal distance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Jump Strike Long Jump Attack (JSLJA) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Similar to [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) Long Jump Attack] target many far apart places with the Boomerang and throw it. Press B to pull out Sword. Press and Hold A to charge the Jump Strike. Release A the moment the Boomerang is over a void or high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your Jump Strike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=NmVNntofUEU&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unlike [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJAs] the direction you are going to is depending on Link&#039;s facing direction before throwing the Boomerang and not the Boomerang itself&lt;br /&gt;
*JSLJAs do not have sword recoil&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Moon Boots] does increase the height you get from JSLJAs but as a result you loose a lot of horizontal distance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack#Jump-Strike-LJA-(JSLJA) ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Superjump ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Do a Midna Charge by holding B and target an enemy with it. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; By abusing the enemies position you can gain a lot of height and a lot of distance which is called a Superjump.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=UohD4UMC2_Y&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Since this technique requires the Midna Charge, you have to beat Midna&#039;s Desperate Hour or have it skipped to use it outside of twilights&lt;br /&gt;
*There is a maximum height and distance Link can gain with a Superjump so it is not infinite, around ~825 units&lt;br /&gt;
*You can lure enemies to a favorable position using the Boomerang, the enemies path is often then consistent since it is trying to go back to its home&lt;br /&gt;
*While the Boomerang is flying you can not call Midna to transform and use a Superjump while the enemy is still inside the Boomerang. However forcing a transform using the Mist in Palace of Twilight, this can be achieved&lt;br /&gt;
*This technique is only part of logic if the enemy you are abusing for a Superjump can respawn, otherwise this counts as [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#No_Logic_Exclusive No Logic Exclusive].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/super-jump ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Damage Boost/Bomb Boost ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Breaksliding ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Moon Boots (MB / EBMB / BSMB / JSMB) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; When performing a jump attack or Jump Strike with Iron Boots or [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor] on, unequip Iron Boots in item wheel or Magic Armor within the first 2 frames after Link&#039;s feet have left the ground. Can be done with jump attack, Ending Blow, and Jump Strike. Can also be done with Backslice but only with the [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You gain more height than usual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Logically you need 3 items in your item wheel to perform Moon Boots that use the Iron Boots since you need to unequip them. In a no logic you could do it with 2 items in your item wheel&lt;br /&gt;
* Different types of jumps give different height. Ending Blow gives the most height by far, with Backslice (with Magic Armor) in second, followed by Jump Strike and then jump attack&lt;br /&gt;
* Can get additional height by getting hit by a bomb blast at the peak of your jump&lt;br /&gt;
* Useful data with graphs for visualization of moon boots height can be found [https://docs.google.com/spreadsheets/d/1x3U3tllMZEwFgkWvIttPW7Ah-S7kxXLA7vYYNLtPQdw/edit#gid=0 here] (thanks to: Simikins for plotting it, JW for all frame data)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/moon-boots ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Epona Slide ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Hold R while riding Epona to make Link crouch. Let go of R and press A on the next frame to dismount Epona.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Epona should keep moving forward while Link dismounts her you&#039;ll get a super slide starting at the speed Epona was at when you dismounted her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/6Ggr7WtV1YM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/epona-slide ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Air Refill ===&lt;br /&gt;
&lt;br /&gt;
==== Water Bombs Method ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; While at the bottom of a body of water with Iron Boots/Magic Armor on, pull out a Water Bomb and quickly open the item wheel/pause before Link holds the bomb above his head. Unequip Iron Boots/Magic Armor. Continue moving with the bomb in Link&#039;s hands or he&#039;ll drop it. When you&#039;re ready to get an air refill, simply press A to drop the bomb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will be able to swim with water bombs, which allows you to get unlimited air refills; essentially infinite air as long as you have a Water Bomb supply.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/Fterq72hP9Y&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pressing A immediately upon pulling it out results in Rocket Link, where you will shoot up to the surface of the water in one frame. Tip: Don&#039;t do this when fighting Morpheel without Zora Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/swim-with-water-bombs ZSR]&lt;br /&gt;
&lt;br /&gt;
==== Quick Transform Method ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; While swimming underwater press the button combination to Quick Transform underwater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; After transforming your air meter will be refilled. You do not have a supply to keep in mind unlike the Water Bombs Method giving you the ability to air refill infinitely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=2Cr3_gmLQHI&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quick Transforming is only possible if the setting of it is enabled. &lt;br /&gt;
* Quick Transforming while standing on ground results in Rocket Link, where you will shoot up to the surface of the water in one frame.&lt;br /&gt;
&lt;br /&gt;
=== Step Clipping ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Vine Clipping ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Facing Vines, placing a Bomb behind you and climbing that vine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You clip out of bounds on the other side of the wall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=y2qwWwnvkNQ&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/vine-clipping ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Normal Bombs Underwater ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Pull out a normal bomb frame perfectly when entering water&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The bomb goes through the water, making it possible to blow up boulders underwater&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=0H2vj6JHTY4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Useful especially if you do not have access to Water Bombs&lt;br /&gt;
*Trying to pick up a normal bomb that is already underwater makes it disappear immediately&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/normal-bombs-underwater ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Actor Duping/Actor Unloading ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Amazing Fly Glitch ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Cutscene Dive ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Web Clipping (If I find something useful) ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Ooccoo Slide (If I find something useful) ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Long Helm Splitter (If I find something useful) ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Cutscene Dropping (If I find something useful) ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Ordona Province ==&lt;br /&gt;
&lt;br /&gt;
=== Ordon Village ===&lt;br /&gt;
&lt;br /&gt;
==== Ordon Hidden Rusl House Rupee ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 1:&amp;lt;/b&amp;gt; Shadow Crystal ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch]) and Bomb Bag (Access to Bomblings)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; Perform [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] to disable loading Zones. When opening the Door to Rusl&#039;s House with Map Glitch active, we are afterwards unable to do anything with our inputs. However getting damaged gets us out of this state. While the explosion of a normal bomb doesn&#039;t reach us, a Bombling can go slightly further inside the wall, having just enough range to [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost/Bomb_Boost Damage] us on the other side, and even though there are no textures everything has ground collision. Make sure to start the Bombling from a distance and transform because wolf is faster at reaching the door before the Bombling, making this possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=d3bvmQqSZ3k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Way 2:&amp;lt;/b&amp;gt; Great Spin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; The hitbox of a Spin Attack can pick up items, even through walls. Great Spin has a bigger radius than a normal Spin Attack and that range is enough to reach the item. Keep in mind, other items Link can use like Bombs or Ball and Chain can push the freestanding item potentially into range that a normal Spin Attack can reach it, no one has been able to create that yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstartion:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=ttNqqIBEmvk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;No Logic Exclusive:&amp;lt;/b&amp;gt; Epona ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Out_Of_Bounds Out of Bounds]) and settings Major Cutscenes and Prologue not skipped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; After freeing Talo and beating Goats 2, playing out the cutscene all the way to the end just spawns Epona inside the floor because that was her last position after the cutscene ended. Navigating [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Out_Of_Bounds Epona out of Bounds] under Bo&#039;s House to gain a little height is just enough to reach the Hidden Rupee. Normal Map Glitch Method is not possible because the entrances to Ordon Ranch and Ordon Outside Link&#039;s House are blocked off by invisible walls. Since this cutscene can only play one time, this is [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#No_Logic_Exclusive No Logic Exclusive]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=ec6WKgx2wzw&lt;br /&gt;
&lt;br /&gt;
=== Ordon Spring ===&lt;br /&gt;
&lt;br /&gt;
==== Ordon Gate Clip ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitchted Way:&amp;lt;/b&amp;gt; &amp;lt;k&amp;gt;Nothing&amp;lt;/k&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; Due to how the collision works, with enough speed in one frame, which for example the push hitbox of a rock or an [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJA] can achieve, we can stand inside the Ordon Gate and after bonking we clip through the gate depending on the side it swings. This skips completing the Slingshot and Sword tutorials during the prologue. This gate is open if the Prologue is skipped or playing through the Slingshot and Sword tutorial. Since Prologue is not planned to be part of Entrance rando it is not worth mentioning a way to clip back in reverse since there will never be a point this is useful during a playthrough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=rcgNcBjp-CM&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Faron Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Eldin Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Lanayru Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Desert Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Snowpeak Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Goron Mines ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Lakebed Temple ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Arbiter&#039;s Grounds ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Snowpeak Ruins ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Temple of Time ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== City in the Sky ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Palace of Twilight ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Hyrule Castle ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Spicyjuice04</name></author>
	</entry>
	<entry>
		<id>https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=724</id>
		<title>Glitches and Tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=724"/>
		<updated>2025-09-09T22:36:32Z</updated>

		<summary type="html">&lt;p&gt;Spicyjuice04: Added all general tricks as categories I might still want to add (WIP because I want to go over checks first for good demonstration videos); More clarification in Superjump, added glitched check Ordon Hidden Rupee Rusls House section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Twilight Princess has many glitches &amp;amp; tricks you can use to get items early, access areas early (sequence breaks), or just speed things up. This page will outline only the tricks that are applicable to randomizer. [https://www.zeldaspeedruns.com/tp/ ZeldaSpeedRuns (ZSR)] is a great resource for anyone wanting to learn about the glitches used in speedrunning or speedruns in general beyond what this page covers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Tricks listed here may be used in many situations. This list excludes glitches that have potential of breaking the randomizer like Back in Time, Early Boss Fights/Flag, stealing one or multiple Bomb Bags from Iza that cannot be randomized, or glitches that take a very long time to setup/perform like a Pickup Slide or specific [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Actor_Duping Actor Duping] of small objects.&lt;br /&gt;
&lt;br /&gt;
=== No Logic Exclusive ===&lt;br /&gt;
&lt;br /&gt;
The logic in this game assumes the worst possible outcome to ensure you can&#039;t softlock and need to start over the entire randomizer. However in a no logic playthrough it is good to know some basic cases to obtain checks that could be softlocked. The following list will include all the worst possible cases logic looks for to keep in mind for a no logic playthrough. All the specific cases of No Logic Exclusive are mentioned in the section of each specific check itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General Logic Decisions Explained:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Keys logic assumes the worst possible use. Tip: By saving the game before using a key you can check rooms behind different locks to perhaps find important items&lt;br /&gt;
* Bottles always require the Lantern to use because you can&#039;t get rid of Lantern oil once it is in the Bottle without the Lantern&lt;br /&gt;
* Lantern always requires a source of oil.&lt;br /&gt;
* Bow always requires a source of arrows&lt;br /&gt;
* Slingshot always requires a source of Slingshot seeds&lt;br /&gt;
* Bombs/Water Bombs always require a source of Bombs/Water Bombs&lt;br /&gt;
* Checks that require rupees always require a source of rupees even when starting with full wallet&lt;br /&gt;
* Getting to different rooms that require a certain daytime always require you to be able to change time even if it is day/night from the start of the playthrough&lt;br /&gt;
* Tricks that require a specific enemy are only in logic if that enemy can respawn&lt;br /&gt;
* If twilights are enabled, leaving the twilight as wolf even if you don&#039;t have the Shadow Crystal to obtain wolf checks this way is not in logic&lt;br /&gt;
&lt;br /&gt;
=== Avoid One Hit KO ===&lt;br /&gt;
&lt;br /&gt;
Some specific scenarios require the player to take damage. If One Hit KO and Bonks do Damage settings are enabled you will even take damage and die when bonking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With a Bottle you can collect a fairy or even multiple if you have more than one Bottle. Alternatively if you have money you can use the Magic Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You avoid taking damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Even though this is in the trick section, some checks absolutely require to bonk so it is even accounted for in glitchless logic&lt;br /&gt;
* Taking damage with Magic Armor will drain all your rupees instantly and result in [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor], even 1 rupee is enough to avoid damage&lt;br /&gt;
* You can [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost Damage Boost] and land on a freestanding heart to avoid dying even if you don&#039;t have one of the basic ways&lt;br /&gt;
&lt;br /&gt;
=== Drained Magic Armor ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Wear Magic Armor after draining all of your rupees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The Magic Armor is now drained, meaning it doesn&#039;t provide invincibility anymore, instead it gives you the same heavy properties of the Iron Boots which makes it possible to sink underwater and open underwater chests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Unlike Iron Boots you don&#039;t have the magnetic properties which means you can&#039;t attach to magnetic walls/ceilings&lt;br /&gt;
* Unlike Iron Boots you can&#039;t deal damage when rolling&lt;br /&gt;
&lt;br /&gt;
=== Backslice as Sword ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; If you do not have a Sword, you can still do the same Backslice inputs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will perform a Backslice and can still deal damage even though you do not have a Sword which is useful if you do not have any other damaging source.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Backslice will deal default damage as if you had the Ordon Sword&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] can be performed even without Sword&lt;br /&gt;
&lt;br /&gt;
=== Ball and Chain Pickup ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Throw the Ball and Chain towards a freestanding item check&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The Ball and Chain picks it up the moment it hits the item&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=dNnX__ItjNY&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This does only work with freestanding checks from heart pieces/containers, bugs and hidden skills. The checks for freestanding rupees have different properties and can only be moved by the Ball and Chain but not collected&lt;br /&gt;
&lt;br /&gt;
=== Fast Spinner ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Map Glitch ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Open the map with dpad left/right at the same time you press Z to talk to Midna. With map open (for a consistent method, unplug controller, hold map button and Z, then plug controller in), warp somewhere. Midna should talk to you after the map closes, interrupting the warp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; When a warp starts, loading zones are disabled. Having an action happen that interrupts the warp (talking to Midna, Midna jump, reading a sign, etc.) allows you to play in this &amp;quot;mid-warp&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/4BAygtsEu0U&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Loading zones will remain inactive until a load is completed&lt;br /&gt;
* Game overing or voiding out will softlock you. Savewarping gets you out of a void softlock. If you game over, you have to reset&lt;br /&gt;
* Void planes like Faron mist or Snowpeak blizzard also get disabled during this state&lt;br /&gt;
* Crush voiding becomes impossible&lt;br /&gt;
* Certain cutscenes that do not trigger loads immediately and instead trigger them after a certain time are still possible including warping and Howling Stones&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/map-glitch ZSR]&lt;br /&gt;
&lt;br /&gt;
* If Map Warping is not unlocked when Eldin Twilight is enabled you can use a different technique called Universal Map Delay&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/universal-map-delay ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Epona Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
==== Map Glitch Method ====&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, riding Epona past an inactive loading zone will let you go out of bounds beyond the loading zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Epona is essentially &amp;quot;walking&amp;quot; over the Void as long as there is no floor collision under her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Map Glitch Method):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Epona will keep the height you currently have before being above no ground so scaling invisible collision can often be helpful to get necessary height&lt;br /&gt;
* When Epona is over any floor collision, gravity applies and Epona starts to fall including for certain void planes of Kakariko Gorge, Eldin Field and Lake Hylia Bridge Maps&lt;br /&gt;
* When performing [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Slide Epona Slide] gravity won&#039;t apply &lt;br /&gt;
* Loading other rooms and keeping Epona out of Bounds can only be done by touching collision of adjacent rooms. Touching floor from above Epona will load the next room without falling in bounds&lt;br /&gt;
* With Map Glitch Method loading zones are still disabled so to get to loading zones you can park Epona inside ground and then warp or save warp so you loading zones are back again when riding Epona out of Bounds. Parking Epona near Enemies can often result in her escaping because of rearing&lt;br /&gt;
* Riding Epona into a loading zone from out of bounds can often crash the game&lt;br /&gt;
* Riding Epona into a loading zone to a map she isn&#039;t part of the actor list will result in a crash (infinite blackscreen)&lt;br /&gt;
&lt;br /&gt;
==== Epona Seam Clip Method ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; By riding Epona into a Seam with specific speed, angle and Epona animation frame you can clip through. Tip: While this method doesn&#039;t require the Shadow Crystal it is very hard to perform since no 100% consistent setups exist so if you can it is advised to use the Map Glitch Method instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Seam Clip Method Lanayru):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Seam Clip Method Faron):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Notes above apply&lt;br /&gt;
* For Epona Seam Clip Method there are currently only 2 known spots to use it currently which are in Lanayru Field/Hyrule Field North and Faron Field/Hyrule Field South&lt;br /&gt;
* Loading zones for this method stay enabled so parking is not necessary&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info (Seam Clip Faron):&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/world/faron-province#epona-seam-clip-in-hyrule-field-south ZSR]&lt;br /&gt;
&amp;lt;b&amp;gt;More info (Seam Clip Lanayru):&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/world/lanayru-province#epona-seam-clip-in-north-field ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Reverse Door Adventure (RDA / Storage) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, pull out a one-handed item and then go through door with that item in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Your hitbox will be reduced until your next item/load, allowing you to clip through certain walls and walk up steep slopes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/8YQNRAXiROk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* One handed items that can be used to perform this are Sword, Bottle, Boomerang, Clawshot, Lantern, Bow, Slingshot and Dominion Rod&lt;br /&gt;
* Grabbing an item resets your hitbox&lt;br /&gt;
* Backslice can slightly go up the walls and then can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] for even more height&lt;br /&gt;
* This can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Slide Epona Slide] to go up walls even further than may normally possible with rolling&lt;br /&gt;
* This can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost Damage Boost] from a bulblin archer to scale up wall pretty much as high as they can shoot&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/storage ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Long Jump Attack (LJA) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Throw the Boomerang over a void or high ground. Press B to pull out Sword. Press A to jump attack when the Boomerang is over the void/high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your jump attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/c48_ZTD2JM0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The speed you get from LJAs is greater the higher the platform compared to Link&#039;s position is and grants max speed if the Boomerang is above a void&lt;br /&gt;
* Some LJAs work by having the Boomerang over certain objects (eg. chest)&lt;br /&gt;
* Enemy LJAs are also a thing; see https://youtu.be/gIsV7Hg_E2k&lt;br /&gt;
* [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Moon Boots] does increase the height you get from LJAs but as a result you loose a lot of horizontal distance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Jump Strike Long Jump Attack (JSLJA) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Similar to [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) Long Jump Attack] target many far apart places with the Boomerang and throw it. Press B to pull out Sword. Press and Hold A to charge the Jump Strike. Release A the moment the Boomerang is over a void or high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your Jump Strike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=NmVNntofUEU&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unlike [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJAs] the direction you are going to is depending on Link&#039;s facing direction before throwing the Boomerang and not the Boomerang itself&lt;br /&gt;
*JSLJAs do not have sword recoil&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Moon Boots] does increase the height you get from JSLJAs but as a result you loose a lot of horizontal distance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack#Jump-Strike-LJA-(JSLJA) ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Superjump ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Do a Midna Charge by holding B and target an enemy with it. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; By abusing the enemies position you can gain a lot of height and a lot of distance which is called a Superjump.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=UohD4UMC2_Y&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Since this technique requires the Midna Charge, you have to beat Midna&#039;s Desperate Hour or have it skipped to use it outside of twilights&lt;br /&gt;
*There is a maximum height and distance Link can gain with a Superjump so it is not infinite, around ~825 units&lt;br /&gt;
*You can lure enemies to a favorable position using the Boomerang, the enemies path is often then consistent since it is trying to go back to its home&lt;br /&gt;
*While the Boomerang is flying you can not call Midna to transform and use a Superjump while the enemy is still inside the Boomerang. However forcing a transform using the Mist in Palace of Twilight, this can be achieved&lt;br /&gt;
*This technique is only part of logic if the enemy you are abusing for a Superjump can respawn, otherwise this counts as [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#No_Logic_Exclusive No Logic Exclusive].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/super-jump ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Damage Boost/Bomb Boost ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Breaksliding ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Moon Boots (MB / EBMB / BSMB / JSMB) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; When performing a jump attack or Jump Strike with Iron Boots or [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor] on, unequip Iron Boots in item wheel or Magic Armor within the first 2 frames after Link&#039;s feet have left the ground. Can be done with jump attack, Ending Blow, and Jump Strike. Can also be done with Backslice but only with the [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You gain more height than usual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Logically you need 3 items in your item wheel to perform Moon Boots that use the Iron Boots since you need to unequip them. In a no logic you could do it with 2 items in your item wheel&lt;br /&gt;
* Different types of jumps give different height. Ending Blow gives the most height by far, with Backslice (with Magic Armor) in second, followed by Jump Strike and then jump attack&lt;br /&gt;
* Can get additional height by getting hit by a bomb blast at the peak of your jump&lt;br /&gt;
* Useful data with graphs for visualization of moon boots height can be found [https://docs.google.com/spreadsheets/d/1x3U3tllMZEwFgkWvIttPW7Ah-S7kxXLA7vYYNLtPQdw/edit#gid=0 here] (thanks to: Simikins for plotting it, JW for all frame data)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/moon-boots ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Epona Slide ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Hold R while riding Epona to make Link crouch. Let go of R and press A on the next frame to dismount Epona.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Epona should keep moving forward while Link dismounts her you&#039;ll get a super slide starting at the speed Epona was at when you dismounted her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/6Ggr7WtV1YM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/epona-slide ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Air Refill ===&lt;br /&gt;
&lt;br /&gt;
==== Water Bombs Method ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; While at the bottom of a body of water with Iron Boots/Magic Armor on, pull out a Water Bomb and quickly open the item wheel/pause before Link holds the bomb above his head. Unequip Iron Boots/Magic Armor. Continue moving with the bomb in Link&#039;s hands or he&#039;ll drop it. When you&#039;re ready to get an air refill, simply press A to drop the bomb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will be able to swim with water bombs, which allows you to get unlimited air refills; essentially infinite air as long as you have a Water Bomb supply.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/Fterq72hP9Y&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pressing A immediately upon pulling it out results in Rocket Link, where you will shoot up to the surface of the water in one frame. Tip: Don&#039;t do this when fighting Morpheel without Zora Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/swim-with-water-bombs ZSR]&lt;br /&gt;
&lt;br /&gt;
==== Quick Transform Method ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; While swimming underwater press the button combination to Quick Transform underwater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; After transforming your air meter will be refilled. You do not have a supply to keep in mind unlike the Water Bombs Method giving you the ability to air refill infinitely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=2Cr3_gmLQHI&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quick Transforming is only possible if the setting of it is enabled. &lt;br /&gt;
* Quick Transforming while standing on ground results in Rocket Link, where you will shoot up to the surface of the water in one frame.&lt;br /&gt;
&lt;br /&gt;
=== Step Clipping ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Vine Clipping ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Facing Vines, placing a Bomb behind you and climbing that vine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You clip out of bounds on the other side of the wall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=y2qwWwnvkNQ&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/vine-clipping ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Normal Bombs Underwater ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Pull out a normal bomb frame perfectly when entering water&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The bomb goes through the water, making it possible to blow up boulders underwater&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=0H2vj6JHTY4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Useful especially if you do not have access to Water Bombs&lt;br /&gt;
*Trying to pick up a normal bomb that is already underwater makes it disappear immediately&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/normal-bombs-underwater ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Actor Duping/Actor Unloading ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Amazing Fly Glitch ===&lt;br /&gt;
&lt;br /&gt;
=== Cutscene Dive ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Web Clipping (If I find something useful) ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Ooccoo Slide (If I find something useful) ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Long Helm Splitter (If I find something useful) ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Cutscene Dropping (If I find something useful) ===&lt;br /&gt;
&lt;br /&gt;
== Faron Province ==&lt;br /&gt;
&lt;br /&gt;
=== Ordon Village ===&lt;br /&gt;
&lt;br /&gt;
==== Ordon Hidden Rusl House Rupee ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Glitched Requirements:&amp;lt;/b&amp;gt; Shadow Crystal ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch]) and Bomb Bag (Access to Bomblings)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; Perform [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] to disable loading Zones. When opening the Door to Rusl&#039;s House with Map Glitch active, we are afterwards unable to do anything with our inputs. However getting damaged gets us out of this state. While the explosion of a normal bomb doesn&#039;t reach us, a Bombling can go slightly further inside the wall, having just enough range to [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost/Bomb_Boost Damage] us on the other side, and even though there are no textures everything has ground collision. Make sure to start the Bombling from a distance and transform because wolf is faster at reaching the door before the Bombling, making this possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=d3bvmQqSZ3k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;No Logic Exclusive:&amp;lt;/b&amp;gt; Epona ([https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Out_Of_Bounds Out of Bounds]) and settings Major Cutscenes and Prologue not skipped&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Explanation:&amp;lt;/b&amp;gt; After freeing Talo and beating Goats 2, playing out the cutscene all the way to the end just spawns Epona inside the floor because that was her last position after the cutscene ended. Navigating [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Out_Of_Bounds Epona out of Bounds] under Bo&#039;s House to gain a little height is just enough to reach the Hidden Rupee. Normal Map Glitch Method is not possible because the entrances to Ordon Ranch and Ordon Outside Link&#039;s House are blocked off by invisible walls. Since this cutscene can only play one time, this is [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#No_Logic_Exclusive No Logic Exclusive]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=ec6WKgx2wzw&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Eldin Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Lanayru Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Desert Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Snowpeak Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Goron Mines ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Lakebed Temple ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Arbiter&#039;s Grounds ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Snowpeak Ruins ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Temple of Time ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== City in the Sky ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Palace of Twilight ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Hyrule Castle ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Spicyjuice04</name></author>
	</entry>
	<entry>
		<id>https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=723</id>
		<title>Glitches and Tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=723"/>
		<updated>2025-09-05T14:33:02Z</updated>

		<summary type="html">&lt;p&gt;Spicyjuice04: Added Superjump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Twilight Princess has many glitches &amp;amp; tricks you can use to get items early, access areas early (sequence breaks), or just speed things up. This page will outline only the tricks that are applicable to randomizer. [https://www.zeldaspeedruns.com/tp/ ZeldaSpeedRuns (ZSR)] is a great resource for anyone wanting to learn about the glitches used in speedrunning or speedruns in general beyond what this page covers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Tricks listed here may be used in many situations. This list excludes glitches that have potential of breaking the randomizer like Back in Time, stealing one or multiple Bomb Bags from Iza that cannot be randomized, or glitches that take a very long time to setup/perform like a Pickup Slide or specific [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Actor_Duping Actor Duping] of small objects.&lt;br /&gt;
&lt;br /&gt;
=== No Logic Exclusive ===&lt;br /&gt;
&lt;br /&gt;
The logic in this game assumes the worst possible outcome to ensure you can&#039;t softlock and need to start over the entire randomizer. However in a no logic playthrough it is good to know some basic cases to obtain checks that could be softlocked. The following list will include all the worst possible cases logic looks for to keep in mind for a no logic playthrough. All the specific cases of No Logic Exclusive are mentioned in the section of the specific check itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General Logic Decisions Explained:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Keys logic assumes the worst possible use. Tip: By saving the game before using a key you can check rooms behind different locks to perhaps find important items&lt;br /&gt;
* Bottles always require the Lantern to use because you can&#039;t get rid of Lantern oil once it is in the Bottle without the Lantern&lt;br /&gt;
* Lantern always requires a source of oil.&lt;br /&gt;
* Bow always requires a source of arrows&lt;br /&gt;
* Slingshot always requires a source of Slingshot seeds&lt;br /&gt;
* Bombs/Water Bombs always require a source of Bombs/Water Bombs&lt;br /&gt;
* Checks that require rupees always require a source of rupees even when starting with full wallet&lt;br /&gt;
* Getting to different rooms that require a certain daytime always require you to be able to change time even if it is day/night from the start of the playthrough&lt;br /&gt;
* Tricks that require a specific enemy are only in logic if that enemy can respawn&lt;br /&gt;
&lt;br /&gt;
=== Avoid One Hit KO ===&lt;br /&gt;
&lt;br /&gt;
Some specific scenarios require the player to take damage. If One Hit KO and Bonks do Damage settings are enabled you will even take damage and die when bonking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With a Bottle you can collect a fairy or even multiple if you have more than one Bottle. Alternatively if you have money you can use the Magic Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You avoid taking damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Even though this is in the trick section, some checks absolutely require to bonk so it is even accounted for in glitchless logic&lt;br /&gt;
* Taking damage with Magic Armor will drain all your rupees instantly and result in [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor], even 1 rupee is enough to avoid damage&lt;br /&gt;
* You can [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost Damage Boost] and land on a freestanding heart to avoid dying even if you don&#039;t have one of the basic ways&lt;br /&gt;
&lt;br /&gt;
=== Drained Magic Armor ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Wear Magic Armor after draining all of your rupees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The Magic Armor is now drained, meaning it doesn&#039;t provide invincibility anymore, instead it gives you the same heavy properties of the Iron Boots which makes it possible to sink underwater and open underwater chests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Unlike Iron Boots you don&#039;t have the magnetic properties which means you can&#039;t attach to magnetic walls/ceilings&lt;br /&gt;
* Unlike Iron Boots you can&#039;t deal damage when rolling&lt;br /&gt;
&lt;br /&gt;
=== Backslice as Sword ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; If you do not have a Sword, you can still do the same Backslice inputs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will perform a Backslice and can still deal damage even though you do not have a Sword which is useful if you do not have any other damaging source.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Backslice will deal default damage as if you had the Ordon Sword&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] can be performed even without Sword&lt;br /&gt;
&lt;br /&gt;
=== Ball and Chain Pickup ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Throw the Ball and Chain towards a freestanding item check&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The Ball and Chain picks it up the moment it hits the item&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=dNnX__ItjNY&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This does only work with freestanding checks from heart pieces/containers, bugs and hidden skills. The checks for freestanding rupees have different properties and can only be moved by the Ball and Chain but not collected&lt;br /&gt;
&lt;br /&gt;
=== Map Glitch ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Open the map with dpad left/right at the same time you press Z to talk to Midna. With map open (for a consistent method, unplug controller, hold map button and Z, then plug controller in), warp somewhere. Midna should talk to you after the map closes, interrupting the warp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; When a warp starts, loading zones are disabled. Having an action happen that interrupts the warp (talking to Midna, Midna jump, reading a sign, etc.) allows you to play in this &amp;quot;mid-warp&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/4BAygtsEu0U&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Loading zones will remain inactive until a load is completed&lt;br /&gt;
* Game overing or voiding out will softlock you. Savewarping gets you out of a void softlock. If you game over, you have to reset&lt;br /&gt;
* Void planes like Faron mist or Snowpeak blizzard also get disabled during this state&lt;br /&gt;
* Crush voiding becomes impossible&lt;br /&gt;
* Certain cutscenes that do not trigger loads immediately and instead trigger them after a certain time are still possible including warping and Howling Stones&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/map-glitch ZSR]&lt;br /&gt;
&lt;br /&gt;
* If Map Warping is not unlocked when Eldin Twilight is enabled you can use a different technique called Universal Map Delay&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/universal-map-delay ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Epona Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
==== Map Glitch Method ====&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, riding Epona past an inactive loading zone will let you go out of bounds beyond the loading zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Epona is essentially &amp;quot;walking&amp;quot; over the Void as long as there is no floor collision under her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Map Glitch Method):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Epona will keep the height you currently have before being above no ground so scaling invisible collision can often be helpful to get necessary height&lt;br /&gt;
* When Epona is over any floor collision, gravity applies and Epona starts to fall including for certain void planes of Kakariko Gorge, Eldin Field and Lake Hylia Bridge Maps&lt;br /&gt;
* When performing [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Slide Epona Slide] gravity won&#039;t apply &lt;br /&gt;
* Loading other rooms and keeping Epona out of Bounds can only be done by touching collision of adjacent rooms. Touching floor from above Epona will load the next room without falling in bounds&lt;br /&gt;
* With Map Glitch Method loading zones are still disabled so to get to loading zones you can park Epona inside ground and then warp or save warp so you loading zones are back again when riding Epona out of Bounds. Parking Epona near Enemies can often result in her escaping because of rearing&lt;br /&gt;
* Riding Epona into a loading zone from out of bounds can often crash the game&lt;br /&gt;
* Riding Epona into a loading zone to a map she isn&#039;t part of the actor list will result in a crash (infinite blackscreen)&lt;br /&gt;
&lt;br /&gt;
==== Epona Seam Clip Method ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; By riding Epona into a Seam with specific speed, angle and Epona animation frame you can clip through. Tip: While this method doesn&#039;t require the Shadow Crystal it is very hard to perform since no 100% consistent setups exist so if you can it is advised to use the Map Glitch Method instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Seam Clip Method Lanayru):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Seam Clip Method Faron):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Notes above apply&lt;br /&gt;
* For Epona Seam Clip Method there are currently only 2 known spots to use it currently which are in Lanayru Field/Hyrule Field North and Faron Field/Hyrule Field South&lt;br /&gt;
* Loading zones for this method stay enabled so parking is not necessary&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info (Seam Clip Faron):&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/world/faron-province#epona-seam-clip-in-hyrule-field-south ZSR]&lt;br /&gt;
&amp;lt;b&amp;gt;More info (Seam Clip Lanayru):&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/world/lanayru-province#epona-seam-clip-in-north-field ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Reverse Door Adventure (RDA / Storage) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, pull out a one-handed item and then go through door with that item in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Your hitbox will be reduced until your next item/load, allowing you to clip through certain walls and walk up steep slopes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/8YQNRAXiROk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* One handed items that can be used to perform this are Sword, Bottle, Boomerang, Clawshot, Lantern, Bow, Slingshot and Dominion Rod&lt;br /&gt;
* Grabbing an item resets your hitbox&lt;br /&gt;
* Backslice can slightly go up the walls and then can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] for even more height&lt;br /&gt;
* This can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Slide Epona Slide] to go up walls even further than may normally possible with rolling&lt;br /&gt;
* This can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost Damage Boost] from a bulblin archer to scale up wall pretty much as high as they can shoot&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/storage ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Long Jump Attack (LJA) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Throw the Boomerang over a void or high ground. Press B to pull out Sword. Press A to jump attack when the Boomerang is over the void/high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your jump attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/c48_ZTD2JM0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The speed you get from LJAs is greater the higher the platform compared to Link&#039;s position is and grants max speed if the Boomerang is above a void&lt;br /&gt;
* Some LJAs work by having the Boomerang over certain objects (eg. chest)&lt;br /&gt;
* Enemy LJAs are also a thing; see https://youtu.be/gIsV7Hg_E2k&lt;br /&gt;
* [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Moon Boots] does increase the height you get from LJAs but as a result you loose a lot of horizontal distance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Jump Strike Long Jump Attack (JSLJA) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Similar to [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) Long Jump Attack] target many far apart places with the Boomerang and throw it. Press B to pull out Sword. Press and Hold A to charge the Jump Strike. Release A the moment the Boomerang is over a void or high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your Jump Strike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=NmVNntofUEU&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unlike [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJAs] the direction you are going to is depending on Link&#039;s facing direction before throwing the Boomerang and not the Boomerang itself&lt;br /&gt;
*JSLJAs do not have sword recoil&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Moon Boots] does increase the height you get from JSLJAs but as a result you loose a lot of horizontal distance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack#Jump-Strike-LJA-(JSLJA) ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Superjump ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Do a Midna Charge by holding B and target an enemy with it. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; By abusing the enemies position you can gain a lot of height and a lot of distance which is called a Superjump.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=UohD4UMC2_Y&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There is a maximum height and distance Link can gain with a Superjump so it is not infinite&lt;br /&gt;
*You can lure enemies to a favorable position using the Boomerang, the enemies path is often then consistent since it is trying to go back to its home&lt;br /&gt;
*While the Boomerang is flying you can not call Midna to transform and use a Superjump while the enemy is still inside the Boomerang. However forcing a transform using the Mist in Palace of Twilight, this can be achieved&lt;br /&gt;
*This technique is only part of logic if the enemy you are abusing for a Superjump can respawn, otherwise this counts as [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#No_Logic_Exclusive No Logic Exclusive].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/super-jump ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Moon Boots (MB / EBMB / BSMB / JSMB) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; When performing a jump attack or Jump Strike with Iron Boots or [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor] on, unequip Iron Boots in item wheel or Magic Armor within the first 2 frames after Link&#039;s feet have left the ground. Can be done with jump attack, Ending Blow, and Jump Strike. Can also be done with Backslice but only with the [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You gain more height than usual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Logically you need 3 items in your item wheel to perform Moon Boots that use the Iron Boots since you need to unequip them. In a no logic you could do it with 2 items in your item wheel&lt;br /&gt;
* Different types of jumps give different height. Ending Blow gives the most height by far, with Backslice (with Magic Armor) in second, followed by Jump Strike and then jump attack&lt;br /&gt;
* Can get additional height by getting hit by a bomb blast at the peak of your jump&lt;br /&gt;
* Useful data with graphs for visualization of moon boots height can be found [https://docs.google.com/spreadsheets/d/1x3U3tllMZEwFgkWvIttPW7Ah-S7kxXLA7vYYNLtPQdw/edit#gid=0 here] (thanks to: Simikins for plotting it, JW for all frame data)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/moon-boots ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Epona Slide ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Hold R while riding Epona to make Link crouch. Let go of R and press A on the next frame to dismount Epona.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Epona should keep moving forward while Link dismounts her you&#039;ll get a super slide starting at the speed Epona was at when you dismounted her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/6Ggr7WtV1YM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/epona-slide ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Air Refill ===&lt;br /&gt;
&lt;br /&gt;
==== Water Bombs Method ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; While at the bottom of a body of water with Iron Boots/Magic Armor on, pull out a Water Bomb and quickly open the item wheel/pause before Link holds the bomb above his head. Unequip Iron Boots/Magic Armor. Continue moving with the bomb in Link&#039;s hands or he&#039;ll drop it. When you&#039;re ready to get an air refill, simply press A to drop the bomb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will be able to swim with water bombs, which allows you to get unlimited air refills; essentially infinite air as long as you have a Water Bomb supply.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/Fterq72hP9Y&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pressing A immediately upon pulling it out results in Rocket Link, where you will shoot up to the surface of the water in one frame. Tip: Don&#039;t do this when fighting Morpheel without Zora Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/swim-with-water-bombs ZSR]&lt;br /&gt;
&lt;br /&gt;
==== Quick Transform Method ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; While swimming underwater press the button combination to Quick Transform underwater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; After transforming your air meter will be refilled. You do not have a supply to keep in mind unlike the Water Bombs Method giving you the ability to air refill infinitely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=2Cr3_gmLQHI&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quick Transforming is only possible if the setting of it is enabled. &lt;br /&gt;
* Quick Transforming while standing on ground results in Rocket Link, where you will shoot up to the surface of the water in one frame.&lt;br /&gt;
&lt;br /&gt;
=== Vine Clipping ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Facing Vines, placing a Bomb behind you and climbing that vine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You clip out of bounds on the other side of the wall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=y2qwWwnvkNQ&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/vine-clipping ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Normal Bombs Underwater ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Pull out a normal bomb frame perfectly when entering water&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The bomb goes through the water, making it possible to blow up boulders underwater&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=0H2vj6JHTY4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Useful especially if you do not have access to Water Bombs&lt;br /&gt;
*Trying to pick up a normal bomb that is already underwater makes it disappear immediately&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/normal-bombs-underwater ZSR]&lt;br /&gt;
&lt;br /&gt;
== Faron Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Eldin Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Lanayru Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Desert Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Snowpeak Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Goron Mines ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Lakebed Temple ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Arbiter&#039;s Grounds ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Snowpeak Ruins ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Temple of Time ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== City in the Sky ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Palace of Twilight ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Hyrule Castle ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Spicyjuice04</name></author>
	</entry>
	<entry>
		<id>https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=721</id>
		<title>Glitches and Tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=721"/>
		<updated>2025-08-22T16:40:28Z</updated>

		<summary type="html">&lt;p&gt;Spicyjuice04: adding Vine Clipping and Quick Transform Air Refill Methods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Twilight Princess has many glitches &amp;amp; tricks you can use to get items early, access areas early (sequence breaks), or just speed things up. This page will outline only the tricks that are applicable to randomizer. [https://www.zeldaspeedruns.com/tp/ ZeldaSpeedRuns (ZSR)] is a great resource for anyone wanting to learn about the glitches used in speedrunning or speedruns in general beyond what this page covers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Tricks listed here may be used in many situations. This list excludes glitches that have potential of breaking the randomizer like Back in Time, stealing one or multiple Bomb Bags from Iza that cannot be randomized, or glitches that take a very long time to setup/perform like a Pickup Slide or specific [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Actor_Duping Actor Duping] of small objects.&lt;br /&gt;
&lt;br /&gt;
=== No Logic Exclusive ===&lt;br /&gt;
&lt;br /&gt;
The logic in this game assumes the worst possible outcome to ensure you can&#039;t softlock and need to start over the entire randomizer. However in a no logic playthrough it is good to know some basic cases to obtain checks that could be softlocked. The following list will include all the worst possible cases logic looks for to keep in mind for a no logic playthrough. All the specific cases of No Logic Exclusive are mentioned in the section of the specific check itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General Logic Decisions Explained:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Keys logic assumes the worst possible use. Tip: By saving the game before using a key you can check rooms behind different locks to perhaps find important items&lt;br /&gt;
* Bottles always require the Lantern to use because you can&#039;t get rid of Lantern oil once it is in the Bottle without the Lantern&lt;br /&gt;
* Lantern always requires a source of oil.&lt;br /&gt;
* Bow always requires a source of arrows&lt;br /&gt;
* Slingshot always requires a source of Slingshot seeds&lt;br /&gt;
* Bombs/Water Bombs always require a source of Bombs/Water Bombs&lt;br /&gt;
* Checks that require rupees always require a source of rupees even when starting with full wallet&lt;br /&gt;
* Getting to different rooms that require a certain daytime always require you to be able to change time even if it is day/night from the start of the playthrough&lt;br /&gt;
* Tricks that require a specific enemy are only in logic if that enemy can respawn&lt;br /&gt;
&lt;br /&gt;
=== Avoid One Hit KO ===&lt;br /&gt;
&lt;br /&gt;
Some specific scenarios require the player to take damage. If One Hit KO and Bonks do Damage settings are enabled you will even take damage and die when bonking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With a Bottle you can collect a fairy or even multiple if you have more than one Bottle. Alternatively if you have money you can use the Magic Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You avoid taking damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Even though this is in the trick section, some checks absolutely require to bonk so it is even accounted for in glitchless logic&lt;br /&gt;
* Taking damage with Magic Armor will drain all your rupees instantly and result in [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor], even 1 rupee is enough to avoid damage&lt;br /&gt;
* You can [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost Damage Boost] and land on a freestanding heart to avoid dying even if you don&#039;t have one of the basic ways&lt;br /&gt;
&lt;br /&gt;
=== Drained Magic Armor ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Wear Magic Armor after draining all of your rupees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The Magic Armor is now drained, meaning it doesn&#039;t provide invincibility anymore, instead it gives you the same heavy properties of the Iron Boots which makes it possible to sink underwater and open underwater chests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Unlike Iron Boots you don&#039;t have the magnetic properties which means you can&#039;t attach to magnetic walls/ceilings&lt;br /&gt;
* Unlike Iron Boots you can&#039;t deal damage when rolling&lt;br /&gt;
&lt;br /&gt;
=== Backslice as Sword ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; If you do not have a Sword, you can still do the same Backslice inputs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will perform a Backslice and can still deal damage even though you do not have a Sword which is useful if you do not have any other damaging source.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Backslice will deal default damage as if you had the Ordon Sword&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] can be performed even without Sword&lt;br /&gt;
&lt;br /&gt;
=== Ball and Chain Pickup ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Throw the Ball and Chain towards a freestanding item check&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The Ball and Chain picks it up the moment it hits the item&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=dNnX__ItjNY&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This does only work with freestanding checks from heart pieces/containers, bugs and hidden skills. The checks for freestanding rupees have different properties and can only be moved by the Ball and Chain but not collected&lt;br /&gt;
&lt;br /&gt;
=== Map Glitch ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Open the map with dpad left/right at the same time you press Z to talk to Midna. With map open (for a consistent method, unplug controller, hold map button and Z, then plug controller in), warp somewhere. Midna should talk to you after the map closes, interrupting the warp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; When a warp starts, loading zones are disabled. Having an action happen that interrupts the warp (talking to Midna, Midna jump, reading a sign, etc.) allows you to play in this &amp;quot;mid-warp&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/4BAygtsEu0U&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Loading zones will remain inactive until a load is completed&lt;br /&gt;
* Game overing or voiding out will softlock you. Savewarping gets you out of a void softlock. If you game over, you have to reset&lt;br /&gt;
* Void planes like Faron mist or Snowpeak blizzard also get disabled during this state&lt;br /&gt;
* Crush voiding becomes impossible&lt;br /&gt;
* Certain cutscenes that do not trigger loads immediately and instead trigger them after a certain time are still possible including warping and Howling Stones&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/map-glitch ZSR]&lt;br /&gt;
&lt;br /&gt;
* If Map Warping is not unlocked when Eldin Twilight is enabled you can use a different technique called Universal Map Delay&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/universal-map-delay ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Epona Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
==== Map Glitch Method ====&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, riding Epona past an inactive loading zone will let you go out of bounds beyond the loading zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Epona is essentially &amp;quot;walking&amp;quot; over the Void as long as there is no floor collision under her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Map Glitch Method):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Epona will keep the height you currently have before being above no ground so scaling invisible collision can often be helpful to get necessary height&lt;br /&gt;
* When Epona is over any floor collision, gravity applies and Epona starts to fall including for certain void planes of Kakariko Gorge, Eldin Field and Lake Hylia Bridge Maps&lt;br /&gt;
* When performing [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Slide Epona Slide] gravity won&#039;t apply &lt;br /&gt;
* Loading other rooms and keeping Epona out of Bounds can only be done by touching collision of adjacent rooms. Touching floor from above Epona will load the next room without falling in bounds&lt;br /&gt;
* With Map Glitch Method loading zones are still disabled so to get to loading zones you can park Epona inside ground and then warp or save warp so you loading zones are back again when riding Epona out of Bounds. Parking Epona near Enemies can often result in her escaping because of rearing&lt;br /&gt;
* Riding Epona into a loading zone from out of bounds can often crash the game&lt;br /&gt;
* Riding Epona into a loading zone to a map she isn&#039;t part of the actor list will result in a crash (infinite blackscreen)&lt;br /&gt;
&lt;br /&gt;
==== Epona Seam Clip Method ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; By riding Epona into a Seam with specific speed, angle and Epona animation frame you can clip through. Tip: While this method doesn&#039;t require the Shadow Crystal it is very hard to perform since no 100% consistent setups exist so if you can it is advised to use the Map Glitch Method instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Seam Clip Method Lanayru):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Seam Clip Method Faron):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Notes above apply&lt;br /&gt;
* For Epona Seam Clip Method there are currently only 2 known spots to use it currently which are in Lanayru Field/Hyrule Field North and Faron Field/Hyrule Field South&lt;br /&gt;
* Loading zones for this method stay enabled so parking is not necessary&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info (Seam Clip Faron):&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/world/faron-province#epona-seam-clip-in-hyrule-field-south ZSR]&lt;br /&gt;
&amp;lt;b&amp;gt;More info (Seam Clip Lanayru):&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/world/lanayru-province#epona-seam-clip-in-north-field ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Reverse Door Adventure (RDA / Storage) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, pull out a one-handed item and then go through door with that item in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Your hitbox will be reduced until your next item/load, allowing you to clip through certain walls and walk up steep slopes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/8YQNRAXiROk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* One handed items that can be used to perform this are Sword, Bottle, Boomerang, Clawshot, Lantern, Bow, Slingshot and Dominion Rod&lt;br /&gt;
* Grabbing an item resets your hitbox&lt;br /&gt;
* Backslice can slightly go up the walls and then can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] for even more height&lt;br /&gt;
* This can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Slide Epona Slide] to go up walls even further than may normally possible with rolling&lt;br /&gt;
* This can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost Damage Boost] from a bulblin archer to scale up wall pretty much as high as they can shoot&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/storage ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Long Jump Attack (LJA) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Throw the Boomerang over a void or high ground. Press B to pull out Sword. Press A to jump attack when the Boomerang is over the void/high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your jump attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/c48_ZTD2JM0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The speed you get from LJAs is greater the higher the platform compared to Link&#039;s position is and grants max speed if the Boomerang is above a void&lt;br /&gt;
* Some LJAs work by having the Boomerang over certain objects (eg. chest)&lt;br /&gt;
* Enemy LJAs are also a thing; see https://youtu.be/gIsV7Hg_E2k&lt;br /&gt;
* [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Moon Boots] does increase the height you get from LJAs but as a result you loose a lot of horizontal distance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Jump Strike Long Jump Attack (JSLJA) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Similar to [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) Long Jump Attack] target many far apart places with the Boomerang and throw it. Press B to pull out Sword. Press and Hold A to charge the Jump Strike. Release A the moment the Boomerang is over a void or high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your Jump Strike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=NmVNntofUEU&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unlike [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJAs] the direction you are going to is depending on Link&#039;s facing direction before throwing the Boomerang and not the Boomerang itself&lt;br /&gt;
*JSLJAs do not have sword recoil&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Moon Boots] does increase the height you get from JSLJAs but as a result you loose a lot of horizontal distance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack#Jump-Strike-LJA-(JSLJA) ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Moon Boots (MB / EBMB / BSMB / JSMB) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; When performing a jump attack or Jump Strike with Iron Boots or [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor] on, unequip Iron Boots in item wheel or Magic Armor within the first 2 frames after Link&#039;s feet have left the ground. Can be done with jump attack, Ending Blow, and Jump Strike. Can also be done with Backslice but only with the [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You gain more height than usual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Logically you need 3 items in your item wheel to perform Moon Boots that use the Iron Boots since you need to unequip them. In a no logic you could do it with 2 items in your item wheel&lt;br /&gt;
* Different types of jumps give different height. Ending Blow gives the most height by far, with Backslice (with Magic Armor) in second, followed by Jump Strike and then jump attack&lt;br /&gt;
* Can get additional height by getting hit by a bomb blast at the peak of your jump&lt;br /&gt;
* Useful data with graphs for visualization of moon boots height can be found [https://docs.google.com/spreadsheets/d/1x3U3tllMZEwFgkWvIttPW7Ah-S7kxXLA7vYYNLtPQdw/edit#gid=0 here] (thanks to: Simikins for plotting it, JW for all frame data)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/moon-boots ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Epona Slide ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Hold R while riding Epona to make Link crouch. Let go of R and press A on the next frame to dismount Epona.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Epona should keep moving forward while Link dismounts her you&#039;ll get a super slide starting at the speed Epona was at when you dismounted her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/6Ggr7WtV1YM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/epona-slide ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Air Refill ===&lt;br /&gt;
&lt;br /&gt;
==== Water Bombs Method ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; While at the bottom of a body of water with Iron Boots/Magic Armor on, pull out a Water Bomb and quickly open the item wheel/pause before Link holds the bomb above his head. Unequip Iron Boots/Magic Armor. Continue moving with the bomb in Link&#039;s hands or he&#039;ll drop it. When you&#039;re ready to get an air refill, simply press A to drop the bomb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will be able to swim with water bombs, which allows you to get unlimited air refills; essentially infinite air as long as you have a Water Bomb supply.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/Fterq72hP9Y&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pressing A immediately upon pulling it out results in Rocket Link, where you will shoot up to the surface of the water in one frame. Tip: Don&#039;t do this when fighting Morpheel without Zora Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/swim-with-water-bombs ZSR]&lt;br /&gt;
&lt;br /&gt;
==== Quick Transform Method ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; While swimming underwater press the button combination to Quick Transform underwater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; After transforming your air meter will be refilled. You do not have a supply to keep in mind unlike the Water Bombs Method giving you the ability to air refill infinitely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; [https://www.youtube.com/watch?v=2Cr3_gmLQHI]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quick Transforming is only possible if the setting of it is enabled. &lt;br /&gt;
* Quick Transforming while standing on ground results in Rocket Link, where you will shoot up to the surface of the water in one frame.&lt;br /&gt;
&lt;br /&gt;
=== Vine Clipping ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Facing Vines, placing a Bomb behind you and climbing that vine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You clip out of bounds on the other side of the wall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; [https://www.youtube.com/watch?v=y2qwWwnvkNQ]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/vine-clipping]&lt;br /&gt;
&lt;br /&gt;
=== Normal Bombs Underwater ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Pull out a normal bomb frame perfectly when entering water&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The bomb goes through the water, making it possible to blow up boulders underwater&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; [https://www.youtube.com/watch?v=0H2vj6JHTY4]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Useful especially if you do not have access to Water Bombs&lt;br /&gt;
*Trying to pick up a normal bomb that is already underwater makes it disappear immediately&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/normal-bombs-underwater]&lt;br /&gt;
&lt;br /&gt;
== Faron Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Eldin Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Lanayru Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Desert Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Snowpeak Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Goron Mines ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Lakebed Temple ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Arbiter&#039;s Grounds ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Snowpeak Ruins ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Temple of Time ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== City in the Sky ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Palace of Twilight ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Hyrule Castle ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Spicyjuice04</name></author>
	</entry>
	<entry>
		<id>https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=720</id>
		<title>Glitches and Tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=720"/>
		<updated>2025-08-18T12:33:10Z</updated>

		<summary type="html">&lt;p&gt;Spicyjuice04: added No Logic Exclusive, Avoid OHKO and Ball and Chain Pickup Sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Twilight Princess has many glitches &amp;amp; tricks you can use to get items early, access areas early (sequence breaks), or just speed things up. This page will outline only the tricks that are applicable to randomizer. [https://www.zeldaspeedruns.com/tp/ ZeldaSpeedRuns (ZSR)] is a great resource for anyone wanting to learn about the glitches used in speedrunning or speedruns in general beyond what this page covers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Tricks listed here may be used in many situations. This list excludes glitches that have potential of breaking the randomizer like Back in Time, stealing one or multiple Bomb Bags from Iza that cannot be randomized, or glitches that take a very long time to setup/perform like a Pickup Slide or specific [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Actor_Duping Actor Duping] of small objects.&lt;br /&gt;
&lt;br /&gt;
=== No Logic Exclusive ===&lt;br /&gt;
&lt;br /&gt;
The logic in this game assumes the worst possible outcome to ensure you can&#039;t softlock and need to start over the entire randomizer. However in a no logic playthrough it is good to know some basic cases to obtain checks that could be softlocked. The following list will include all the worst possible cases logic looks for to keep in mind for a no logic playthrough. All the specific cases of No Logic Exclusive are mentioned in the section of the specific check itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;General Logic Decisions Explained:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Keys logic assumes the worst possible use. Tip: By saving the game before using a key you can check rooms behind different locks to perhaps find important items&lt;br /&gt;
* Bottles always require the Lantern to use because you can&#039;t get rid of Lantern oil once it is in the Bottle without the Lantern&lt;br /&gt;
* Lantern always requires a source of oil.&lt;br /&gt;
* Bow always requires a source of arrows&lt;br /&gt;
* Slingshot always requires a source of Slingshot seeds&lt;br /&gt;
* Bombs/Water Bombs always require a source of Bombs/Water Bombs&lt;br /&gt;
* Checks that require rupees always require a source of rupees even when starting with full wallet&lt;br /&gt;
* Getting to different rooms that require a certain daytime always require you to be able to change time even if it is day/night from the start of the playthrough&lt;br /&gt;
* Tricks that require a specific enemy are only in logic if that enemy can respawn&lt;br /&gt;
&lt;br /&gt;
=== Avoid One Hit KO ===&lt;br /&gt;
&lt;br /&gt;
Some specific scenarios require the player to take damage. If One Hit KO and Bonks do Damage settings are enabled you will even take damage and die when bonking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With a Bottle you can collect a fairy or even multiple if you have more than one Bottle. Alternatively if you have money you can use the Magic Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You avoid taking damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Even though this is in the trick section, some checks absolutely require to bonk so it is even accounted for in glitchless logic&lt;br /&gt;
* Taking damage with Magic Armor will drain all your rupees instantly and result in [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor], even 1 rupee is enough to avoid damage&lt;br /&gt;
* You can [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost Damage Boost] and land on a freestanding heart to avoid dying even if you don&#039;t have one of the basic ways&lt;br /&gt;
&lt;br /&gt;
=== Drained Magic Armor ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Wear Magic Armor after draining all of your rupees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The Magic Armor is now drained, meaning it doesn&#039;t provide invincibility anymore, instead it gives you the same heavy properties of the Iron Boots which makes it possible to sink underwater and open underwater chests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Unlike Iron Boots you don&#039;t have the magnetic properties which means you can&#039;t attach to magnetic walls/ceilings&lt;br /&gt;
* Unlike Iron Boots you can&#039;t deal damage when rolling&lt;br /&gt;
&lt;br /&gt;
=== Backslice as Sword ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; If you do not have a Sword, you can still do the same Backslice inputs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will perform a Backslice and can still deal damage even though you do not have a Sword which is useful if you do not have any other damaging source.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Backslice will deal default damage as if you had the Ordon Sword&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] can be performed even without Sword&lt;br /&gt;
&lt;br /&gt;
=== Ball and Chain Pickup ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Throw the Ball and Chain towards a freestanding item check&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The Ball and Chain picks it up the moment it hits the item&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=dNnX__ItjNY&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This does only work with freestanding checks from heart pieces/containers, bugs and hidden skills. The checks for freestanding rupees have different properties and can only be moved by the Ball and Chain but not collected&lt;br /&gt;
&lt;br /&gt;
=== Map Glitch ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Open the map with dpad left/right at the same time you press Z to talk to Midna. With map open (for a consistent method, unplug controller, hold map button and Z, then plug controller in), warp somewhere. Midna should talk to you after the map closes, interrupting the warp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; When a warp starts, loading zones are disabled. Having an action happen that interrupts the warp (talking to Midna, Midna jump, reading a sign, etc.) allows you to play in this &amp;quot;mid-warp&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/4BAygtsEu0U&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Loading zones will remain inactive until a load is completed&lt;br /&gt;
* Game overing or voiding out will softlock you. Savewarping gets you out of a void softlock. If you game over, you have to reset&lt;br /&gt;
* Void planes like Faron mist or Snowpeak blizzard also get disabled during this state&lt;br /&gt;
* Crush voiding becomes impossible&lt;br /&gt;
* Certain cutscenes that do not trigger loads immediately and instead trigger them after a certain time are still possible including warping and Howling Stones&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/map-glitch ZSR]&lt;br /&gt;
&lt;br /&gt;
* If Map Warping is not unlocked when Eldin Twilight is enabled you can use a different technique called Universal Map Delay&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/universal-map-delay ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Epona Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
==== Map Glitch Method ====&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, riding Epona past an inactive loading zone will let you go out of bounds beyond the loading zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Epona is essentially &amp;quot;walking&amp;quot; over the Void as long as there is no floor collision under her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Map Glitch Method):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Epona will keep the height you currently have before being above no ground so scaling invisible collision can often be helpful to get necessary height&lt;br /&gt;
* When Epona is over any floor collision, gravity applies and Epona starts to fall including for certain void planes of Kakariko Gorge, Eldin Field and Lake Hylia Bridge Maps&lt;br /&gt;
* When performing [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Slide Epona Slide] gravity won&#039;t apply &lt;br /&gt;
* Loading other rooms and keeping Epona out of Bounds can only be done by touching collision of adjacent rooms. Touching floor from above Epona will load the next room without falling in bounds&lt;br /&gt;
* With Map Glitch Method loading zones are still disabled so to get to loading zones you can park Epona inside ground and then warp or save warp so you loading zones are back again when riding Epona out of Bounds. Parking Epona near Enemies can often result in her escaping because of rearing&lt;br /&gt;
* Riding Epona into a loading zone from out of bounds can often crash the game&lt;br /&gt;
* Riding Epona into a loading zone to a map she isn&#039;t part of the actor list will result in a crash (infinite blackscreen)&lt;br /&gt;
&lt;br /&gt;
==== Epona Seam Clip Method ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; By riding Epona into a Seam with specific speed, angle and Epona animation frame you can clip through. Tip: While this method doesn&#039;t require the Shadow Crystal it is very hard to perform since no 100% consistent setups exist so if you can it is advised to use the Map Glitch Method instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Seam Clip Method Lanayru):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Seam Clip Method Faron):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Notes above apply&lt;br /&gt;
* For Epona Seam Clip Method there are currently only 2 known spots to use it currently which are in Lanayru Field/Hyrule Field North and Faron Field/Hyrule Field South&lt;br /&gt;
* Loading zones for this method stay enabled so parking is not necessary&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info (Seam Clip Faron):&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/world/faron-province#epona-seam-clip-in-hyrule-field-south ZSR]&lt;br /&gt;
&amp;lt;b&amp;gt;More info (Seam Clip Lanayru):&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/world/lanayru-province#epona-seam-clip-in-north-field ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Reverse Door Adventure (RDA / Storage) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, pull out a one-handed item and then go through door with that item in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Your hitbox will be reduced until your next item/load, allowing you to clip through certain walls and walk up steep slopes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/8YQNRAXiROk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* One handed items that can be used to perform this are Sword, Bottle, Boomerang, Clawshot, Lantern, Bow, Slingshot and Dominion Rod&lt;br /&gt;
* Grabbing an item resets your hitbox&lt;br /&gt;
* Backslice can slightly go up the walls and then can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] for even more height&lt;br /&gt;
* This can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Slide Epona Slide] to go up walls even further than may normally possible with rolling&lt;br /&gt;
* This can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Damage_Boost Damage Boost] from a bulblin archer to scale up wall pretty much as high as they can shoot&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/storage ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Long Jump Attack (LJA) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Throw the Boomerang over a void or high ground. Press B to pull out Sword. Press A to jump attack when the Boomerang is over the void/high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your jump attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/c48_ZTD2JM0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The speed you get from LJAs is greater the higher the platform compared to Link&#039;s position is and grants max speed if the Boomerang is above a void&lt;br /&gt;
* Some LJAs work by having the Boomerang over certain objects (eg. chest)&lt;br /&gt;
* Enemy LJAs are also a thing; see https://youtu.be/gIsV7Hg_E2k&lt;br /&gt;
* [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Moon Boots] does increase the height you get from LJAs but as a result you loose a lot of horizontal distance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Jump Strike Long Jump Attack (JSLJA) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Similar to [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) Long Jump Attack] target many far apart places with the Boomerang and throw it. Press B to pull out Sword. Press and Hold A to charge the Jump Strike. Release A the moment the Boomerang is over a void or high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your Jump Strike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=NmVNntofUEU&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unlike [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJAs] the direction you are going to is depending on Link&#039;s facing direction before throwing the Boomerang and not the Boomerang itself&lt;br /&gt;
*JSLJAs do not have sword recoil&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Moon Boots] does increase the height you get from JSLJAs but as a result you loose a lot of horizontal distance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack#Jump-Strike-LJA-(JSLJA) ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Moon Boots (MB / EBMB / BSMB / JSMB) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; When performing a jump attack or Jump Strike with Iron Boots or [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor] on, unequip Iron Boots in item wheel or Magic Armor within the first 2 frames after Link&#039;s feet have left the ground. Can be done with jump attack, Ending Blow, and Jump Strike. Can also be done with Backslice but only with the [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You gain more height than usual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Logically you need 3 items in your item wheel to perform Moon Boots that use the Iron Boots since you need to unequip them. In a no logic you could do it with 2 items in your item wheel&lt;br /&gt;
* Different types of jumps give different height. Ending Blow gives the most height by far, with Backslice (with Magic Armor) in second, followed by Jump Strike and then jump attack&lt;br /&gt;
* Can get additional height by getting hit by a bomb blast at the peak of your jump&lt;br /&gt;
* Useful data with graphs for visualization of moon boots height can be found [https://docs.google.com/spreadsheets/d/1x3U3tllMZEwFgkWvIttPW7Ah-S7kxXLA7vYYNLtPQdw/edit#gid=0 here] (thanks to: Simikins for plotting it, JW for all frame data)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/moon-boots ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Epona Slide ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Hold R while riding Epona to make Link crouch. Let go of R and press A on the next frame to dismount Epona.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Epona should keep moving forward while Link dismounts her you&#039;ll get a super slide starting at the speed Epona was at when you dismounted her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/6Ggr7WtV1YM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/epona-slide ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Swim with Water Bombs &amp;amp; Air Refill ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; While at the bottom of a body of water with Iron Boots/Magic Armor on, pull out a Water Bomb and quickly open the item wheel/pause before Link holds the bomb above his head. Unequip Iron Boots/Magic Armor. Continue moving with the bomb in Link&#039;s hands or he&#039;ll drop it. When you&#039;re ready to get an air refill, simply press A to drop the bomb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will be able to swim with water bombs, which allows you to get unlimited air refills; essentially infinite air as long as you have a Water Bomb supply.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/Fterq72hP9Y&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pressing A immediately upon pulling it out results in Rocket Link, where you will shoot up to the surface of the water in one frame. Tip: Don&#039;t do this when fighting Morpheel without Zora Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/swim-with-water-bombs ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Normal Bombs Underwater ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Pull out a normal bomb frame perfectly when entering water&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The bomb goes through the water, making it possible to blow up boulders underwater&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=0H2vj6JHTY4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Useful especially if you do not have access to Water Bombs&lt;br /&gt;
*Trying to pick up a normal bomb that is already underwater makes it disappear immediately&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; https://www.zeldaspeedruns.com/tp/tech/normal-bombs-underwater&lt;br /&gt;
&lt;br /&gt;
== Faron Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Eldin Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Lanayru Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Desert Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Snowpeak Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Goron Mines ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Lakebed Temple ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Arbiter&#039;s Grounds ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Snowpeak Ruins ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Temple of Time ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== City in the Sky ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Palace of Twilight ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Hyrule Castle ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Spicyjuice04</name></author>
	</entry>
	<entry>
		<id>https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=719</id>
		<title>Glitches and Tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=719"/>
		<updated>2025-08-15T19:04:24Z</updated>

		<summary type="html">&lt;p&gt;Spicyjuice04: Added Notes to Map Glitch, added sub section of Epona Out of Bounds for Map Glitch Method and Epona Seam Clip (missing videos still), added Normal Bombs Underwater section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Twilight Princess has many glitches &amp;amp; tricks you can use to get items early, access areas early (sequence breaks), or just speed things up. This page will outline only the tricks that are applicable to randomizer. [https://www.zeldaspeedruns.com/tp/ ZeldaSpeedRuns (ZSR)] is a great resource for anyone wanting to learn about the glitches used in speedrunning or speedruns in general beyond what this page covers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Tricks listed here may be used in many situations. This list excludes glitches that have potential of breaking the randomizer like Back in Time, stealing one or multiple Bomb Bags from Iza that cannot be randomized, or glitches that take a very long time to setup/perform like a Pickup Slide or specific [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Actor_Duping Actor Duping] of small objects.&lt;br /&gt;
&lt;br /&gt;
=== Drained Magic Armor ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Wear Magic Armor after draining all of your rupees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The Magic Armor is now drained, meaning it doesn&#039;t provide invincibility anymore, instead it gives you the same heavy properties of the Iron Boots which makes it possible to sink underwater and open underwater chests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unlike Iron Boots you don&#039;t have the magnetic properties which means you can&#039;t attach to magnetic walls/ceilings&lt;br /&gt;
*Unlike Iron Boots you can&#039;t deal damage when rolling&lt;br /&gt;
&lt;br /&gt;
=== Backslice as Sword ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; If you do not have a Sword, you can still do the same Backslice inputs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will perform a Backslice and can still deal damage even though you do not have a Sword which is useful if you do not have any other damaging source.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Backslice will deal default damage as if you had the Ordon Sword&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] can be performed even without Sword&lt;br /&gt;
&lt;br /&gt;
=== Map Glitch ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Open the map with dpad left/right at the same time you press Z to talk to Midna. With map open (for a consistent method, unplug controller, hold map button and Z, then plug controller in), warp somewhere. Midna should talk to you after the map closes, interrupting the warp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; When a warp starts, loading zones are disabled. Having an action happen that interrupts the warp (talking to Midna, Midna jump, reading a sign, etc.) allows you to play in this &amp;quot;mid-warp&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/4BAygtsEu0U&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Loading zones will remain inactive until a load is completed&lt;br /&gt;
* Game overing or voiding out will softlock you. Savewarping gets you out of a void softlock. If you game over, you have to reset&lt;br /&gt;
* Void planes like Faron mist or Snowpeak blizzard also get disabled during this state&lt;br /&gt;
* Crush voiding becomes impossible&lt;br /&gt;
* Certain cutscenes that do not trigger loads immediately and instead trigger them after a certain time are still possible including warping and Howling Stones&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/map-glitch ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Epona Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
==== Map Glitch Method ====&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, riding Epona past an inactive loading zone will let you go out of bounds beyond the loading zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Epona is essentially &amp;quot;walking&amp;quot; over the Void as long as there is no floor collision under her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Map Glitch Method):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Epona will keep the height you currently have before being above no ground so scaling invisible collision can often be helpful to get necessary height&lt;br /&gt;
* When Epona is over any floor collision, gravity applies and Epona starts to fall including for certain void planes of Kakariko Gorge, Eldin Field and Lake Hylia Bridge Maps&lt;br /&gt;
* When performing [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Slide Epona Slide] gravity won&#039;t apply &lt;br /&gt;
* Loading other rooms and keeping Epona out of Bounds can only be done by touching collision of adjacent rooms. Touching floor from above Epona will load the next room without falling in bounds&lt;br /&gt;
* With Map Glitch Method loading zones are still disabled so to get to loading zones you can park Epona inside ground and then warp or save warp so you loading zones are back again when riding Epona out of Bounds. Parking Epona near Enemies can often result in her escaping because of rearing&lt;br /&gt;
* Riding Epona into a loading zone from out of bounds can often crash the game&lt;br /&gt;
* Riding Epona into a loading zone to a map she isn&#039;t part of the actor list will result in a crash (infinite blackscreen)&lt;br /&gt;
&lt;br /&gt;
==== Epona Seam Clip Method ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; By riding Epona into a Seam with specific speed, angle and Epona animation frame you can clip through. Tip: While this method doesn&#039;t require the Shadow Crystal it is very hard to perform since no 100% consistent setups exist so if you can it is advised to use the Map Glitch Method instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Seam Clip Method Lanayru):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration (Seam Clip Method Faron):&amp;lt;/b&amp;gt; &amp;lt;missing video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Notes above apply&lt;br /&gt;
* For Epona Seam Clip Method there are currently only 2 known spots to use it currently which are in Lanayru Field/Hyrule Field North and Faron Field/Hyrule Field South&lt;br /&gt;
* Loading zones for this method stay enabled so parking is not necessary&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info (Seam Clip Faron):&amp;lt;/b&amp;gt; https://www.zeldaspeedruns.com/tp/world/faron-province#epona-seam-clip-in-hyrule-field-south&lt;br /&gt;
&amp;lt;b&amp;gt;More info (Seam Clip Lanayru):&amp;lt;/b&amp;gt; https://www.zeldaspeedruns.com/tp/world/lanayru-province#epona-seam-clip-in-north-field&lt;br /&gt;
&lt;br /&gt;
=== Reverse Door Adventure (RDA / Storage) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, pull out a one-handed item and then go through door with that item in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Your hitbox will be reduced until your next item/load, allowing you to clip through certain walls and walk up steep slopes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/8YQNRAXiROk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* One handed items that can be used to perform this are Sword, Bottle, Boomerang, Clawshot, Lantern, Bow, Slingshot and Dominion Rod&lt;br /&gt;
* Grabbing an item resets your hitbox&lt;br /&gt;
* Backslice can slightly go up the walls and then can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] for even more height&lt;br /&gt;
* This can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Slide Epona Slide] to go up walls even further than may normally possible with rolling&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/storage ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Long Jump Attack (LJA) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Throw the Boomerang over a void or high ground. Press B to pull out Sword. Press A to jump attack when the Boomerang is over the void/high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your jump attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/c48_ZTD2JM0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The speed you get from LJAs is greater the higher the platform compared to Link&#039;s position is and grants max speed if the Boomerang is above a void&lt;br /&gt;
* Some LJAs work by having the Boomerang over certain objects (eg. chest)&lt;br /&gt;
* Enemy LJAs are also a thing; see https://youtu.be/gIsV7Hg_E2k&lt;br /&gt;
* [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Moon Boots] does increase the height you get from LJAs but as a result you loose a lot of horizontal distance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Jump Strike Long Jump Attack (JSLJA) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Similar to [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) Long Jump Attack] target many far apart places with the Boomerang and throw it. Press B to pull out Sword. Press and Hold A to charge the Jump Strike. Release A the moment the Boomerang is over a void or high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your Jump Strike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=NmVNntofUEU&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unlike [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJAs] the direction you are going to is depending on Link&#039;s facing direction before throwing the Boomerang and not the Boomerang itself&lt;br /&gt;
*JSLJAs do not have sword recoil&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Moon Boots] does increase the height you get from JSLJAs but as a result you loose a lot of horizontal distance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack#Jump-Strike-LJA-(JSLJA)]&lt;br /&gt;
&lt;br /&gt;
=== Moon Boots (MB / EBMB / BSMB / JSMB) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; When performing a jump attack or Jump Strike with Iron Boots or [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor] on, unequip Iron Boots in item wheel or Magic Armor within the first 2 frames after Link&#039;s feet have left the ground. Can be done with jump attack, Ending Blow, and Jump Strike. Can also be done with Backslice but only with the [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You gain more height than usual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Logically you need 3 items in your item wheel to perform Moon Boots that use the Iron Boots since you need to unequip them. In a no logic you could do it with 2 items in your item wheel&lt;br /&gt;
* Different types of jumps give different height. Ending Blow gives the most height by far, with Backslice (with Magic Armor) in second, followed by Jump Strike and then jump attack&lt;br /&gt;
* Can get additional height by getting hit by a bomb blast at the peak of your jump&lt;br /&gt;
* Useful data with graphs for visualization of moon boots height can be found [https://docs.google.com/spreadsheets/d/1x3U3tllMZEwFgkWvIttPW7Ah-S7kxXLA7vYYNLtPQdw/edit#gid=0 here] (thanks to: Simikins for plotting it, JW for all frame data)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/moon-boots ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Epona Slide ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Hold R while riding Epona to make Link crouch. Let go of R and press A on the next frame to dismount Epona.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Epona should keep moving forward while Link dismounts her you&#039;ll get a super slide starting at the speed Epona was at when you dismounted her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/6Ggr7WtV1YM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/epona-slide ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Swim with Water Bombs &amp;amp; Air Refill ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; While at the bottom of a body of water with Iron Boots/Magic Armor on, pull out a Water Bomb and quickly open the item wheel/pause before Link holds the bomb above his head. Unequip Iron Boots/Magic Armor. Continue moving with the bomb in Link&#039;s hands or he&#039;ll drop it. When you&#039;re ready to get an air refill, simply press A to drop the bomb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will be able to swim with water bombs, which allows you to get unlimited air refills; essentially infinite air as long as you have a Water Bomb supply.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/Fterq72hP9Y&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pressing A immediately upon pulling it out results in Rocket Link, where you will shoot up to the surface of the water in one frame. Tip: Don&#039;t do this when fighting Morpheel without Zora Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/swim-with-water-bombs ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Normal Bombs Underwater ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Pull out a normal bomb frame perfectly when entering water&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The bomb goes through the water, making it possible to blow up boulders underwater&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=0H2vj6JHTY4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Useful especially if you do not have access to Water Bombs&lt;br /&gt;
*Trying to pick up a normal bomb that is already underwater makes it disappear immediately&lt;br /&gt;
&lt;br /&gt;
== Faron Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Eldin Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Lanayru Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Desert Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Snowpeak Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Goron Mines ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Lakebed Temple ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Arbiter&#039;s Grounds ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Snowpeak Ruins ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Temple of Time ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== City in the Sky ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Palace of Twilight ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Hyrule Castle ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Spicyjuice04</name></author>
	</entry>
	<entry>
		<id>https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=718</id>
		<title>Glitches and Tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=718"/>
		<updated>2025-08-15T10:57:56Z</updated>

		<summary type="html">&lt;p&gt;Spicyjuice04: Capitalized Item and Trick names, added more notes, added Drained Magic Armor, Backslice as Sword and Jump Strike Long Jump Attack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Twilight Princess has many glitches &amp;amp; tricks you can use to get items early, access areas early (sequence breaks), or just speed things up. This page will outline only the tricks that are applicable to randomizer. [https://www.zeldaspeedruns.com/tp/ ZeldaSpeedRuns (ZSR)] is a great resource for anyone wanting to learn about the glitches used in speedrunning or speedruns in general beyond what this page covers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Tricks listed here may be used in many situations. This list excludes glitches that have potential of breaking the randomizer like Back in Time, stealing one or multiple Bomb Bags from Iza that cannot be randomized, or glitches that take a very long time to setup/perform like a Pickup Slide or specific [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Actor_Duping Actor Duping] of small objects.&lt;br /&gt;
&lt;br /&gt;
=== Drained Magic Armor ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Wear Magic Armor after draining all of your rupees&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; The Magic Armor is now drained, meaning it doesn&#039;t provide invincibility anymore, instead it gives you the same heavy properties of the Iron Boots which makes it possible to sink underwater and open underwater chests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unlike Iron Boots you don&#039;t have the magnetic properties which means you can&#039;t attach to magnetic walls/ceilings&lt;br /&gt;
*Unlike Iron Boots you can&#039;t deal damage when rolling&lt;br /&gt;
&lt;br /&gt;
=== Backslice as Sword ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; If you do not have a Sword, you can still do the same Backslice inputs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will perform a Backslice and can still deal damage even though you do not have a Sword which is useful if you do not have any other damaging source&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Backslice will deal default damage as if you had the Ordon Sword&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] can be performed even without Sword&lt;br /&gt;
&lt;br /&gt;
=== Map Glitch ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Open the map with dpad left/right at the same time you press Z to talk to Midna. With map open (for a consistent method, unplug controller, hold map button and Z, then plug controller in), warp somewhere. Midna should talk to you after the map closes, interrupting the warp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; When a warp starts, loading zones are disabled. Having an action happen that interrupts the warp (talking to Midna, Midna jump, reading a sign, etc.) allows you to play in this &amp;quot;mid-warp&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/4BAygtsEu0U&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Loading zones will remain inactive until a load is completed&lt;br /&gt;
* Game overing or voiding out will softlock you. Savewarping gets you out of a void softlock. If you game over, you have to reset&lt;br /&gt;
* Void planes like Faron mist or Snowpeak blizzard also get disabled during this state&lt;br /&gt;
* Crush voiding becomes impossible&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/map-glitch ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Epona Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, riding Epona past an inactive loading zone will let you go out of bounds beyond the loading zone, walking over the void.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Some areas will force Epona to fall to the bottom of the void plane automatically, such as Kakariko Gorge&lt;br /&gt;
&lt;br /&gt;
=== Reverse Door Adventure (RDA / Storage) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, pull out a one-handed item and then go through door with that item in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Your hitbox will be reduced until your next item/load, allowing you to clip through certain walls and walk up steep slopes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/8YQNRAXiROk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* One handed items that can be used to perform this are Sword, Bottle, Boomerang, Clawshot, Lantern, Bow, Slingshot and Dominion Rod&lt;br /&gt;
* Grabbing an item resets your hitbox&lt;br /&gt;
* Backslice can slightly go up the walls and then can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Backslice Moon Boots] for even more height&lt;br /&gt;
* This can be combined with [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Epona_Slide Epona Slide] to go up walls even further than may normally possible with rolling&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/storage ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Long Jump Attack (LJA) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Throw the Boomerang over a void or high ground. Press B to pull out Sword. Press A to jump attack when the Boomerang is over the void/high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your jump attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/c48_ZTD2JM0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The speed you get from LJAs is greater the higher the platform compared to Link&#039;s position is and grants max speed if the Boomerang is above a void&lt;br /&gt;
* Some LJAs work by having the Boomerang over certain objects (eg. chest)&lt;br /&gt;
* Enemy LJAs are also a thing; see https://youtu.be/gIsV7Hg_E2k&lt;br /&gt;
* [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Moon Boots] does increase the height you get from LJAs but as a result you loose a lot of horizontal distance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Jump Strike Long Jump Attack (JSLJA) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Similar to [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) Long Jump Attack] target many far apart places with the Boomerang and throw it. Press B to pull out Sword. Press and Hold A to charge the Jump Strike. Release A the moment the Boomerang is over a void or high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your Jump Strike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://www.youtube.com/watch?v=NmVNntofUEU&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Unlike [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Long_Jump_Attack_(LJA) LJAs] the direction you are going to is depending on Link&#039;s facing direction before throwing the Boomerang and not the Boomerang itself&lt;br /&gt;
*JSLJAs do not have sword recoil&lt;br /&gt;
*[https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Moon_Boots_(MB_/_EBMB_/_BSMB_/_JSMB) Moon Boots] does increase the height you get from JSLJAs but as a result you loose a lot of horizontal distance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack#Jump-Strike-LJA-(JSLJA)]&lt;br /&gt;
&lt;br /&gt;
=== Moon Boots (MB / EBMB / BSMB / JSMB) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; When performing a jump attack or Jump Strike with Iron Boots or [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor] on, unequip Iron Boots in item wheel or Magic Armor within the first 2 frames after Link&#039;s feet have left the ground. Can be done with jump attack, Ending Blow, and Jump Strike. Can also be done with Backslice but only with the [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Drained_Magic_Armor Drained Magic Armor].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You gain more height than usual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Logically you need 3 items in your item wheel to perform Moon Boots that use the Iron Boots since you need to unequip them. In a no logic you could do it with 2 items in your item wheel&lt;br /&gt;
* Different types of jumps give different height. Ending Blow gives the most height by far, with Backslice (with Magic Armor) in second, followed by Jump Strike and then jump attack&lt;br /&gt;
* Can get additional height by getting hit by a bomb blast at the peak of your jump&lt;br /&gt;
* Useful data with graphs for visualization of moon boots height can be found [https://docs.google.com/spreadsheets/d/1x3U3tllMZEwFgkWvIttPW7Ah-S7kxXLA7vYYNLtPQdw/edit#gid=0 here] (thanks to: Simikins for plotting it, JW for all frame data)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/moon-boots ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Epona Slide ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Hold R while riding Epona to make Link crouch. Let go of R and press A on the next frame to dismount Epona.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Epona should keep moving forward while Link dismounts her you&#039;ll get a super slide starting at the speed Epona was at when you dismounted her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/6Ggr7WtV1YM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/epona-slide ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Swim with Water Bombs &amp;amp; Air Refill ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; While at the bottom of a body of water with Iron Boots/Magic Armor on, pull out a Water Bomb and quickly open the item wheel/pause before Link holds the bomb above his head. Unequip Iron Boots/Magic Armor. Continue moving with the bomb in Link&#039;s hands or he&#039;ll drop it. When you&#039;re ready to get an air refill, simply press A to drop the bomb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will be able to swim with water bombs, which allows you to get unlimited air refills; essentially infinite air as long as you have a Water Bomb supply.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/Fterq72hP9Y&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pressing A immediately upon pulling it out results in Rocket Link, where you will shoot up to the surface of the water in one frame. Tip: Don&#039;t do this when fighting Morpheel without Zora Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/swim-with-water-bombs ZSR]&lt;br /&gt;
&lt;br /&gt;
== Faron Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Eldin Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Lanayru Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Desert Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Snowpeak Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Goron Mines ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Lakebed Temple ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Arbiter&#039;s Grounds ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Snowpeak Ruins ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Temple of Time ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== City in the Sky ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Palace of Twilight ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Hyrule Castle ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Spicyjuice04</name></author>
	</entry>
	<entry>
		<id>https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=717</id>
		<title>Glitches and Tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks&amp;diff=717"/>
		<updated>2025-08-14T23:30:32Z</updated>

		<summary type="html">&lt;p&gt;Spicyjuice04: removing the &amp;quot;&amp;amp;action=submit&amp;quot; from the links to get to the map glitch section instead of the source code page. Basically my first test to see if everything works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Twilight Princess has many glitches &amp;amp; tricks you can use to get items early, access areas early (sequence breaks), or just speed things up. This page will outline only the tricks that are applicable to randomizer. [https://www.zeldaspeedruns.com/tp/ ZeldaSpeedRuns (ZSR)] is a great resource for anyone wanting to learn about the glitches used in speedrunning or speedruns in general beyond what this page covers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Tricks listed here may be used in many situations.&lt;br /&gt;
&lt;br /&gt;
=== Map Glitch ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Open the map with dpad left/right at the same time you press Z to talk to Midna. With map open (for a consistent method, unplug controller, hold map button and Z, then plug controller in), warp somewhere. Midna should talk to you after the map closes, interrupting the warp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; When a warp starts, loading zones are disabled. Having an action happen that interrupts the warp (talking to Midna, Midna jump, reading a sign, etc.) allows you to play in this &amp;quot;mid-warp&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/4BAygtsEu0U&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Loading zones will remain inactive until a load is completed&lt;br /&gt;
* Game overing or voiding out will softlock you. Savewarping gets you out of a void softlock. If you game over, you have to reset&lt;br /&gt;
* Void planes like Faron mist or Snowpeak blizzard also get disabled during this state&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/map-glitch ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Epona Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, riding Epona past an inactive loading zone will let you go out of bounds beyond the loading zone, walking over the void.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Some areas will force Epona to fall to the bottom of the void plane automatically, such as Kakariko Gorge&lt;br /&gt;
&lt;br /&gt;
=== Reverse Door Adventure (RDA / Storage) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; With [https://wiki.tprandomizer.com/index.php?title=Glitches_and_Tricks#Map_Glitch Map Glitch] active, go through a door and pull out a one-handed item, then go through door again with that item in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Your hitbox will be reduced until your next item/load, allowing you to clip through certain walls and walk up steep slopes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/8YQNRAXiROk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Grabbing an item resets your hitbox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/storage ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Long Jump Attack (LJA) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Throw the boomerang over a void or high ground. Press B to pull out sword. Press A to jump attack when the boomerang is over the void/high ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You get extended distance to your jump attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/c48_ZTD2JM0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Some LJAs work by having the boomerang over certain objects (eg. chest)&lt;br /&gt;
* Enemy LJAs are also a thing; see https://youtu.be/gIsV7Hg_E2k&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/long-jump-attack ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Moon Boots (MB / EBMB / BSMB / JSMB) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; When performing a jump attack or Jump Strike with Iron Boots on, unequip boots in item wheel within the first 2 frames after Link&#039;s feet have left the ground. Can be done with Backslice using drained Magic Armor. Can be done with jump attack, Ending Blow, Backslice, and Jump Strike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You gain more height than usual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Different types of jumps give different height. Ending Blow gives the most height by far, with Backslice (with Magic Armor) in second, followed by Jump Strike and then jump attack&lt;br /&gt;
* Can get additional height by getting hit by a bomb blast at the peak of your jump&lt;br /&gt;
* Useful data with graphs for visualization of moon boots height can be found [https://docs.google.com/spreadsheets/d/1x3U3tllMZEwFgkWvIttPW7Ah-S7kxXLA7vYYNLtPQdw/edit#gid=0 here] (thanks to: Simikins for plotting it, JW for all frame data)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/moon-boots ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Epona Slide ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; Hold R while riding Epona to make Link crouch. Let go of R and press A on the next frame to dismount Epona.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; Epona should keep moving forward while Link dismounts her you&#039;ll get a super slide starting at the speed Epona was at when you dismounted her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/6Ggr7WtV1YM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/epona-slide ZSR]&lt;br /&gt;
&lt;br /&gt;
=== Swim with Water Bombs &amp;amp; Air Refill ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to:&amp;lt;/b&amp;gt; While at the bottom of a body of water with Iron Boots/Magic Armor on, pull out a Water Bomb and quickly open the item wheel/pause before Link holds the bomb above his head. Unequip boots/armor. Continue moving with the bomb in Link&#039;s hands or he&#039;ll drop it. When you&#039;re ready to get an air refill, simply press A to drop the bomb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Result:&amp;lt;/b&amp;gt; You will be able to swim with water bombs, which allows you to get unlimited air refills; essentially infinite air as long as you have a Water Bomb supply.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Demonstration:&amp;lt;/b&amp;gt; https://youtu.be/Fterq72hP9Y&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pressing A immediately upon pulling it out results in Rocket Link, where you will shoot up to the surface of the water in one frame. Tip: Don&#039;t do this when fighting Morpheel without Zora Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;More info:&amp;lt;/b&amp;gt; [https://www.zeldaspeedruns.com/tp/tech/swim-with-water-bombs ZSR]&lt;br /&gt;
&lt;br /&gt;
== Faron Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Eldin Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Lanayru Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Desert Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Snowpeak Province ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Forest Temple ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Goron Mines ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Lakebed Temple ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Arbiter&#039;s Grounds ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Snowpeak Ruins ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Temple of Time ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== City in the Sky ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Palace of Twilight ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Hyrule Castle ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Spicyjuice04</name></author>
	</entry>
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